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CHOMPStation2/code/game/machinery/computer/aifixer.dm

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/obj/machinery/computer/aifixer
name = "\improper AI system integrity restorer"
icon = 'icons/obj/computer.dmi'
icon_state = "ai-fixer"
light_color = "#a97faa"
circuit = /obj/item/weapon/circuitboard/aifixer
req_one_access = list(access_robotics, access_heads)
var/mob/living/silicon/ai/occupant = null
var/active = 0
/obj/machinery/computer/aifixer/New()
update_icon()
/obj/machinery/computer/aifixer/proc/load_ai(var/mob/living/silicon/ai/transfer, var/obj/item/device/aicard/card, var/mob/user)
if(!transfer)
return
// Transfer over the AI.
transfer << "You have been uploaded to a stationary terminal. Sadly, there is no remote access from here."
user << "\blue <b>Transfer successful</b>: \black [transfer.name] ([rand(1000,9999)].exe) installed and executed successfully. Local copy has been removed."
transfer.loc = src
transfer.cancel_camera()
transfer.control_disabled = 1
occupant = transfer
if(card)
card.clear()
update_icon()
/obj/machinery/computer/aifixer/attackby(I as obj, user as mob)
if(istype(I, /obj/item/device/aicard))
if(stat & (NOPOWER|BROKEN))
user << "This terminal isn't functioning right now."
return
var/obj/item/device/aicard/card = I
var/mob/living/silicon/ai/comp_ai = locate() in src
var/mob/living/silicon/ai/card_ai = locate() in card
if(istype(comp_ai))
if(active)
user << "\red <b>ERROR</b>: \black Reconstruction in progress."
return
card.grab_ai(comp_ai, user)
if(!(locate(/mob/living/silicon/ai) in src)) occupant = null
else if(istype(card_ai))
load_ai(card_ai,card,user)
occupant = locate(/mob/living/silicon/ai) in src
update_icon()
return
..()
return
/obj/machinery/computer/aifixer/attack_ai(var/mob/user as mob)
return attack_hand(user)
/obj/machinery/computer/aifixer/attack_hand(var/mob/user as mob)
if(..())
return
user.set_machine(src)
var/dat = "<h3>AI System Integrity Restorer</h3><br><br>"
if (src.occupant)
var/laws
dat += "Stored AI: [src.occupant.name]<br>System integrity: [src.occupant.hardware_integrity()]%<br>Backup Capacitor: [src.occupant.backup_capacitor()]%<br>"
for (var/datum/ai_law/law in occupant.laws.all_laws())
laws += "[law.get_index()]: [law.law]<BR>"
dat += "Laws:<br>[laws]<br>"
if (src.occupant.stat == 2)
dat += "<b>AI nonfunctional</b>"
else
dat += "<b>AI functional</b>"
if (!src.active)
dat += {"<br><br><A href='byond://?src=\ref[src];fix=1'>Begin Reconstruction</A>"}
else
dat += "<br><br>Reconstruction in process, please wait.<br>"
dat += {" <A href='?src=\ref[user];mach_close=computer'>Close</A>"}
user << browse(dat, "window=computer;size=400x500")
onclose(user, "computer")
return
/obj/machinery/computer/aifixer/process()
if(..())
src.updateDialog()
return
/obj/machinery/computer/aifixer/Topic(href, href_list)
if(..())
return 1
if (href_list["fix"])
src.active = 1
src.overlays += image('icons/obj/computer.dmi', "ai-fixer-on")
while (src.occupant.health < 100)
src.occupant.adjustOxyLoss(-1)
src.occupant.adjustFireLoss(-1)
src.occupant.adjustToxLoss(-1)
src.occupant.adjustBruteLoss(-1)
src.occupant.updatehealth()
if (src.occupant.health >= 0 && src.occupant.stat == DEAD)
src.occupant.stat = CONSCIOUS
src.occupant.lying = 0
dead_mob_list -= src.occupant
living_mob_list += src.occupant
src.overlays -= image('icons/obj/computer.dmi', "ai-fixer-404")
src.overlays += image('icons/obj/computer.dmi', "ai-fixer-full")
src.occupant.add_ai_verbs()
src.updateUsrDialog()
sleep(10)
src.active = 0
src.overlays -= image('icons/obj/computer.dmi', "ai-fixer-on")
src.add_fingerprint(usr)
src.updateUsrDialog()
return
/obj/machinery/computer/aifixer/update_icon()
..()
overlays.Cut()
if((stat & BROKEN) || (stat & NOPOWER))
return
if(occupant)
if(occupant.stat)
overlays += image('icons/obj/computer.dmi', "ai-fixer-404")
else
overlays += image('icons/obj/computer.dmi', "ai-fixer-full")
else
overlays += image('icons/obj/computer.dmi', "ai-fixer-empty")