mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 02:09:41 +00:00
Currently there are three - PASSTABLE, PASSGLASS and PASSGRILLE. PASSTABLE - same as TABLEPASS, PASSGRILLE - can this atom pass through grilles and PASSGLASS - can this atom pass through windows, glass doors, etc. Most can_pass() procs were updated. Added checkpass atom proc to check if this atom has certain pass_flag set. - Added proc/sanitize_simple() and proc/strip_html_simple(). sanitize_simple does not html_encode the string and strip_html_simple does not sanitize it. Additionally, sanitize_simple and sanitize can take associative list of key-val chars as second argument, where key is char to searh for and val is replacement. - Added datum/gas_mixture/proc/return_volume() and datum/gas_mixture/proc/return_temperature(). - Added proc/tg_text2list() and proc/tg_list2text(). tg_list2text is slower then dd_list2text, but processes associative lists differently (it adds not the keys, but associated values). tg_text2list is somewhat faster then dd_text2list. - Added proc/listclearnulls(), proc/difflist(), proc/intersectlist() and proc/uniquemergelist(). Check the code comments for more info. - Mechs can hold 3 equipment pieces. Gygax can hold 4. - Tweaked global_iterator CRASH report. - Fixed mech pilot ejection if mecha was destroyed. - Fixed mech fabricator process() waiting for sync() to finish. - Fixed mech fabricator Topic() waiting for process_queue() to finish. - Some bugixes related to global map and random sectors. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1722 316c924e-a436-60f5-8080-3fe189b3f50e
113 lines
2.7 KiB
Plaintext
113 lines
2.7 KiB
Plaintext
/obj/machinery/optable/New()
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..()
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for(var/obj/machinery/computer/operating/O in world)
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if(src.id == O.id)
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src.computer = O
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spawn(100)
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process()
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/obj/machinery/optable/ex_act(severity)
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switch(severity)
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if(1.0)
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//SN src = null
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del(src)
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return
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if(2.0)
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if (prob(50))
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//SN src = null
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del(src)
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return
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if(3.0)
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if (prob(25))
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src.density = 0
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else
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return
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/obj/machinery/optable/blob_act()
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if(prob(75))
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del(src)
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/obj/machinery/optable/hand_p(mob/user as mob)
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return src.attack_paw(user)
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return
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/obj/machinery/optable/attack_paw(mob/user as mob)
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if ((usr.mutations & HULK))
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usr << text("\blue You destroy the operating table.")
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for(var/mob/O in oviewers())
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if ((O.client && !( O.blinded )))
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O << text("\red [usr] destroys the operating table.")
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src.density = 0
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del(src)
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if (!( locate(/obj/machinery/optable, user.loc) ))
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step(user, get_dir(user, src))
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if (user.loc == src.loc)
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user.layer = TURF_LAYER
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for(var/mob/M in viewers(user, null))
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M.show_message("The monkey hides under the table!", 1)
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//Foreach goto(69)
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return
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/obj/machinery/optable/attack_hand(mob/user as mob)
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if ((usr.mutations & HULK))
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usr << text("\blue You destroy the table.")
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for(var/mob/O in oviewers())
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if ((O.client && !( O.blinded )))
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O << text("\red [usr] destroys the table.")
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src.density = 0
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del(src)
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return
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/obj/machinery/optable/CanPass(atom/movable/O as mob|obj, target as turf)
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return (istype(O) && O.checkpass(PASSTABLE))
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/obj/machinery/optable/MouseDrop_T(obj/O as obj, mob/user as mob)
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if ((!( istype(O, /obj/item/weapon) ) || user.equipped() != O))
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return
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user.drop_item()
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if (O.loc != src.loc)
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step(O, get_dir(O, src))
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return
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/obj/machinery/optable/proc/check_victim()
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if(locate(/mob/living/carbon/human, src.loc))
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var/mob/M = locate(/mob/living/carbon/human, src.loc)
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if(M.resting)
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src.victim = M
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icon_state = "table2-active"
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return 1
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src.victim = null
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icon_state = "table2-idle"
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return 0
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/obj/machinery/optable/process()
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check_victim()
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/obj/machinery/optable/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (istype(W, /obj/item/weapon/grab))
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if(ismob(W:affecting))
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var/mob/M = W:affecting
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if (M.client)
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M.client.perspective = EYE_PERSPECTIVE
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M.client.eye = src
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M.resting = 1
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M.loc = src.loc
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for (var/mob/C in viewers(src))
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C.show_message("\red [M] has been laid on the operating table by [user].", 3)
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for(var/obj/O in src)
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O.loc = src.loc
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src.add_fingerprint(user)
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icon_state = "table2-active"
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src.victim = M
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del(W)
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return
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user.drop_item()
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if(W && W.loc)
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W.loc = src.loc
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return |