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CHOMPStation2/code/modules/reagents/reagent_containers/syringes.dm
2021-07-16 17:44:40 +00:00

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////////////////////////////////////////////////////////////////////////////////
/// Syringes.
////////////////////////////////////////////////////////////////////////////////
#define SYRINGE_DRAW 0
#define SYRINGE_INJECT 1
#define SYRINGE_BROKEN 2
/obj/item/weapon/reagent_containers/syringe
name = "syringe"
desc = "A syringe."
icon = 'icons/obj/syringe.dmi'
item_state = "syringe_0"
icon_state = "0"
center_of_mass = list("x" = 16,"y" = 14)
matter = list(MAT_GLASS = 150)
amount_per_transfer_from_this = 5
possible_transfer_amounts = null
volume = 15
w_class = ITEMSIZE_TINY
slot_flags = SLOT_EARS
sharp = TRUE
unacidable = TRUE //glass
var/mode = SYRINGE_DRAW
var/image/filling //holds a reference to the current filling overlay
var/visible_name = "a syringe"
var/time = 30
var/drawing = 0
drop_sound = 'sound/items/drop/glass.ogg'
pickup_sound = 'sound/items/pickup/glass.ogg'
/obj/item/weapon/reagent_containers/syringe/on_reagent_change()
update_icon()
/obj/item/weapon/reagent_containers/syringe/pickup(mob/user)
..()
update_icon()
/obj/item/weapon/reagent_containers/syringe/dropped(mob/user)
..()
update_icon()
/obj/item/weapon/reagent_containers/syringe/attack_self(mob/user as mob)
switch(mode)
if(SYRINGE_DRAW)
mode = SYRINGE_INJECT
if(SYRINGE_INJECT)
mode = SYRINGE_DRAW
if(SYRINGE_BROKEN)
return
update_icon()
/obj/item/weapon/reagent_containers/syringe/attack_hand()
..()
update_icon()
/obj/item/weapon/reagent_containers/syringe/attackby(obj/item/I as obj, mob/user as mob)
return
/obj/item/weapon/reagent_containers/syringe/afterattack(obj/target, mob/user, proximity)
if(!proximity || !target.reagents)
return
if(mode == SYRINGE_BROKEN)
to_chat(user, "<span class='warning'>This syringe is broken!</span>")
return
if(user.a_intent == I_HURT && ismob(target))
if((CLUMSY in user.mutations) && prob(50))
target = user
syringestab(target, user)
return
var/injtime = time // Calculated 'true' injection time (as added to by hardsuits and whatnot), 66% of this goes to warmup, then every 33% after injects 5u
switch(mode)
if(SYRINGE_DRAW)
if(!reagents.get_free_space())
to_chat(user, "<span class='warning'>The syringe is full.</span>")
mode = SYRINGE_INJECT
return
if(ismob(target))//Blood!
if(reagents.has_reagent("blood"))
to_chat(user, "<span class='notice'>There is already a blood sample in this syringe.</span>")
return
if(istype(target, /mob/living/carbon))
var/amount = reagents.get_free_space()
var/mob/living/carbon/T = target
if(!T.dna)
to_chat(user, "<span class='warning'>You are unable to locate any blood. (To be specific, your target seems to be missing their DNA datum).</span>")
return
if(NOCLONE in T.mutations) //target done been et, no more blood in him
to_chat(user, "<span class='warning'>You are unable to locate any blood.</span>")
return
if(T.isSynthetic())
to_chat(user, "<span class = 'warning'>You can't draw blood from a synthetic!</span>")
return
if(drawing)
to_chat(user, "<span class='warning'>You are already drawing blood from [T.name].</span>")
return
var/datum/reagent/B
drawing = 1
if(istype(T, /mob/living/carbon/human))
var/mob/living/carbon/human/H = T
if(H.species && !H.should_have_organ(O_HEART))
H.reagents.trans_to_obj(src, amount)
else
if(ismob(H) && H != user)
if(!do_mob(user, target, time))
drawing = 0
return
B = T.take_blood(src, amount)
drawing = 0
else
if(!do_mob(user, target, time))
drawing = 0
return
B = T.take_blood(src,amount)
drawing = 0
if (B)
reagents.reagent_list += B
reagents.update_total()
on_reagent_change()
reagents.handle_reactions()
to_chat(user, "<span class='notice'>You take a blood sample from [target].</span>")
for(var/mob/O in viewers(4, user))
O.show_message("<span class='notice'>[user] takes a blood sample from [target].</span>", 1)
else //if not mob
if(!target.reagents.total_volume)
to_chat(user, "<span class='notice'>[target] is empty.</span>")
return
if(!target.is_open_container() && !istype(target, /obj/structure/reagent_dispensers) && !istype(target, /obj/item/slime_extract) && !istype(target, /obj/item/weapon/reagent_containers/food))
to_chat(user, "<span class='notice'>You cannot directly remove reagents from this object.</span>")
return
var/trans = target.reagents.trans_to_obj(src, amount_per_transfer_from_this)
to_chat(user, "<span class='notice'>You fill the syringe with [trans] units of the solution.</span>")
update_icon()
if(!reagents.get_free_space())
mode = SYRINGE_INJECT
update_icon()
if(SYRINGE_INJECT)
if(!reagents.total_volume)
to_chat(user, "<span class='notice'>The syringe is empty.</span>")
mode = SYRINGE_DRAW
return
if(istype(target, /obj/item/weapon/implantcase/chem))
return
if(!target.is_open_container() && !ismob(target) && !istype(target, /obj/item/weapon/reagent_containers/food) && !istype(target, /obj/item/slime_extract) && !istype(target, /obj/item/clothing/mask/smokable/cigarette) && !istype(target, /obj/item/weapon/storage/fancy/cigarettes))
to_chat(user, "<span class='notice'>You cannot directly fill this object.</span>")
return
if(!target.reagents.get_free_space())
to_chat(user, "<span class='notice'>[target] is full.</span>")
return
var/mob/living/carbon/human/H = target
var/obj/item/organ/external/affected //VOREStation Edit - Moved this outside this if
if(istype(H))
affected = H.get_organ(user.zone_sel.selecting) //VOREStation Edit - See above comment.
if(!affected)
to_chat(user, "<span class='danger'>\The [H] is missing that limb!</span>")
return
/* since synths have oil/coolant streams now, it only makes sense that you should be able to inject stuff. preserved for posterity.
else if(affected.robotic >= ORGAN_ROBOT)
to_chat(user, "<span class='danger'>You cannot inject a robotic limb.</span>")
return
*/
var/cycle_time = injtime*0.33 //33% of the time slept between 5u doses
var/warmup_time = 0 //0 for containers
if(ismob(target))
warmup_time = cycle_time //If the target is another mob, this gets overwritten
if(ismob(target) && target != user)
warmup_time = injtime*0.66 //66% of the time is warmup
if(istype(H))
if(H.wear_suit)
if(istype(H.wear_suit, /obj/item/clothing/suit/space))
injtime = injtime * 2
else if(isliving(target))
var/mob/living/M = target
if(!M.can_inject(user, 1))
return
if(injtime == time)
user.visible_message("<span class='warning'>[user] is trying to inject [target] with [visible_name]!</span>","<span class='notice'>You begin injecting [target] with [visible_name].</span>")
else
user.visible_message("<span class='warning'>[user] begins hunting for an injection port on [target]'s suit!</span>","<span class='notice'>You begin hunting for an injection port on [target]'s suit!</span>")
//The warmup
user.setClickCooldown(DEFAULT_QUICK_COOLDOWN)
if(!do_after(user,warmup_time,target))
return
var/trans = 0
var/contained = reagentlist()
if(ismob(target))
while(reagents.total_volume)
trans += reagents.trans_to_mob(target, amount_per_transfer_from_this, CHEM_BLOOD)
update_icon()
if(!reagents.total_volume || !do_after(user,cycle_time,target))
break
else
trans += reagents.trans_to_obj(target, amount_per_transfer_from_this)
if (reagents.total_volume <= 0 && mode == SYRINGE_INJECT)
mode = SYRINGE_DRAW
update_icon()
if(trans)
to_chat(user, "<span class='notice'>You inject [trans] units of the solution. The syringe now contains [src.reagents.total_volume] units.</span>")
if(ismob(target))
add_attack_logs(user,target,"Injected with [src.name] containing [contained], trasferred [trans] units")
else
to_chat(user, "<span class='notice'>The syringe is empty.</span>")
// dirty(target,affected) //VOREStation Add -- Removed by Request
return
/* VOREStation Edit - See syringes_vr.dm
/obj/item/weapon/reagent_containers/syringe/update_icon()
cut_overlays()
if(mode == SYRINGE_BROKEN)
icon_state = "broken"
return
var/rounded_vol = round(reagents.total_volume, round(reagents.maximum_volume / 3))
if(ismob(loc))
var/injoverlay
switch(mode)
if (SYRINGE_DRAW)
injoverlay = "draw"
if (SYRINGE_INJECT)
injoverlay = "inject"
add_overlay(injoverlay)
icon_state = "[rounded_vol]"
item_state = "syringe_[rounded_vol]"
if(reagents.total_volume)
filling = image('icons/obj/reagentfillings.dmi', src, "syringe10")
filling.icon_state = "syringe[rounded_vol]"
filling.color = reagents.get_color()
add_overlay(filling)
*/
/obj/item/weapon/reagent_containers/syringe/proc/syringestab(mob/living/carbon/target as mob, mob/living/carbon/user as mob)
if(istype(target, /mob/living/carbon/human))
var/mob/living/carbon/human/H = target
var/target_zone = ran_zone(check_zone(user.zone_sel.selecting, target))
var/obj/item/organ/external/affecting = H.get_organ(target_zone)
if (!affecting || affecting.is_stump())
to_chat(user, "<span class='danger'>They are missing that limb!</span>")
return
var/hit_area = affecting.name
if((user != target) && H.check_shields(7, src, user, "\the [src]"))
return
if (target != user && H.getarmor(target_zone, "melee") > 5 && prob(50))
for(var/mob/O in viewers(world.view, user))
O.show_message(text("<font color='red'><B>[user] tries to stab [target] in \the [hit_area] with [src.name], but the attack is deflected by armor!</B></font>"), 1)
user.remove_from_mob(src)
qdel(src)
add_attack_logs(user,target,"Syringe harmclick")
return
user.visible_message("<span class='danger'>[user] stabs [target] in \the [hit_area] with [src.name]!</span>")
if(affecting.take_damage(3))
H.UpdateDamageIcon()
else
user.visible_message("<span class='danger'>[user] stabs [target] with [src.name]!</span>")
target.take_organ_damage(3)// 7 is the same as crowbar punch
var/syringestab_amount_transferred = rand(0, (reagents.total_volume - 5)) //nerfed by popular demand
var/contained = reagents.get_reagents()
var/trans = reagents.trans_to_mob(target, syringestab_amount_transferred, CHEM_BLOOD)
if(isnull(trans)) trans = 0
add_attack_logs(user,target,"Stabbed with [src.name] containing [contained], trasferred [trans] units")
if(!issilicon(user))
break_syringe(target, user)
/obj/item/weapon/reagent_containers/syringe/proc/break_syringe(mob/living/carbon/target, mob/living/carbon/user)
desc += " It is broken."
mode = SYRINGE_BROKEN
if(target)
add_blood(target)
if(user)
add_fingerprint(user)
update_icon()
/obj/item/weapon/reagent_containers/syringe/ld50_syringe
name = "Lethal Injection Syringe"
desc = "A syringe used for lethal injections."
amount_per_transfer_from_this = 50
volume = 50
visible_name = "a giant syringe"
time = 300
/obj/item/weapon/reagent_containers/syringe/ld50_syringe/afterattack(obj/target, mob/user, flag)
if(mode == SYRINGE_DRAW && ismob(target)) // No drawing 50 units of blood at once
to_chat(user, "<span class='notice'>This needle isn't designed for drawing blood.</span>")
return
if(user.a_intent == "hurt" && ismob(target)) // No instant injecting
to_chat(user, "<span class='notice'>This syringe is too big to stab someone with it.</span>")
..()
////////////////////////////////////////////////////////////////////////////////
/// Syringes. END
////////////////////////////////////////////////////////////////////////////////
/obj/item/weapon/reagent_containers/syringe/inaprovaline
name = "Syringe (inaprovaline)"
desc = "Contains inaprovaline - used to stabilize patients."
/obj/item/weapon/reagent_containers/syringe/inaprovaline/Initialize()
. = ..()
reagents.add_reagent("inaprovaline", 15)
//mode = SYRINGE_INJECT //VOREStation Edit - Starts capped
//update_icon()
/obj/item/weapon/reagent_containers/syringe/antitoxin
name = "Syringe (anti-toxin)"
desc = "Contains anti-toxins."
/obj/item/weapon/reagent_containers/syringe/antitoxin/Initialize()
. = ..()
reagents.add_reagent("anti_toxin", 15)
//mode = SYRINGE_INJECT //VOREStation Edit - Starts capped
//update_icon()
/obj/item/weapon/reagent_containers/syringe/antiviral
name = "Syringe (spaceacillin)"
desc = "Contains antiviral agents."
/obj/item/weapon/reagent_containers/syringe/antiviral/Initialize()
. = ..()
reagents.add_reagent("spaceacillin", 15)
//mode = SYRINGE_INJECT //VOREStation Edit - Starts capped
//update_icon()
/obj/item/weapon/reagent_containers/syringe/drugs
name = "Syringe (drugs)"
desc = "Contains aggressive drugs meant for torture."
/obj/item/weapon/reagent_containers/syringe/drugs/Initialize()
. = ..()
reagents.add_reagent("space_drugs", 5)
reagents.add_reagent("mindbreaker", 5)
reagents.add_reagent("cryptobiolin", 5)
//mode = SYRINGE_INJECT //VOREStation Edit - Starts capped
//update_icon()
/obj/item/weapon/reagent_containers/syringe/ld50_syringe/choral/Initialize()
. = ..()
reagents.add_reagent("chloralhydrate", 50)
mode = SYRINGE_INJECT
update_icon()
/obj/item/weapon/reagent_containers/syringe/steroid
name = "Syringe (anabolic steroids)"
desc = "Contains drugs for muscle growth."
/obj/item/weapon/reagent_containers/syringe/steroid/Initialize()
..()
//reagents.add_reagent("adrenaline",5) //VOREStation Edit - No thanks.
reagents.add_reagent("hyperzine",10)