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cyberpresidentvanellope
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CHOMPStation2
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168e334abd1e293491f502302a6b51faf338f438
CHOMPStation2
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code
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modules
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mining
History
Peter Wall
e716e66d10
Made mechas able to bump-mine
2013-07-25 15:40:03 +02:00
..
machine_input_output_plates.dm
-Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
2012-07-23 00:48:51 +00:00
machine_processing.dm
Merge branch 'incremental_tg' r5200 into bs12_with_tgport
2013-01-07 00:23:22 +10:00
machine_stacking.dm
Merge branch 'incremental_tg' r5200 into bs12_with_tgport
2013-01-07 00:23:22 +10:00
machine_unloading.dm
Initial merge
http://code.google.com/p/tgstation13/source/browse/trunk/
rev 4489 (I think) with BS12
2012-08-22 04:00:11 +10:00
mine_areas.dm
added dwarf fortress music for the title screen and mining asteroid
2013-01-07 22:13:24 +10:00
mine_items.dm
Fixes issue
#2872
, partially. Carp are now smashed by shuttles if they don't get pushed out of the way. However, they can still end up in grille-windows, giving more motivation to replace them in shuttles with actual shuttle windows. Also gibs other simple_animal creatures that are in the way.
2013-07-04 04:55:24 -07:00
mine_turfs.dm
Made mechas able to bump-mine
2013-07-25 15:40:03 +02:00
mint.dm
Merge branch 'incremental_tg' r5200 into bs12_with_tgport
2013-01-07 00:23:22 +10:00
money_bag.dm
-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
2012-10-25 19:15:51 +00:00
ores_coins.dm
new icons, added some large artifacts, renamed/restructured a bunch of files
2013-02-10 01:30:40 +10:00
satchel_ore_boxdm.dm
observers can become mice, strange ore can be picked up in ore boxes/satchels, crates and closets can be built out of plasteel, changelog update
2013-01-21 18:47:03 +10:00