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CHOMPStation2/code/modules/power/port_gen.dm
2025-09-26 15:21:19 +02:00

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//Baseline portable generator. Has all the default handling. Not intended to be used on it's own (since it generates unlimited power).
/obj/machinery/power/port_gen
name = "Placeholder Generator" //seriously, don't use this. It can't be anchored without VV magic.
desc = "A portable generator for emergency backup power"
icon = 'icons/obj/power_vr.dmi' //VOREStation Edit
icon_state = "portgen0" //VOREStation Edit
density = TRUE
anchored = FALSE
use_power = USE_POWER_OFF
interact_offline = TRUE
var/active = 0
var/power_gen = 5000
var/recent_fault = 0
var/power_output = 1
/obj/machinery/power/port_gen/proc/IsBroken()
return (stat & (BROKEN|EMPED))
/obj/machinery/power/port_gen/proc/HasFuel() //Placeholder for fuel check.
return 1
/obj/machinery/power/port_gen/proc/UseFuel() //Placeholder for fuel use.
return
/obj/machinery/power/port_gen/proc/DropFuel()
return
/obj/machinery/power/port_gen/proc/handleInactive()
return
/obj/machinery/power/port_gen/proc/TogglePower()
if(active)
active = FALSE
update_icon()
// soundloop.stop()
else if(HasFuel())
active = TRUE
update_icon()
// soundloop.start()
/obj/machinery/power/port_gen/process()
if(active && HasFuel() && !IsBroken() && anchored && powernet)
add_avail(power_gen * power_output)
UseFuel()
else
active = FALSE
update_icon()
handleInactive()
/obj/machinery/power/port_gen/update_icon()
if(active)
icon_state = "[initial(icon_state)]on"
else
icon_state = initial(icon_state)
/obj/machinery/power/powered()
return 1 //doesn't require an external power source
/obj/machinery/power/port_gen/attack_hand(mob/user as mob)
if(..())
return
if(!anchored)
return
/obj/machinery/power/port_gen/examine(mob/user)
. = ..()
if(Adjacent(user)) //It literally has a light on the sprite, are you sure this is necessary?
if(active)
. += span_notice("The generator is on.")
else
. += span_notice("The generator is off.")
/obj/machinery/power/port_gen/emp_act(severity)
var/duration = 6000 //ten minutes
switch(severity)
if(1)
stat &= BROKEN
if(prob(75)) explode()
if(2)
if(prob(50)) stat &= BROKEN
if(prob(10)) explode()
if(3)
if(prob(25)) stat &= BROKEN
duration = 300
if(4)
if(prob(10)) stat &= BROKEN
duration = 300
stat |= EMPED
if(duration)
spawn(duration)
stat &= ~EMPED
/obj/machinery/power/port_gen/proc/explode()
explosion(src.loc, -1, 3, 5, -1)
qdel(src)
#define TEMPERATURE_DIVISOR 40
#define TEMPERATURE_CHANGE_MAX 20
//A power generator that runs on solid plasma sheets.
/obj/machinery/power/port_gen/pacman
name = "\improper P.A.C.M.A.N.-type Portable Generator"
desc = "A power generator that runs on solid phoron sheets. Rated for 80 kW max safe output."
circuit = /obj/item/circuitboard/pacman
var/sheet_name = "Phoron Sheets"
var/sheet_path = /obj/item/stack/material/phoron
/*
These values were chosen so that the generator can run safely up to 80 kW
A full 50 phoron sheet stack should last 20 minutes at power_output = 4
temperature_gain and max_temperature are set so that the max safe power level is 4.
Setting to 5 or higher can only be done temporarily before the generator overheats.
*/
power_gen = 20000 //Watts output per power_output level
var/max_power_output = 5 //The maximum power setting without emagging.
var/max_safe_output = 4 // For UI use, maximal output that won't cause overheat.
var/time_per_sheet = 96 //fuel efficiency - how long 1 sheet lasts at power level 1
var/max_sheets = 100 //max capacity of the hopper
var/max_temperature = 300 //max temperature before overheating increases
var/temperature_gain = 50 //how much the temperature increases per power output level, in degrees per level
var/sheets = 0 //How many sheets of material are loaded in the generator
var/sheet_left = 0 //How much is left of the current sheet
var/temperature = 0 //The current temperature
var/overheating = 0 //if this gets high enough the generator explodes
/obj/machinery/power/port_gen/pacman/Initialize(mapload)
. = ..()
default_apply_parts()
if(anchored)
connect_to_network()
/obj/machinery/power/port_gen/pacman/Destroy()
DropFuel()
return ..()
/obj/machinery/power/port_gen/pacman/dismantle()
while( sheets > 0 )
DropFuel()
return ..()
/obj/machinery/power/port_gen/pacman/RefreshParts()
var/temp_rating = 0
for(var/obj/item/stock_parts/SP in component_parts)
if(istype(SP, /obj/item/stock_parts/matter_bin))
max_sheets = SP.rating * SP.rating * 50
else if(istype(SP, /obj/item/stock_parts/micro_laser) || istype(SP, /obj/item/stock_parts/capacitor))
temp_rating += SP.rating
power_gen = round(initial(power_gen) * (max(2, temp_rating) / 2))
/obj/machinery/power/port_gen/pacman/examine(mob/user)
. = ..()
. += "It appears to be producing [power_gen*power_output] W."
. += "There [sheets == 1 ? "is" : "are"] [sheets] sheet\s left in the hopper."
if(IsBroken())
. += span_warning("It seems to have broken down.")
if(overheating)
. += span_danger("It is overheating!")
/obj/machinery/power/port_gen/pacman/HasFuel()
var/needed_sheets = power_output / time_per_sheet
if(sheets >= needed_sheets - sheet_left)
return 1
return 0
//Removes one stack's worth of material from the generator.
/obj/machinery/power/port_gen/pacman/DropFuel()
if(sheets)
var/obj/item/stack/material/S = new sheet_path(loc, sheets)
sheets -= S.get_amount()
/obj/machinery/power/port_gen/pacman/UseFuel()
//how much material are we using this iteration?
var/needed_sheets = power_output / time_per_sheet
//HasFuel() should guarantee us that there is enough fuel left, so no need to check that
//the only thing we need to worry about is if we are going to rollover to the next sheet
if (needed_sheets > sheet_left)
sheets--
sheet_left = (1 + sheet_left) - needed_sheets
else
sheet_left -= needed_sheets
//calculate the "target" temperature range
//This should probably depend on the external temperature somehow, but whatever.
var/lower_limit = 56 + power_output * temperature_gain
var/upper_limit = 76 + power_output * temperature_gain
/*
Hot or cold environments can affect the equilibrium temperature
The lower the pressure the less effect it has. I guess it cools using a radiator or something when in vacuum.
Gives traitors more opportunities to sabotage the generator or allows enterprising engineers to build additional
cooling in order to get more power out.
*/
var/datum/gas_mixture/environment = loc.return_air()
if (environment)
var/ratio = min(environment.return_pressure()/ONE_ATMOSPHERE, 1)
var/ambient = environment.temperature - T20C
lower_limit += ambient*ratio
upper_limit += ambient*ratio
var/average = (upper_limit + lower_limit)/2
//calculate the temperature increase
var/bias = 0
if (temperature < lower_limit)
bias = min(round((average - temperature)/TEMPERATURE_DIVISOR, 1), TEMPERATURE_CHANGE_MAX)
else if (temperature > upper_limit)
bias = max(round((temperature - average)/TEMPERATURE_DIVISOR, 1), -TEMPERATURE_CHANGE_MAX)
//limit temperature increase so that it cannot raise temperature above upper_limit,
//or if it is already above upper_limit, limit the increase to 0.
var/inc_limit = max(upper_limit - temperature, 0)
var/dec_limit = min(temperature - lower_limit, 0)
temperature += between(dec_limit, rand(-7 + bias, 7 + bias), inc_limit)
if (temperature > max_temperature)
overheat()
else if (overheating > 0)
overheating--
update_icon() //Port RS PR #484
/obj/machinery/power/port_gen/pacman/handleInactive()
var/cooling_temperature = 20
var/datum/gas_mixture/environment = loc.return_air()
if(environment)
var/ratio = min(environment.return_pressure()/ONE_ATMOSPHERE, 1)
var/ambient = environment.temperature - T20C
cooling_temperature += ambient*ratio
if(temperature > cooling_temperature)
var/temp_loss = (temperature - cooling_temperature)/TEMPERATURE_DIVISOR
temp_loss = between(2, round(temp_loss, 1), TEMPERATURE_CHANGE_MAX)
temperature = max(temperature - temp_loss, cooling_temperature)
updateDialog()
if(overheating)
overheating--
update_icon() //Port RS PR #484
/obj/machinery/power/port_gen/pacman/proc/overheat()
overheating++
if (overheating > 60)
explode()
/obj/machinery/power/port_gen/pacman/explode()
//Vapourize all the phoron
//When ground up in a grinder, 1 sheet produces 20 u of phoron -- Chemistry-Machinery.dm
//1 mol = 10 u? I dunno. 1 mol of carbon is definitely bigger than a pill
var/phoron = (sheets+sheet_left)*20
var/datum/gas_mixture/environment = loc.return_air()
if (environment)
environment.adjust_gas_temp(GAS_PHORON, phoron/10, temperature + T0C)
sheets = 0
sheet_left = 0
..()
/obj/machinery/power/port_gen/pacman/emag_act(var/remaining_charges, var/mob/user)
if (active && prob(25))
explode() //if they're foolish enough to emag while it's running
if (!emagged)
emagged = 1
return 1
/obj/machinery/power/port_gen/pacman/attackby(var/obj/item/O, var/mob/user)
if(istype(O, sheet_path))
var/obj/item/stack/addstack = O
var/amount = min((max_sheets - sheets), addstack.get_amount())
if(amount < 1)
to_chat(user, span_warning("The [src.name] is full!"))
return
to_chat(user, span_notice("You add [amount] sheet\s to the [src.name]."))
sheets += amount
addstack.use(amount)
return
else if(!active)
if(O.has_tool_quality(TOOL_WRENCH))
if(!anchored)
connect_to_network()
to_chat(user, span_notice("You secure the generator to the floor."))
else
disconnect_from_network()
to_chat(user, span_notice("You unsecure the generator from the floor."))
playsound(src, 'sound/items/Deconstruct.ogg', 50, 1)
anchored = !anchored
return
else if(default_deconstruction_screwdriver(user, O))
return
else if(default_deconstruction_crowbar(user, O))
return
else if(default_part_replacement(user, O))
return
return ..()
/obj/machinery/power/port_gen/pacman/attack_hand(mob/user)
..()
if (!anchored)
return
tgui_interact(user)
/obj/machinery/power/port_gen/pacman/attack_ai(mob/user as mob)
tgui_interact(user)
/obj/machinery/power/port_gen/tgui_status(mob/user, datum/tgui_state/state)
if(IsBroken())
return STATUS_CLOSE
return ..()
/obj/machinery/power/port_gen/pacman/tgui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "PortableGenerator", name)
ui.open()
/obj/machinery/power/port_gen/pacman/tgui_data(mob/user)
var/list/data = list()
data["active"] = active
if(isAI(user))
data["is_ai"] = TRUE
else if(isrobot(user) && !Adjacent(user))
data["is_ai"] = TRUE
else
data["is_ai"] = FALSE
data["sheet_name"] = capitalize(sheet_name)
data["fuel_stored"] = round((sheets * 1000) + (sheet_left * 1000))
data["fuel_capacity"] = round(max_sheets * 1000, 0.1)
data["fuel_usage"] = active ? round((power_output / time_per_sheet) * 1000) : 0
data["anchored"] = anchored
data["connected"] = (powernet == null ? 0 : 1)
data["ready_to_boot"] = anchored && HasFuel()
data["power_generated"] = DisplayPower(power_gen)
data["power_output"] = DisplayPower(power_gen * power_output)
data["unsafe_output"] = power_output > max_safe_output
data["power_available"] = (powernet == null ? 0 : DisplayPower(avail()))
data["temperature_current"] = temperature
data["temperature_max"] = max_temperature
data["temperature_overheat"] = overheating
// 1 sheet = 1000cm3?
return data
/obj/machinery/power/port_gen/pacman/tgui_act(action, params, datum/tgui/ui)
if(..())
return
add_fingerprint(ui.user)
switch(action)
if("toggle_power")
TogglePower()
. = TRUE
if("eject")
if(!active)
DropFuel()
. = TRUE
if("lower_power")
if(power_output > 1)
power_output--
. = TRUE
if("higher_power")
if(power_output < max_power_output || (emagged && power_output < round(max_power_output * 2.5)))
power_output++
. = TRUE
/obj/machinery/power/port_gen/pacman/super
name = "S.U.P.E.R.P.A.C.M.A.N.-type Portable Generator"
desc = "A power generator that utilizes uranium sheets as fuel. Can run for much longer than the standard PACMAN type generators. Rated for 80 kW max safe output."
icon_state = "portgen1"
sheet_path = /obj/item/stack/material/uranium
sheet_name = "Uranium Sheets"
time_per_sheet = 576 //same power output, but a 50 sheet stack will last 2 hours at max safe power
circuit = /obj/item/circuitboard/pacman/super
/obj/machinery/power/port_gen/pacman/super/UseFuel()
//produces a tiny amount of radiation when in use
if (prob(2*power_output))
SSradiation.radiate(src, 4)
..()
/obj/machinery/power/port_gen/pacman/super/explode()
//a nice burst of radiation
var/rads = 50 + (sheets + sheet_left)*1.5
SSradiation.radiate(src, (max(20, rads)))
explosion(src.loc, 3, 3, 5, 3)
qdel(src)
/obj/machinery/power/port_gen/pacman/mrs
name = "M.R.S.P.A.C.M.A.N.-type Portable Generator"
desc = "An advanced power generator that runs on tritium. Rated for 200 kW maximum safe output!"
icon_state = "portgen2"
sheet_path = /obj/item/stack/material/tritium
sheet_name = "Tritium Fuel Sheets"
//I don't think tritium has any other use, so we might as well make this rewarding for players
//max safe power output (power level = 8) is 200 kW and lasts for 1 hour - 3 or 4 of these could power the station
power_gen = 25000 //watts
max_power_output = 10
max_safe_output = 8
time_per_sheet = 576
max_temperature = 800
temperature_gain = 90
circuit = /obj/item/circuitboard/pacman/mrs
/obj/machinery/power/port_gen/pacman/mrs/explode()
//no special effects, but the explosion is pretty big (same as a supermatter shard).
explosion(src.loc, 3, 6, 12, 16, 1)
qdel(src)
#undef TEMPERATURE_DIVISOR
#undef TEMPERATURE_CHANGE_MAX