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CHOMPStation2/code/modules/overmap/disperser/disperser.dm
2020-04-16 21:31:49 -04:00

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//Most interesting stuff happens in disperser_fire.dm
//This is just basic construction and deconstruction and the like
/obj/machinery/disperser
name = "abstract parent for disperser"
desc = "You should never see one of these, bap your mappers."
icon = 'icons/obj/disperser.dmi'
idle_power_usage = 200
density = TRUE
anchored = TRUE
/obj/machinery/disperser/Initialize()
. = ..()
// TODO - Remove this bit once machines are converted to Initialize
if(ispath(circuit))
circuit = new circuit(src)
default_apply_parts()
/obj/machinery/disperser/examine(mob/user)
. = ..()
if(panel_open)
to_chat(user, "The maintenance panel is open.")
/obj/machinery/disperser/attackby(obj/item/I, mob/user)
if(I && I.is_wrench())
if(panel_open)
user.visible_message("<span class='notice'>\The [user] rotates \the [src] with \the [I].</span>",
"<span class='notice'>You rotate \the [src] with \the [I].</span>")
set_dir(turn(dir, 90))
playsound(src, 'sound/items/jaws_pry.ogg', 50, 1)
else
to_chat(user, "<span class='notice'>The maintenance panel must be screwed open for this!</span>")
return
if(default_deconstruction_screwdriver(user, I))
return
if(default_deconstruction_crowbar(user, I))
return
if(default_part_replacement(user, I))
return
return ..()
/obj/machinery/disperser/front
name = "obstruction removal ballista beam generator"
desc = "A complex machine which shoots concentrated material beams.\
<br>A sign on it reads: <i>STAY CLEAR! DO NOT BLOCK!</i>"
icon_state = "front"
circuit = /obj/item/weapon/circuitboard/disperserfront
/obj/machinery/disperser/middle
name = "obstruction removal ballista fusor"
desc = "A complex machine which transmits immense amount of data \
from the material deconstructor to the particle beam generator.\
<br>A sign on it reads: <i>EXPLOSIVE! DO NOT OVERHEAT!</i>"
icon_state = "middle"
circuit = /obj/item/weapon/circuitboard/dispersermiddle
// maximum_component_parts = list(/obj/item/weapon/stock_parts = 15)
/obj/machinery/disperser/back
name = "obstruction removal ballista material deconstructor"
desc = "A prototype machine which can deconstruct materials atom by atom.\
<br>A sign on it reads: <i>KEEP AWAY FROM LIVING MATERIAL!</i>"
icon_state = "back"
circuit = /obj/item/weapon/circuitboard/disperserback
density = FALSE
layer = UNDER_JUNK_LAYER //So the charges go above us.