mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 02:09:41 +00:00
400 lines
19 KiB
Plaintext
400 lines
19 KiB
Plaintext
////////////////////////////////////////////////////////////////////////////////
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/// HYPOSPRAY
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////////////////////////////////////////////////////////////////////////////////
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/obj/item/weapon/reagent_containers/hypospray
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name = "hypospray"
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desc = "The DeForest Medical Corporation hypospray is a sterile, air-needle autoinjector for rapid administration of drugs to patients."
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icon = 'icons/obj/syringe.dmi'
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icon_state = "hypo"
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item_state = "hypo"
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amount_per_transfer_from_this = 5
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unacidable = TRUE
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volume = 30
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possible_transfer_amounts = null
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flags = OPENCONTAINER
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slot_flags = SLOT_BELT
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drop_sound = 'sound/items/drop/gun.ogg'
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pickup_sound = 'sound/items/pickup/gun.ogg'
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preserve_item = 1
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var/filled = 0
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var/list/filled_reagents = list()
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var/hyposound // What sound do we play on use?
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/obj/item/weapon/reagent_containers/hypospray/Initialize()
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. = ..()
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if(filled)
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if(filled_reagents)
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for(var/r in filled_reagents)
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reagents.add_reagent(r, filled_reagents[r])
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update_icon()
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/obj/item/weapon/reagent_containers/hypospray/attack(mob/living/M as mob, mob/user as mob)
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if(!reagents.total_volume)
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// to_chat(user, "<span class='warning'>[src] is empty.</span>")
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balloon_alert(user, "\The [src] is empty.") // CHOMPEdit - Changed to balloon alert
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return
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if (!istype(M))
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return
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var/mob/living/carbon/human/H = M
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if(istype(H))
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var/obj/item/organ/external/affected = H.get_organ(user.zone_sel.selecting)
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if(!affected)
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// to_chat(user, "<span class='danger'>\The [H] is missing that limb!</span>")
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balloon_alert(user, "\The [H] is missing that limb!") // CHOMPEdit - Changed to balloon alert
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return
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/* since synths have oil/coolant streams now, it only makes sense that you should be able to inject stuff. preserved for posterity.
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else if(affected.robotic >= ORGAN_ROBOT)
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to_chat(user, "<span class='danger'>You cannot inject a robotic limb.</span>")
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return
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*/
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//VOREStation Add Start - Adds Prototype Hypo functionality
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if(H != user && prototype)
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// to_chat(user, "<span class='notice'>You begin injecting [H] with \the [src].</span>")
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// to_chat(H, "<span class='danger'> [user] is trying to inject you with \the [src]!</span>")
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balloon_alert(user, "Injecting [H] with \the [src]") // CHOMPEdit - Changed to balloon alert
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balloon_alert(H, "[user] is trying to inject you with \the [src]")
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if(!do_after(user, 30, H))
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return
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//VOREstation Add End
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else if(!H.stat && !prototype) //VOREStation Edit
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if(H != user)
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if(H.a_intent != I_HELP) // CHOMPEdit - Changed to balloon alert
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// to_chat(user, "<span class='notice'>[H] is resisting your attempt to inject them with \the [src].</span>")
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// to_chat(H, "<span class='danger'> [user] is trying to inject you with \the [src]!</span>")
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balloon_alert(user, "[H] resists your attempt to inject them with \the [src].")
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balloon_alert(H, "[user] is trying to inject you with \the [src]")
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if(!do_after(user, 30, H))
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return
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do_injection(H, user)
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return
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// This does the actual injection and transfer.
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/obj/item/weapon/reagent_containers/hypospray/proc/do_injection(mob/living/carbon/human/H, mob/living/user)
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if(!istype(H) || !istype(user))
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return FALSE
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user.setClickCooldown(DEFAULT_QUICK_COOLDOWN) // CHOMPEdit - Changed to balloon alert
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// to_chat(user, span("notice", "You inject \the [H] with \the [src]."))
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// to_chat(H, span("warning", "You feel a tiny prick!"))
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balloon_alert(user, "Injected \the [H] with \the [src]")
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balloon_alert(H, "You feel a tiny prick!")
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if(hyposound)
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playsound(src, hyposound, 25)
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if(H.reagents)
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var/contained = reagentlist()
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var/trans = reagents.trans_to_mob(H, amount_per_transfer_from_this, CHEM_BLOOD)
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add_attack_logs(user,H,"Injected with [src.name] containing [contained], trasferred [trans] units")
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to_chat(user, span("notice", "[trans] units injected. [reagents.total_volume] units remaining in \the [src]."))
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return TRUE
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return FALSE
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//A vial-loaded hypospray. Cartridge-based!
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/obj/item/weapon/reagent_containers/hypospray/vial
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name = "advanced hypospray"
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icon_state = "advhypo"
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desc = "A new development from DeForest Medical, this new hypospray takes 30-unit vials as the drug supply for easy swapping."
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var/obj/item/weapon/reagent_containers/glass/beaker/vial/loaded_vial //Wow, what a name.
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volume = 0
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/obj/item/weapon/reagent_containers/hypospray/vial/Initialize()
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. = ..()
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icon_state = "[initial(icon_state)]"
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loaded_vial = new /obj/item/weapon/reagent_containers/glass/beaker/vial(src) //Comes with an empty vial
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volume = loaded_vial.volume
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reagents.maximum_volume = loaded_vial.reagents.maximum_volume
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/obj/item/weapon/reagent_containers/hypospray/vial/attack_hand(mob/user as mob)
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if(user.get_inactive_hand() == src)
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if(loaded_vial)
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reagents.trans_to_holder(loaded_vial.reagents,volume)
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reagents.maximum_volume = 0
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loaded_vial.update_icon()
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user.put_in_hands(loaded_vial)
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loaded_vial = null
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// to_chat(user, "<span class='notice'>You remove the vial from the [src].</span>")
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balloon_alert(user, "Vial removed from \the [src]")
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update_icon()
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playsound(src, 'sound/weapons/flipblade.ogg', 50, 1)
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return
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..()
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else
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return ..()
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/obj/item/weapon/reagent_containers/hypospray/vial/update_icon()
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..()
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if(loaded_vial)
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icon_state = "[initial(icon_state)]"
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else
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icon_state = "[initial(icon_state)]_empty"
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/obj/item/weapon/reagent_containers/hypospray/vial/attackby(obj/item/weapon/W, mob/user as mob)
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if(istype(W, /obj/item/weapon/reagent_containers/glass/beaker/vial))
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if(!loaded_vial)
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// user.visible_message("<span class='notice'>[user] begins loading [W] into \the [src].</span>","<span class='notice'>You start loading [W] into \the [src].</span>")
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balloon_alert_visible("[user] begins loading [W] into \the [src].", "Loading [W] into \the [src].") // CHOMPEdit - Changed to balloon alert
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if(!do_after(user,30) || loaded_vial || !(W in user))
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return 0
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if(W.is_open_container())
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W.flags ^= OPENCONTAINER
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W.update_icon()
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user.drop_item()
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W.loc = src
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loaded_vial = W
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reagents.maximum_volume = loaded_vial.reagents.maximum_volume
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loaded_vial.reagents.trans_to_holder(reagents,volume)
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// user.visible_message("<span class='notice'>[user] has loaded [W] into \the [src].</span>","<span class='notice'>You have loaded [W] into \the [src].</span>")
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balloon_alert_visible("[user] has loaded [W] into \the [src].", "Loaded [W] into \the [src].") // CHOMPEdit - Changed to balloon alert
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update_icon()
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playsound(src, 'sound/weapons/empty.ogg', 50, 1)
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else
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// to_chat(user, "<span class='notice'>\The [src] already has a vial.</span>")
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balloon_alert("\The [src] already has a vial.") // CHOMPEdit - Changed to balloon alert
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else
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..()
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/obj/item/weapon/reagent_containers/hypospray/autoinjector
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name = "autoinjector"
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desc = "A rapid and safe way to administer small amounts of drugs by untrained or trained personnel."
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icon_state = "blue"
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item_state = "blue"
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w_class = ITEMSIZE_TINY
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slot_flags = SLOT_EARS
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amount_per_transfer_from_this = 5
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volume = 5
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filled = 1
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filled_reagents = list("inaprovaline" = 5)
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preserve_item = 0
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hyposound = 'sound/effects/hypospray.ogg'
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/on_reagent_change()
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..()
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update_icon()
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/empty
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filled = 0
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filled_reagents = list()
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/used/Initialize()
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. = ..()
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flags &= ~OPENCONTAINER
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icon_state = "[initial(icon_state)]0"
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/do_injection(mob/living/carbon/human/H, mob/living/user)
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. = ..()
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if(.) // Will occur if successfully injected.
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flags &= ~OPENCONTAINER
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update_icon()
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/update_icon()
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if(reagents.total_volume > 0)
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icon_state = "[initial(icon_state)]1"
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else
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icon_state = "[initial(icon_state)]0"
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/examine(mob/user)
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. = ..()
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if(reagents && reagents.reagent_list.len)
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. += "<span class='notice'>It is currently loaded.</span>"
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else
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. += "<span class='notice'>It is spent.</span>"
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/detox
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name = "autoinjector (antitox)"
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icon_state = "green"
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filled_reagents = list("anti_toxin" = 5)
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//Special autoinjectors, while having potent chems like the 15u ones, the chems are usually potent enough that 5u is enough
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/bonemed
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name = "bone repair injector"
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desc = "A rapid and safe way to administer small amounts of drugs by untrained or trained personnel. This one excels at treating damage to bones."
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filled_reagents = list("osteodaxon" = 5)
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/clonemed
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name = "clone injector"
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desc = "A rapid and safe way to administer small amounts of drugs by untrained or trained personnel. This one excels at treating genetic damage."
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filled_reagents = list("rezadone" = 5)
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// These have a 15u capacity, somewhat higher tech level, and generally more useful chems, but are otherwise the same as the regular autoinjectors.
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector
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name = "empty hypo"
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desc = "A refined version of the standard autoinjector, allowing greater capacity."
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icon_state = "autoinjector"
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amount_per_transfer_from_this = 15
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volume = 15
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origin_tech = list(TECH_BIO = 4)
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filled_reagents = list("inaprovaline" = 15)
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/empty //for the autolathe
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name = "large autoinjector"
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filled = 0
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filled_reagents = list()
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/brute
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name = "trauma hypo"
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desc = "A refined version of the standard autoinjector, allowing greater capacity. This one is made to be used on victims of \
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moderate blunt trauma."
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filled_reagents = list("bicaridine" = 15)
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/burn
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name = "burn hypo"
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desc = "A refined version of the standard autoinjector, allowing greater capacity. This one is made to be used on burn victims, \
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featuring an optimized chemical mixture to allow for rapid healing."
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filled_reagents = list("kelotane" = 7.5, "dermaline" = 7.5)
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/toxin
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name = "toxin hypo"
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desc = "A refined version of the standard autoinjector, allowing greater capacity. This one is made to counteract toxins."
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filled_reagents = list("anti_toxin" = 15)
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/oxy
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name = "oxy hypo"
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desc = "A refined version of the standard autoinjector, allowing greater capacity. This one is made to counteract oxygen \
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deprivation."
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filled_reagents = list("dexalinp" = 10, "tricordrazine" = 5)
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/purity
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name = "purity hypo"
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desc = "A refined version of the standard autoinjector, allowing greater capacity. This variant excels at \
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resolving viruses, infections, radiation, and genetic maladies."
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filled_reagents = list("spaceacillin" = 4, "arithrazine" = 5, "prussian_blue" = 5, "ryetalyn" = 1)
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/pain
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name = "pain hypo"
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desc = "A refined version of the standard autoinjector, allowing greater capacity. This one contains potent painkillers."
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filled_reagents = list("tramadol" = 15)
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/organ
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name = "organ hypo"
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desc = "A refined version of the standard autoinjector, allowing greater capacity. Organ damage is resolved by this variant."
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filled_reagents = list("alkysine" = 3, "imidazoline" = 2, "peridaxon" = 10)
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/combat
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name = "combat hypo"
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desc = "A refined version of the standard autoinjector, allowing greater capacity. This is a more dangerous and potentially \
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addictive hypo compared to others, as it contains a potent cocktail of various chemicals to optimize the recipient's combat \
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ability."
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filled_reagents = list("bicaridine" = 3, "kelotane" = 1.5, "dermaline" = 1.5, "oxycodone" = 3, "hyperzine" = 3, "tricordrazine" = 3)
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/clotting
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name = "clotting agent"
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desc = "A refined version of the standard autoinjector, allowing greater capacity. This variant excels at treating bleeding wounds and internal bleeding."
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filled_reagents = list("inaprovaline" = 5, "myelamine" = 10)
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/glucose
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name = "glucose hypo"
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desc = "A hypoinjector filled with glucose, used for critically malnourished patients and voidsuited workers."
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filled_reagents = list("glucose" = 15)
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/stimm
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name = "stimm injector"
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desc = "A refined version of the standard autoinjector, allowing greater capacity. \
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This one is filled with a home-made stimulant, with some serious side-effects."
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filled_reagents = list("stimm" = 10) // More than 10u will OD.
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/expired
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name = "expired injector"
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desc = "A refined version of the standard autoinjector, allowing greater capacity. \
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This one has had its contents expire a long time ago, using it now will probably make someone sick, or worse."
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filled_reagents = list("expired_medicine" = 15)
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/soporific
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name = "soporific injector"
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desc = "A refined version of the standard autoinjector, allowing greater capacity. \
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This one is sometimes used by orderlies, as it has soporifics, which make someone tired and fall asleep."
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filled_reagents = list("stoxin" = 15)
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/cyanide
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name = "cyanide injector"
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desc = "A refined version of the standard autoinjector, allowing greater capacity. \
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This one contains cyanide, a lethal poison. It being inside a medical autoinjector has certain unsettling implications."
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filled_reagents = list("cyanide" = 15)
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/serotrotium
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name = "serotrotium injector"
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desc = "A refined version of the standard autoinjector, allowing greater capacity. \
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This one is filled with serotrotium, which causes concentrated production of the serotonin neurotransmitter in humans."
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filled_reagents = list("serotrotium" = 15)
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/bliss
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name = "illicit injector"
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desc = "A refined version of the standard autoinjector, allowing greater capacity. \
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This one contains various illicit drugs, held inside a hypospray to make smuggling easier."
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filled_reagents = list("bliss" = 15)
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/cryptobiolin
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name = "cryptobiolin injector"
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desc = "A refined version of the standard autoinjector, allowing greater capacity. \
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This one contains cryptobiolin, which causes confusion."
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filled_reagents = list("cryptobiolin" = 15)
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/impedrezene
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name = "impedrezene injector"
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desc = "A refined version of the standard autoinjector, allowing greater capacity. \
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This one has impedrezene inside, a narcotic that impairs higher brain functioning. \
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This autoinjector is almost certainly created illegitimately."
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filled_reagents = list("impedrezene" = 15)
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/mindbreaker
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name = "mindbreaker injector"
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desc = "A refined version of the standard autoinjector, allowing greater capacity. \
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This one stores the dangerous hallucinogen called 'Mindbreaker', likely put in place \
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by illicit groups hoping to hide their product."
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filled_reagents = list("mindbreaker" = 15)
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/psilocybin
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name = "psilocybin injector"
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desc = "A refined version of the standard autoinjector, allowing greater capacity. \
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This has psilocybin inside, which is a strong psychotropic derived from certain species of mushroom. \
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This autoinjector likely was made by criminal elements to avoid detection from casual inspection."
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filled_reagents = list("psilocybin" = 15)
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/mutagen
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name = "unstable mutagen injector"
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desc = "A refined version of the standard autoinjector, allowing greater capacity. \
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This contains unstable mutagen, which makes using this a very bad idea. It will either \
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ruin your genetic health, turn you into a Five Points violation, or both!"
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filled_reagents = list("mutagen" = 15)
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/lexorin
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name = "lexorin injector"
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desc = "A refined version of the standard autoinjector, allowing greater capacity. \
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This contains lexorin, a dangerous toxin that stops respiration, and has been \
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implicated in several high-profile assassinations in the past."
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filled_reagents = list("lexorin" = 15)
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/healing_nanites
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name = "medical nanite injector"
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desc = "A refined version of the standard autoinjector, allowing greater capacity. \
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The injector stores a slurry of highly advanced and specialized nanomachines designed \
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to restore bodily health from within. The nanomachines are short-lived but degrade \
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harmlessly, and cannot self-replicate in order to remain Five Points compliant."
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filled_reagents = list("healing_nanites" = 15)
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/defective_nanites
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name = "defective nanite injector"
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|
desc = "A refined version of the standard autoinjector, allowing greater capacity. \
|
|
The injector stores a slurry of highly advanced and specialized nanomachines that \
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|
are unfortunately malfunctioning, making them unsafe to use inside of a living body. \
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|
Because of the Five Points, these nanites cannot self-replicate."
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|
filled_reagents = list("defective_nanites" = 15)
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|
|
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/contaminated
|
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name = "contaminated injector"
|
|
desc = "A refined version of the standard autoinjector, allowing greater capacity. \
|
|
The hypospray contains a viral agent inside, as well as a liquid substance that encourages \
|
|
the growth of the virus inside."
|
|
filled_reagents = list("virusfood" = 15)
|
|
|
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/contaminated/do_injection(mob/living/carbon/human/H, mob/living/user)
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. = ..()
|
|
if(.) // Will occur if successfully injected.
|
|
infect_mob_random_lesser(H)
|
|
add_attack_logs(user, H, "Infected \the [H] with \the [src], by \the [user].")
|