mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 02:34:00 +00:00
/obj/effects is now /obj/effect. /obj/station_objects is now /obj/structure. Did a bit of minor blob work. The Bay 12 body bags were replaced with closets because having two sets of code that do almost the same thing is silly. Changed back a few of the last jobproc edits as the remove from list before assign was a check to see if the mob was fucked up and if it was remove it so we did not check it again as it would still be fucked up. The medbay/tox monkeys names are random once more. More random name monkeys will help with changeling and clean up the observe/mob menus. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2324 316c924e-a436-60f5-8080-3fe189b3f50e
262 lines
6.4 KiB
Plaintext
262 lines
6.4 KiB
Plaintext
/mob/living/blob
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name = "blob fragment"
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real_name = "blob fragment"
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icon = 'blob.dmi'
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icon_state = "blob_spore_temp"
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pass_flags = PASSBLOB
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see_in_dark = 8
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see_invisible = 2
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var
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ghost_name = "Unknown"
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creating_blob = 0
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/mob/living/blob/New()
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real_name += " [pick(rand(1, 99))]"
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name = real_name
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..()
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/mob/living/blob/say(var/message)
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return//No talking for you
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/mob/living/blob/emote(var/act,var/m_type=1,var/message = null)
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return
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/mob/living/blob/Life()
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set invisibility = 0
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set background = 1
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clamp_values()
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UpdateDamage()
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if(health < 0)
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src.gib()
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/mob/living/blob
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proc
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clamp_values()
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stunned = 0//No stun here
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paralysis = 0
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weakened = 0
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sleeping = 0
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bruteloss = max(bruteloss, 0)
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toxloss = max(toxloss, 0)
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oxyloss = max(oxyloss, 0)
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fireloss = max(fireloss, 0)
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if(stat)
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stat = 0
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return
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UpdateDamage()
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health = 60 - (oxyloss + toxloss + fireloss + bruteloss + cloneloss)
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return
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/mob/living/blob/death(gibbed)
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if(key)
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var/mob/dead/observer/ghost = new(src)
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ghost.name = ghost_name
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ghost.real_name = ghost_name
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ghost.key = key
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if (ghost.client)
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ghost.client.eye = ghost
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return ..(gibbed)
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/mob/living/blob/bullet_act(var/obj/item/projectile/Proj, var/datum/organ/external/def_zone)
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for(var/i = 1, i<= Proj.mobdamage.len, i++)
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switch(i)
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if(1)
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bruteloss += Proj.mobdamage[BRUTE]
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if(2)
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fireloss += Proj.mobdamage[BURN]
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return
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/mob/living/blob/blob_act()
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src << "The blob attempts to reabsorb you."
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toxloss += 20
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return
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/mob/living/blob/verb/create_node()
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set category = "Blob"
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set name = "Create Node"
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set desc = "Create a Node."
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if(creating_blob) return
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var/turf/T = get_turf(src)
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creating_blob = 1
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if(!T)
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creating_blob = 0
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return
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var/obj/effect/blob/B = (locate(/obj/effect/blob) in T)
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if(!B)//We are on a blob
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usr << "There is no blob here!"
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creating_blob = 0
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return
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if(B.blobtype != "Blob")
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usr << "Unable to use this blob, find another one."
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creating_blob = 0
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return
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for(var/obj/effect/blob/blob in orange(5))
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if(blob.blobtype == "Node")
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usr << "There is another node nearby, move away from it!"
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creating_blob = 0
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return
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for(var/obj/effect/blob/blob in orange(2))
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if(blob.blobtype == "Factory")
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usr << "There is a porus blob nearby, move away from it!"
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creating_blob = 0
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B.blobdebug = 2
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spawn(0)
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B.Life()
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src.gib()
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return
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/mob/living/blob/verb/create_factory()
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set category = "Blob"
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set name = "Create Defense"
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set desc = "Create a Spore producing blob."
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if(creating_blob) return
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var/turf/T = get_turf(src)
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creating_blob = 1
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if(!T)
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creating_blob = 0
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return
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var/obj/effect/blob/B = (locate(/obj/effect/blob) in T)
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if(!B)
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usr << "There is no blob here!"
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creating_blob = 0
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return
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if(B.blobtype != "Blob")
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usr << "Unable to use this blob, find another one."
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creating_blob = 0
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return
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for(var/obj/effect/blob/blob in orange(2))//Not right next to nodes/cores
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if(blob.blobtype == "Node")
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usr << "There is a node nearby, move away from it!"
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creating_blob = 0
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return
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if(blob.blobtype == "Core")
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usr << "There is a core nearby, move away from it!"
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creating_blob = 0
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return
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if(blob.blobtype == "Factory")
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usr << "There is another porous blob nearby, move away from it!"
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creating_blob = 0
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return
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B.blobdebug = 3
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spawn(0)
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B.Life()
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src.gib()
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return
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/mob/living/blob/verb/revert()
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set category = "Blob"
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set name = "Purge Defense"
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set desc = "Removes a porous blob."
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if(creating_blob) return
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var/turf/T = get_turf(src)
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creating_blob = 1
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if(!T)
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creating_blob = 0
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return
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var/obj/effect/blob/B = (locate(/obj/effect/blob) in T)
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if(!B)
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usr << "There is no blob here!"
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creating_blob = 0
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return
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if(B.blobtype != "Factory")
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usr << "Unable to use this blob, find another one."
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creating_blob = 0
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return
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B.revert()
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src.gib()
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return
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/mob/living/blob/verb/spawn_blob()
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set category = "Blob"
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set name = "Create new blob"
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set desc = "Attempts to create a new blob in this tile, note might not work."
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if(creating_blob) return
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var/turf/T = get_turf(src)
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creating_blob = 1
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if(!T)
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creating_blob = 0
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return
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var/obj/effect/blob/B = (locate(/obj/effect/blob) in T)
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if(B)
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usr << "There is a blob here!"
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creating_blob = 0
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return
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if(prob(50))
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new/obj/effect/blob(src.loc)
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src << "\blue Success."
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else
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src << "\red Creation failed."
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src.gib()
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return
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///mob/proc/Blobize()
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/client/proc/Blobize()//Mostly stolen from the respawn command
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set category = "Debug"
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set name = "Ghostblob"
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set desc = "Ghost into blobthing."
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set hidden = 1
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if(!authenticated || !holder)
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src << "Only administrators may use this command."
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return
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var/input = input(src, "Please specify which key will be turned into a bloby.", "Key", "")
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var/mob/dead/observer/G_found
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if(!input)
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var/list/ghosts = list()
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for(var/mob/dead/observer/G in world)
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if(G.client)
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ghosts += G
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if(ghosts.len)
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G_found = pick(ghosts)
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else
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for(var/mob/dead/observer/G in world)
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if(G.client&&ckey(G.key)==ckey(input))
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G_found = G
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break
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if(!G_found)//If a ghost was not found.
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alert("There is no active key like that in the game or the person is not currently a ghost. Aborting command.")
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return
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if(G_found.client)
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G_found.client.screen.len = null
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var/mob/living/blob/B = new/mob/living/blob(locate(0,0,1))//temp area also just in case should do this better but tired
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for(var/obj/effect/blob/core in world)
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if(core)
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if(core.blobtype == "Core")
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B.loc = core.loc
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B.ghost_name = G_found.real_name
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if (G_found.client)
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G_found.client.mob = B
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B.verbs += /mob/living/blob/verb/create_node
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B.verbs += /mob/living/blob/verb/create_factory
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B << "<B>You are now a blob fragment.</B>"
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B << "You are a weak bit that has temporarily broken off of the blob."
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B << "If you stay on the blob for too long you will likely be reabsorbed."
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B << "If you stray from the blob you will likely be killed by other organisms."
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B << "You have the power to create a new blob node that will help expand the blob."
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B << "To create this node you will have to be on a normal blob tile and far enough away from any other node."
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B << "Check your Blob verbs and hit Create Node to build a node."
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B << "NOTE: Create new blob will only work 50% of the time."
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spawn(10)
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del(G_found)
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