Files
CHOMPStation2/code/modules/client/client procs.dm
elly1989@rocketmail.com 65ff691098 Fixed evidence bags so the items inside are now visible even when the bag is inhand (the problem was that overlays += obj uses the object's layer variable rather than the default FLOAT_LAYER. So the hud was appearing over the overlays. Fixed it by using image(obj) to take a snapshot). Changed the overlays to underlays to make them look better. Fixed issue 637 where putting objects in bags which were currently in your inventory did not remove the item from your inventory.
Replaced the obj variable var/see_face. It was used to determine whether something (namely masks/hats) hid your identity. Replaced with the HIDEFACE bitflag for var/flags_inv variable. Moved the var/flags_inv variable from atom/ to obj/item/ as only /obj/item/ can be in your inventory in the first place.

Fixed get_visible_name() so it takes into account any item on the var/head when deciding if your face is obscured. (While I'm at it, just dump a comment here if there's anything that should hide your face which doesn't and I'll add the flag.)

Removed the var/alien_egg_flag variable from mob/living/carbon/ and replaced it with the XENO_HOST bitflag for var/status_flags variable. You can now suicide whilst impregnated with a xeno (since you will chestburst even after death, that restriction is no longer necessary).

Any mob/living descendent can ghost even when not dead. However, ghosting whilst not dead results in the ghost eing unable to return to it's body for the remainder of the round. (It has a warning popup)

The suicide verb can only be used by humans when they can move and are not cuffed. These verbs will be totally replaced very soon with the 'fun' IC suicides I'm working on. Suicide is largely redundant given that anybody can ghost now, just didn't want to jump the gun in removing it.

Known Issues:
We've got var/flags_inv, var/slot_flags which could possibly be merged as they both deal with obj/items, although I'm not sure if we can fit oth into the 16-bit limit. Just something to look into.
There are bitflags GLASSESCOVERSEYES, MASKCOVERSEYES, HEADCOVERSEYES, MASKCOVERSMOUTH, HEADCOVERSMOUTH in the var/flags variable which should really be merged with or moved alongside the very similar flags in var/flags_inv. Comments next to the defines suggest as much.
You can borg dead/clientless brains but can't remove the brain fromt he borg once you realise it's a dud. >.<

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4072 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-14 21:43:54 +00:00

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////////////
//SECURITY//
////////////
#define TOPIC_SPAM_DELAY 4 //4 ticks is about 3/10ths of a second
#define UPLOAD_LIMIT 1048576 //Restricts client uploads to the server to 1MB //Could probably do with being lower.
/*
When somebody clicks a link in game, this Topic is called first.
It does the stuff in this proc and then is redirected to the Topic() proc for the src=[0xWhatever]
(if specified in the link). ie locate(hsrc).Topic()
Such links can be spoofed.
Because of this certain things MUST be considered whenever adding a Topic() for something:
- Can it be fed harmful values which could cause runtimes?
- Is the Topic call an admin-only thing?
- If so, does it have checks to see if the person who called it (usr.client) is an admin?
- Are the processes being called by Topic() particularly laggy?
- If so, is there any protection against somebody spam-clicking a link?
If you have any questions about this stuff feel free to ask. ~Carn
*/
/client/Topic(href, href_list, hsrc)
if(!usr || usr != mob) //stops us calling Topic for somebody else's client. Also helps prevent usr=null
return
//Reduces spamming of links by dropping calls that happen during the delay period
if(next_allowed_topic_time > world.time)
return
next_allowed_topic_time = world.time + TOPIC_SPAM_DELAY
//search the href for script injection
if( findtext(href,"<script",1,0) )
world.log << "Attempted use of scripts within a topic call, by [src]"
message_admins("Attempted use of scripts within a topic call, by [src]")
del(usr)
return
//Admin PM
if(href_list["priv_msg"])
var/client/C = locate(href_list["priv_msg"])
if(ismob(C)) //Old stuff can feed-in mobs instead of clients
var/mob/M = C
C = M.client
cmd_admin_pm(C,null)
return
//Logs all hrefs
if(config && config.log_hrefs && href_logfile)
href_logfile << "<small>[time2text(world.timeofday,"hh:mm")] [src] (usr:[usr])</small> || [href]<br>"
if(view_var_Topic(href,href_list,hsrc)) //Until viewvars can be rewritten as datum/admins/Topic()
return
..() //redirect to [locate(hsrc)]/Topic()
/client/proc/handle_spam_prevention(var/message, var/mute_type)
if(src.last_message == message)
src.last_message_count++
if(src.last_message_count >= SPAM_TRIGGER_AUTOMUTE)
src << "\red You have exceeded the spam filter limit for identical messages. An auto-mute was applied."
cmd_admin_mute(src.mob, mute_type, 1)
return 1
if(src.last_message_count >= SPAM_TRIGGER_WARNING)
src << "\red You are nearing the spam filter limit for identical messages."
return 0
else
last_message = message
src.last_message_count = 0
return 0
//This stops files larger than UPLOAD_LIMIT being sent from client to server via input(), client.Import() etc.
/client/AllowUpload(filename, filelength)
if(filelength > UPLOAD_LIMIT)
src << "<font color='red'>Error: AllowUpload(): File Upload too large. Upload Limit: [UPLOAD_LIMIT/1024]KiB.</font>"
return 0
/* //Don't need this at the moment. But it's here if it's needed later.
//Helps prevent multiple files being uploaded at once. Or right after eachother.
var/time_to_wait = fileaccess_timer - world.time
if(time_to_wait > 0)
src << "<font color='red'>Error: AllowUpload(): Spam prevention. Please wait [round(time_to_wait/10)] seconds.</font>"
return 0
fileaccess_timer = world.time + FTPDELAY */
return 1
///////////
//CONNECT//
///////////
/client/New()
//Connection-Type Checking
if( connection != "seeker" )
del(src)
return
if ( (world.address == address || !address) && !host )
host = key
world.update_status()
client_list[ckey] = src
..() //calls mob.Login()
//Admin Authorisation
if( ckey in admins )
holder = new /obj/admins(src)
holder.rank = admins[ckey]
update_admins(admins[ckey])
admin_memo_show()
//////////////
//DISCONNECT//
//////////////
/client/Del()
client_list.Remove(ckey)
spawn(0)
if(holder)
del(holder)
return ..()