Files
CHOMPStation2/code/ATMOSPHERICS/he_pipes.dm
sieve32@gmail.com 459c558898 -Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
-Redid icons to be more optimized at compile by setting icon = 'icons/folder/icon.dmi' instead of just icon = 'icon.dmi', meaning that Dream Maker doesn't have to search through every single file for every single .dmi. This shouldn't lead to any errors because of how I went about it, plus the fact that Dream Maker would have freaked out if I screwed something up. Also moved around 2 icons that weren't sorted well.

r4146 compile time: 1 minute, 40 seconds
r4147 compile time: 45 seconds

[VGTG]

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4147 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-23 00:48:51 +00:00

107 lines
2.9 KiB
Plaintext

obj/machinery/atmospherics/pipe/simple/heat_exchanging
icon = 'icons/obj/pipes/heat.dmi'
icon_state = "intact"
level = 2
var/initialize_directions_he
minimum_temperature_difference = 20
thermal_conductivity = WINDOW_HEAT_TRANSFER_COEFFICIENT
// BubbleWrap
New()
..()
initialize_directions_he = initialize_directions // The auto-detection from /pipe is good enough for a simple HE pipe
// BubbleWrap END
initialize()
normalize_dir()
var/node1_dir
var/node2_dir
for(var/direction in cardinal)
if(direction&initialize_directions_he)
if (!node1_dir)
node1_dir = direction
else if (!node2_dir)
node2_dir = direction
for(var/obj/machinery/atmospherics/pipe/simple/heat_exchanging/target in get_step(src,node1_dir))
if(target.initialize_directions_he & get_dir(target,src))
node1 = target
break
for(var/obj/machinery/atmospherics/pipe/simple/heat_exchanging/target in get_step(src,node2_dir))
if(target.initialize_directions_he & get_dir(target,src))
node2 = target
break
update_icon()
return
process()
if(!parent)
..()
else
var/environment_temperature = 0
if(istype(loc, /turf/simulated/))
if(loc:blocks_air)
environment_temperature = loc:temperature
else
var/datum/gas_mixture/environment = loc.return_air()
environment_temperature = environment.temperature
else
environment_temperature = loc:temperature
var/datum/gas_mixture/pipe_air = return_air()
if(abs(environment_temperature-pipe_air.temperature) > minimum_temperature_difference)
parent.temperature_interact(loc, volume, thermal_conductivity)
obj/machinery/atmospherics/pipe/simple/heat_exchanging/junction
icon = 'icons/obj/pipes/junction.dmi'
icon_state = "intact"
level = 2
minimum_temperature_difference = 300
thermal_conductivity = WALL_HEAT_TRANSFER_COEFFICIENT
// BubbleWrap
New()
.. ()
switch ( dir )
if ( SOUTH )
initialize_directions = NORTH
initialize_directions_he = SOUTH
if ( NORTH )
initialize_directions = SOUTH
initialize_directions_he = NORTH
if ( EAST )
initialize_directions = WEST
initialize_directions_he = EAST
if ( WEST )
initialize_directions = EAST
initialize_directions_he = WEST
// BubbleWrap END
update_icon()
if(node1&&node2)
icon_state = "intact"
else
var/have_node1 = node1?1:0
var/have_node2 = node2?1:0
icon_state = "exposed[have_node1][have_node2]"
if(!node1&&!node2)
del(src)
initialize()
for(var/obj/machinery/atmospherics/target in get_step(src,initialize_directions))
if(target.initialize_directions & get_dir(target,src))
node1 = target
break
for(var/obj/machinery/atmospherics/pipe/simple/heat_exchanging/target in get_step(src,initialize_directions_he))
if(target.initialize_directions_he & get_dir(target,src))
node2 = target
break
update_icon()
return