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* Fixes for nettles Nettle plants can now spawn randomly from weeds - it was trying to spawn 'nettles', but the name of the plant is 'nettle', so it never spawned. Now it can. You now hit people with food if you use it on harm intent. This is mostly so that you can use nettles as a weapon again, but hey, who wouldn't want to hit people over the head with a baguette. Nettles and other stinging "fruits" can no longer be used to generate infinite chemicals by throwing them. Chemicals that the "fruits" inject are now properly removed when hitting a target. * Fixes for nettles Nettle plants can now spawn randomly from weeds - it was trying to spawn 'nettles', but the name of the plant is 'nettle', so it never spawned. Now it can. You now hit people with food if you use it on harm intent. This is mostly so that you can use nettles as a weapon again, but hey, who wouldn't want to hit people over the head with a baguette. Nettles and other stinging "fruits" can no longer be used to generate infinite chemicals by throwing them. Chemicals that the "fruits" inject are now properly removed when hitting a target.
770 lines
30 KiB
Plaintext
770 lines
30 KiB
Plaintext
/datum/plantgene
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var/genetype // Label used when applying trait.
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var/list/values // Values to copy into the target seed datum.
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/datum/seed
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//Tracking.
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var/uid // Unique identifier.
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var/name // Index for global list.
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var/seed_name // Plant name for seed packet.
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var/seed_noun = "seeds" // Descriptor for packet.
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var/display_name // Prettier name.
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var/roundstart // If set, seed will not display variety number.
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var/mysterious // Only used for the random seed packets.
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var/can_self_harvest = 0 // Mostly used for living mobs.
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var/growth_stages = 0 // Number of stages the plant passes through before it is mature.
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var/list/traits = list() // Initialized in New()
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var/list/mutants // Possible predefined mutant varieties, if any.
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var/list/chems // Chemicals that plant produces in products/injects into victim.
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var/list/consume_gasses // The plant will absorb these gasses during its life.
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var/list/exude_gasses // The plant will exude these gasses during its life.
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var/kitchen_tag // Used by the reagent grinder.
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var/trash_type // Garbage item produced when eaten.
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var/splat_type = /obj/effect/decal/cleanable/fruit_smudge // Graffiti decal.
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var/has_mob_product
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var/force_layer
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/datum/seed/New()
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set_trait(TRAIT_IMMUTABLE, 0) // If set, plant will never mutate. If -1, plant is highly mutable.
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set_trait(TRAIT_HARVEST_REPEAT, 0) // If 1, this plant will fruit repeatedly.
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set_trait(TRAIT_PRODUCES_POWER, 0) // Can be used to make a battery.
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set_trait(TRAIT_JUICY, 0) // When thrown, causes a splatter decal.
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set_trait(TRAIT_EXPLOSIVE, 0) // When thrown, acts as a grenade.
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set_trait(TRAIT_CARNIVOROUS, 0) // 0 = none, 1 = eat pests in tray, 2 = eat living things (when a vine).
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set_trait(TRAIT_PARASITE, 0) // 0 = no, 1 = gain health from weed level.
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set_trait(TRAIT_STINGS, 0) // Can cause damage/inject reagents when thrown or handled.
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set_trait(TRAIT_YIELD, 0) // Amount of product.
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set_trait(TRAIT_SPREAD, 0) // 0 limits plant to tray, 1 = creepers, 2 = vines.
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set_trait(TRAIT_MATURATION, 0) // Time taken before the plant is mature.
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set_trait(TRAIT_PRODUCTION, 0) // Time before harvesting can be undertaken again.
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set_trait(TRAIT_TELEPORTING, 0) // Uses the bluespace tomato effect.
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set_trait(TRAIT_BIOLUM, 0) // Plant is bioluminescent.
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set_trait(TRAIT_ALTER_TEMP, 0) // If set, the plant will periodically alter local temp by this amount.
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set_trait(TRAIT_PRODUCT_ICON, 0) // Icon to use for fruit coming from this plant.
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set_trait(TRAIT_PLANT_ICON, 0) // Icon to use for the plant growing in the tray.
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set_trait(TRAIT_PRODUCT_COLOUR, 0) // Colour to apply to product icon.
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set_trait(TRAIT_BIOLUM_COLOUR, 0) // The colour of the plant's radiance.
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set_trait(TRAIT_POTENCY, 1) // General purpose plant strength value.
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set_trait(TRAIT_REQUIRES_NUTRIENTS, 1) // The plant can starve.
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set_trait(TRAIT_REQUIRES_WATER, 1) // The plant can become dehydrated.
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set_trait(TRAIT_WATER_CONSUMPTION, 3) // Plant drinks this much per tick.
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set_trait(TRAIT_LIGHT_TOLERANCE, 3) // Departure from ideal that is survivable.
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set_trait(TRAIT_TOXINS_TOLERANCE, 5) // Resistance to poison.
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set_trait(TRAIT_PEST_TOLERANCE, 5) // Threshold for pests to impact health.
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set_trait(TRAIT_WEED_TOLERANCE, 5) // Threshold for weeds to impact health.
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set_trait(TRAIT_IDEAL_LIGHT, 5) // Preferred light level in luminosity.
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set_trait(TRAIT_HEAT_TOLERANCE, 20) // Departure from ideal that is survivable.
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set_trait(TRAIT_LOWKPA_TOLERANCE, 25) // Low pressure capacity.
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set_trait(TRAIT_ENDURANCE, 100) // Maximum plant HP when growing.
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set_trait(TRAIT_HIGHKPA_TOLERANCE, 200) // High pressure capacity.
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set_trait(TRAIT_IDEAL_HEAT, 293) // Preferred temperature in Kelvin.
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set_trait(TRAIT_NUTRIENT_CONSUMPTION, 0.25) // Plant eats this much per tick.
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set_trait(TRAIT_PLANT_COLOUR, "#46B543") // Colour of the plant icon.
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spawn(5)
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sleep(-1)
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update_growth_stages()
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/datum/seed/proc/get_trait(var/trait)
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return traits["[trait]"]
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/datum/seed/proc/get_trash_type()
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return trash_type
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/datum/seed/proc/set_trait(var/trait,var/nval,var/ubound,var/lbound, var/degrade)
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if(!isnull(degrade)) nval *= degrade
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if(!isnull(ubound)) nval = min(nval,ubound)
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if(!isnull(lbound)) nval = max(nval,lbound)
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traits["[trait]"] = nval
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/datum/seed/proc/create_spores(var/turf/T)
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if(!T)
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return
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if(!istype(T))
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T = get_turf(T)
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if(!T)
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return
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var/datum/reagents/R = new/datum/reagents(100)
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if(chems.len)
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for(var/rid in chems)
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var/injecting = min(5,max(1,get_trait(TRAIT_POTENCY)/3))
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R.add_reagent(rid,injecting)
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var/datum/effect/effect/system/smoke_spread/chem/spores/S = new(name)
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S.attach(T)
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S.set_up(R, round(get_trait(TRAIT_POTENCY)/4), 0, T)
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S.start()
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// Does brute damage to a target.
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/datum/seed/proc/do_thorns(var/mob/living/carbon/human/target, var/obj/item/fruit, var/target_limb)
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if(!get_trait(TRAIT_CARNIVOROUS))
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return
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if(!istype(target))
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if(istype(target, /mob/living/simple_animal/mouse))
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new /obj/effect/decal/remains/mouse(get_turf(target))
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qdel(target)
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else if(istype(target, /mob/living/simple_animal/lizard))
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new /obj/effect/decal/remains/lizard(get_turf(target))
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qdel(target)
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return
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if(!target_limb) target_limb = pick(BP_ALL)
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var/blocked = target.run_armor_check(target_limb, "melee")
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var/soaked = target.get_armor_soak(target_limb, "melee")
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if(blocked >= 100)
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return
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var/obj/item/organ/external/affecting = target.get_organ(target_limb)
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var/damage = 0
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var/has_edge = 0
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if(get_trait(TRAIT_CARNIVOROUS) >= 2)
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damage = max(5, round(15*get_trait(TRAIT_POTENCY)/100, 1))
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has_edge = prob(get_trait(TRAIT_POTENCY)/2)
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if(affecting)
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to_chat(target, "<span class='danger'>\The [fruit]'s thorns pierce your [affecting.name] greedily!</span>")
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target.apply_damage(damage, BRUTE, target_limb, blocked, soaked, "Thorns", sharp=1, edge=has_edge)
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else
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to_chat(target, "<span class='danger'>\The [fruit]'s thorns pierce your flesh greedily!</span>")
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target.adjustBruteLoss(damage)
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else
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damage = max(1, round(5*get_trait(TRAIT_POTENCY)/100, 1))
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has_edge = prob(get_trait(TRAIT_POTENCY)/5)
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if(affecting)
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to_chat(target, "<span class='danger'>\The [fruit]'s thorns dig deeply into your [affecting.name]!</span>")
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target.apply_damage(damage, BRUTE, target_limb, blocked, "Thorns", sharp=1, edge=has_edge)
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else
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to_chat(target, "<span class='danger'>\The [fruit]'s thorns dig deeply into your flesh!</span>")
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target.adjustBruteLoss(damage)
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// Adds reagents to a target.
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/datum/seed/proc/do_sting(var/mob/living/carbon/human/target, var/obj/item/fruit)
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if(!get_trait(TRAIT_STINGS))
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return
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if(chems && chems.len)
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var/body_coverage = HEAD|FACE|EYES|UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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for(var/obj/item/clothing/clothes in target)
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if(target.item_is_in_hands(clothes))
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continue
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if(clothes.item_flags & THICKMATERIAL)
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body_coverage &= ~(clothes.body_parts_covered)
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if(!body_coverage)
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return
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if (fruit)
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var/injecting = min(5,max(1,get_trait(TRAIT_POTENCY)/5))
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to_chat(target, "<span class='danger'>You are stung by \the [fruit]!</span>")
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for(var/chem in chems)
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target.reagents.add_reagent(chem,injecting)
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if (fruit.reagents)
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fruit.reagents.remove_reagent(chem, injecting)
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//Splatter a turf.
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/datum/seed/proc/splatter(var/turf/T,var/obj/item/thrown)
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if(splat_type && !(locate(/obj/effect/plant) in T))
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var/obj/effect/plant/splat = new splat_type(T, src)
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if(!istype(splat)) // Plants handle their own stuff.
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splat.name = "[thrown.name] [pick("smear","smudge","splatter")]"
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if(get_trait(TRAIT_BIOLUM))
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var/clr
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if(get_trait(TRAIT_BIOLUM_COLOUR))
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clr = get_trait(TRAIT_BIOLUM_COLOUR)
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splat.set_light(get_trait(TRAIT_BIOLUM), l_color = clr)
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var/flesh_colour = get_trait(TRAIT_FLESH_COLOUR)
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if(!flesh_colour) flesh_colour = get_trait(TRAIT_PRODUCT_COLOUR)
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if(flesh_colour) splat.color = get_trait(TRAIT_PRODUCT_COLOUR)
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if(chems)
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for(var/mob/living/M in T.contents)
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if(!M.reagents)
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continue
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var/body_coverage = HEAD|FACE|EYES|UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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for(var/obj/item/clothing/clothes in M)
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if(M.item_is_in_hands(clothes))
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continue
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body_coverage &= ~(clothes.body_parts_covered)
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if(!body_coverage)
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continue
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var/datum/reagents/R = M.reagents
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var/mob/living/carbon/human/H = M
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if(istype(H))
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R = H.touching
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if(istype(R))
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for(var/chem in chems)
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R.add_reagent(chem,min(5,max(1,get_trait(TRAIT_POTENCY)/3)))
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//Applies an effect to a target atom.
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/datum/seed/proc/thrown_at(var/obj/item/thrown,var/atom/target, var/force_explode)
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var/splatted
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var/turf/origin_turf = get_turf(target)
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if(force_explode || get_trait(TRAIT_EXPLOSIVE))
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create_spores(origin_turf)
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var/flood_dist = min(10,max(1,get_trait(TRAIT_POTENCY)/15))
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var/list/open_turfs = list()
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var/list/closed_turfs = list()
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var/list/valid_turfs = list()
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open_turfs |= origin_turf
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// Flood fill to get affected turfs.
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while(open_turfs.len)
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var/turf/T = pick(open_turfs)
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open_turfs -= T
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closed_turfs |= T
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valid_turfs |= T
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for(var/dir in alldirs)
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var/turf/neighbor = get_step(T,dir)
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if(!neighbor || (neighbor in closed_turfs) || (neighbor in open_turfs))
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continue
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if(neighbor.density || get_dist(neighbor,origin_turf) > flood_dist || istype(neighbor,/turf/space))
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closed_turfs |= neighbor
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continue
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// Check for windows.
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var/no_los
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var/turf/last_turf = origin_turf
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for(var/turf/target_turf in getline(origin_turf,neighbor))
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if(!last_turf.Enter(target_turf) || target_turf.density)
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no_los = 1
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break
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last_turf = target_turf
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if(!no_los && !origin_turf.Enter(neighbor))
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no_los = 1
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if(no_los)
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closed_turfs |= neighbor
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continue
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open_turfs |= neighbor
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for(var/turf/T in valid_turfs)
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for(var/mob/living/M in T.contents)
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apply_special_effect(M)
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splatter(T,thrown)
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if(origin_turf)
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origin_turf.visible_message("<span class='danger'>The [thrown.name] explodes!</span>")
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qdel(thrown)
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return
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if(istype(target,/mob/living))
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splatted = apply_special_effect(target,thrown)
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else if(istype(target,/turf))
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splatted = 1
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for(var/mob/living/M in target.contents)
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apply_special_effect(M)
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if(get_trait(TRAIT_JUICY) && splatted)
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splatter(origin_turf,thrown)
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if(origin_turf)
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origin_turf.visible_message("<span class='danger'>The [thrown.name] splatters against [target]!</span>")
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qdel(thrown)
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/datum/seed/proc/handle_environment(var/turf/current_turf, var/datum/gas_mixture/environment, var/light_supplied, var/check_only)
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var/health_change = 0
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// Handle gas consumption.
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if(consume_gasses && consume_gasses.len)
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var/missing_gas = 0
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for(var/gas in consume_gasses)
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if(environment && environment.gas && environment.gas[gas] && \
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environment.gas[gas] >= consume_gasses[gas])
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if(!check_only)
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environment.adjust_gas(gas,-consume_gasses[gas],1)
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else
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missing_gas++
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if(missing_gas > 0)
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health_change += missing_gas * HYDRO_SPEED_MULTIPLIER
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// Process it.
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var/pressure = environment.return_pressure()
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if(pressure < get_trait(TRAIT_LOWKPA_TOLERANCE)|| pressure > get_trait(TRAIT_HIGHKPA_TOLERANCE))
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health_change += rand(1,3) * HYDRO_SPEED_MULTIPLIER
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if(abs(environment.temperature - get_trait(TRAIT_IDEAL_HEAT)) > get_trait(TRAIT_HEAT_TOLERANCE))
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health_change += rand(1,3) * HYDRO_SPEED_MULTIPLIER
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// Handle gas production.
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if(exude_gasses && exude_gasses.len && !check_only)
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for(var/gas in exude_gasses)
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environment.adjust_gas(gas, max(1,round((exude_gasses[gas]*(get_trait(TRAIT_POTENCY)/5))/exude_gasses.len)))
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// Handle light requirements.
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if(!light_supplied)
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light_supplied = current_turf.get_lumcount() * 5
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if(light_supplied)
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if(abs(light_supplied - get_trait(TRAIT_IDEAL_LIGHT)) > get_trait(TRAIT_LIGHT_TOLERANCE))
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health_change += rand(1,3) * HYDRO_SPEED_MULTIPLIER
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return health_change
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/datum/seed/proc/apply_special_effect(var/mob/living/target,var/obj/item/thrown)
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var/impact = 1
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do_sting(target,thrown)
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do_thorns(target,thrown)
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// Bluespace tomato code copied over from grown.dm.
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if(get_trait(TRAIT_TELEPORTING))
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//Plant potency determines radius of teleport.
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var/outer_teleport_radius = get_trait(TRAIT_POTENCY)/5
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var/inner_teleport_radius = get_trait(TRAIT_POTENCY)/15
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var/list/turfs = list()
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if(inner_teleport_radius > 0)
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for(var/turf/T in orange(target,outer_teleport_radius))
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if(get_dist(target,T) >= inner_teleport_radius)
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turfs |= T
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if(turfs.len)
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// Moves the mob, causes sparks.
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(3, 1, get_turf(target))
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s.start()
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var/turf/picked = get_turf(pick(turfs)) // Just in case...
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new/obj/effect/decal/cleanable/molten_item(get_turf(target)) // Leave a pile of goo behind for dramatic effect...
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target.loc = picked // And teleport them to the chosen location.
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impact = 1
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return impact
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/datum/seed/proc/generate_name()
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var/prefix = ""
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var/name = ""
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if(prob(50)) //start with a prefix.
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//These are various plant/mushroom genuses.
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//I realize these might not be entirely accurate, but it could facilitate RP.
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var/list/possible_prefixes
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if(seed_noun == "cuttings" || seed_noun == "seeds" || (seed_noun == "nodes" && prob(50)))
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possible_prefixes = list("amelanchier", "saskatoon",
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"magnolia", "angiosperma", "osmunda", "scabiosa", "spigelia", "psydrax", "chastetree",
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"strychnos", "treebine", "caper", "justica", "ragwortus", "everlasting", "combretum",
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"loganiaceae", "gelsemium", "logania", "sabadilla", "neuburgia", "canthium", "rytigynia",
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"chaste", "vitex", "cissus", "capparis", "senecio", "curry", "cycad", "liverwort", "charophyta",
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"glaucophyte", "pinidae", "vascular", "embryophyte", "lillopsida")
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else
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possible_prefixes = list("bisporus", "bitorquis", "campestris", "crocodilinus", "agaricus",
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"armillaria", "matsutake", "mellea", "ponderosa", "auricularia", "auricala",
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"polytricha", "boletus", "badius", "edulis", "mirabilis", "zelleri",
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"calvatia", "gigantea", "clitopilis", "prumulus", "entoloma", "abortivum",
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"suillus", "tuber", "aestivum", "volvacea", "delica", "russula", "rozites")
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possible_prefixes |= list("butter", "shad", "sugar", "june", "wild", "rigus", "curry", "hard", "soft", "dark", "brick", "stone", "red", "brown",
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"black", "white", "paper", "slippery", "honey", "bitter")
|
|
prefix = pick(possible_prefixes)
|
|
|
|
var/num = rand(2,5)
|
|
var/list/possible_name = list("rhon", "cus", "quam", "met", "eget", "was", "reg", "zor", "fra", "rat", "sho", "ghen", "pa",
|
|
"eir", "lip", "sum", "lor", "em", "tem", "por", "invi", "dunt", "ut", "la", "bore", "mag", "na",
|
|
"al", "i", "qu", "yam", "er", "at", "sed", "di", "am", "vol", "up", "tua", "at", "ve", "ro", "eos",
|
|
"et", "ac", "cus")
|
|
for(var/i in 1 to num)
|
|
var/syl = pick(possible_name)
|
|
possible_name -= syl
|
|
name += syl
|
|
|
|
if(prefix)
|
|
name = "[prefix] [name]"
|
|
seed_name = name
|
|
display_name = name
|
|
|
|
//Creates a random seed. MAKE SURE THE LINE HAS DIVERGED BEFORE THIS IS CALLED.
|
|
/datum/seed/proc/randomize()
|
|
|
|
roundstart = 0
|
|
mysterious = 1
|
|
seed_noun = pick("spores","nodes","cuttings","seeds")
|
|
|
|
set_trait(TRAIT_POTENCY,rand(5,30),200,0)
|
|
set_trait(TRAIT_PRODUCT_ICON,pick(plant_controller.plant_product_sprites))
|
|
set_trait(TRAIT_PLANT_ICON,pick(plant_controller.plant_sprites))
|
|
set_trait(TRAIT_PLANT_COLOUR,"#[get_random_colour(0,75,190)]")
|
|
set_trait(TRAIT_PRODUCT_COLOUR,"#[get_random_colour(0,75,190)]")
|
|
update_growth_stages()
|
|
|
|
if(prob(20))
|
|
set_trait(TRAIT_HARVEST_REPEAT,1)
|
|
|
|
if(prob(15))
|
|
if(prob(15))
|
|
set_trait(TRAIT_JUICY,2)
|
|
else
|
|
set_trait(TRAIT_JUICY,1)
|
|
|
|
if(prob(5))
|
|
set_trait(TRAIT_STINGS,1)
|
|
|
|
if(prob(5))
|
|
set_trait(TRAIT_PRODUCES_POWER,1)
|
|
|
|
if(prob(1))
|
|
set_trait(TRAIT_EXPLOSIVE,1)
|
|
else if(prob(1))
|
|
set_trait(TRAIT_TELEPORTING,1)
|
|
|
|
if(prob(5))
|
|
consume_gasses = list()
|
|
var/gas = pick("oxygen","nitrogen","phoron","carbon_dioxide")
|
|
consume_gasses[gas] = rand(3,9)
|
|
|
|
if(prob(5))
|
|
exude_gasses = list()
|
|
var/gas = pick("oxygen","nitrogen","phoron","carbon_dioxide")
|
|
exude_gasses[gas] = rand(3,9)
|
|
|
|
chems = list()
|
|
if(prob(80))
|
|
chems["nutriment"] = list(rand(1,10),rand(10,20))
|
|
|
|
var/additional_chems = rand(0,5)
|
|
|
|
if(additional_chems)
|
|
|
|
var/list/banned_chems = list(
|
|
"adminordrazine",
|
|
"nutriment"
|
|
)
|
|
|
|
for(var/x=1;x<=additional_chems;x++)
|
|
|
|
var/new_chem = pick(chemical_reagents_list)
|
|
if(new_chem in banned_chems)
|
|
continue
|
|
banned_chems += new_chem
|
|
chems[new_chem] = list(rand(1,10),rand(10,20))
|
|
|
|
if(prob(90))
|
|
set_trait(TRAIT_REQUIRES_NUTRIENTS,1)
|
|
set_trait(TRAIT_NUTRIENT_CONSUMPTION,rand(25)/25)
|
|
else
|
|
set_trait(TRAIT_REQUIRES_NUTRIENTS,0)
|
|
|
|
if(prob(90))
|
|
set_trait(TRAIT_REQUIRES_WATER,1)
|
|
set_trait(TRAIT_WATER_CONSUMPTION,rand(10))
|
|
else
|
|
set_trait(TRAIT_REQUIRES_WATER,0)
|
|
|
|
set_trait(TRAIT_IDEAL_HEAT, rand(100,400))
|
|
set_trait(TRAIT_HEAT_TOLERANCE, rand(10,30))
|
|
set_trait(TRAIT_IDEAL_LIGHT, rand(2,10))
|
|
set_trait(TRAIT_LIGHT_TOLERANCE, rand(2,7))
|
|
set_trait(TRAIT_TOXINS_TOLERANCE, rand(2,7))
|
|
set_trait(TRAIT_PEST_TOLERANCE, rand(2,7))
|
|
set_trait(TRAIT_WEED_TOLERANCE, rand(2,7))
|
|
set_trait(TRAIT_LOWKPA_TOLERANCE, rand(10,50))
|
|
set_trait(TRAIT_HIGHKPA_TOLERANCE,rand(100,300))
|
|
|
|
if(prob(5))
|
|
set_trait(TRAIT_ALTER_TEMP,rand(-5,5))
|
|
|
|
if(prob(1))
|
|
set_trait(TRAIT_IMMUTABLE,-1)
|
|
|
|
var/carnivore_prob = rand(100)
|
|
if(carnivore_prob < 5)
|
|
set_trait(TRAIT_CARNIVOROUS,2)
|
|
else if(carnivore_prob < 10)
|
|
set_trait(TRAIT_CARNIVOROUS,1)
|
|
|
|
if(prob(10))
|
|
set_trait(TRAIT_PARASITE,1)
|
|
|
|
var/vine_prob = rand(100)
|
|
if(vine_prob < 5)
|
|
set_trait(TRAIT_SPREAD,2)
|
|
else if(vine_prob < 10)
|
|
set_trait(TRAIT_SPREAD,1)
|
|
|
|
if(prob(5))
|
|
set_trait(TRAIT_BIOLUM,1)
|
|
set_trait(TRAIT_BIOLUM_COLOUR,"#[get_random_colour(0,75,190)]")
|
|
|
|
set_trait(TRAIT_ENDURANCE,rand(60,100))
|
|
set_trait(TRAIT_YIELD,rand(3,15))
|
|
set_trait(TRAIT_MATURATION,rand(5,15))
|
|
set_trait(TRAIT_PRODUCTION,get_trait(TRAIT_MATURATION)+rand(2,5))
|
|
|
|
generate_name()
|
|
|
|
//Returns a key corresponding to an entry in the global seed list.
|
|
/datum/seed/proc/get_mutant_variant()
|
|
if(!mutants || !mutants.len || get_trait(TRAIT_IMMUTABLE) > 0) return 0
|
|
return pick(mutants)
|
|
|
|
//Mutates the plant overall (randomly).
|
|
/datum/seed/proc/mutate(var/degree,var/turf/source_turf)
|
|
|
|
if(!degree || get_trait(TRAIT_IMMUTABLE) > 0) return
|
|
|
|
source_turf.visible_message("<span class='notice'>\The [display_name] quivers!</span>")
|
|
|
|
//This looks like shit, but it's a lot easier to read/change this way.
|
|
var/total_mutations = rand(1,1+degree)
|
|
for(var/i = 0;i<total_mutations;i++)
|
|
switch(rand(0,11))
|
|
if(0) //Plant cancer!
|
|
set_trait(TRAIT_ENDURANCE,get_trait(TRAIT_ENDURANCE)-rand(10,20),null,0)
|
|
source_turf.visible_message("<span class='danger'>\The [display_name] withers rapidly!</span>")
|
|
if(1)
|
|
set_trait(TRAIT_NUTRIENT_CONSUMPTION,get_trait(TRAIT_NUTRIENT_CONSUMPTION)+rand(-(degree*0.1),(degree*0.1)),5,0)
|
|
set_trait(TRAIT_WATER_CONSUMPTION, get_trait(TRAIT_WATER_CONSUMPTION) +rand(-degree,degree),50,0)
|
|
set_trait(TRAIT_JUICY, !get_trait(TRAIT_JUICY))
|
|
set_trait(TRAIT_STINGS, !get_trait(TRAIT_STINGS))
|
|
if(2)
|
|
set_trait(TRAIT_IDEAL_HEAT, get_trait(TRAIT_IDEAL_HEAT) + (rand(-5,5)*degree),800,70)
|
|
set_trait(TRAIT_HEAT_TOLERANCE, get_trait(TRAIT_HEAT_TOLERANCE) + (rand(-5,5)*degree),800,70)
|
|
set_trait(TRAIT_LOWKPA_TOLERANCE, get_trait(TRAIT_LOWKPA_TOLERANCE)+ (rand(-5,5)*degree),80,0)
|
|
set_trait(TRAIT_HIGHKPA_TOLERANCE, get_trait(TRAIT_HIGHKPA_TOLERANCE)+(rand(-5,5)*degree),500,110)
|
|
set_trait(TRAIT_EXPLOSIVE,1)
|
|
if(3)
|
|
set_trait(TRAIT_IDEAL_LIGHT, get_trait(TRAIT_IDEAL_LIGHT)+(rand(-1,1)*degree),30,0)
|
|
set_trait(TRAIT_LIGHT_TOLERANCE, get_trait(TRAIT_LIGHT_TOLERANCE)+(rand(-2,2)*degree),10,0)
|
|
if(4)
|
|
set_trait(TRAIT_TOXINS_TOLERANCE, get_trait(TRAIT_TOXINS_TOLERANCE)+(rand(-2,2)*degree),10,0)
|
|
if(5)
|
|
set_trait(TRAIT_WEED_TOLERANCE, get_trait(TRAIT_WEED_TOLERANCE)+(rand(-2,2)*degree),10, 0)
|
|
if(prob(degree*5))
|
|
set_trait(TRAIT_CARNIVOROUS, get_trait(TRAIT_CARNIVOROUS)+rand(-degree,degree),2, 0)
|
|
if(get_trait(TRAIT_CARNIVOROUS))
|
|
source_turf.visible_message("<span class='notice'>\The [display_name] shudders hungrily.</span>")
|
|
if(6)
|
|
set_trait(TRAIT_WEED_TOLERANCE, get_trait(TRAIT_WEED_TOLERANCE)+(rand(-2,2)*degree),10, 0)
|
|
if(prob(degree*5))
|
|
set_trait(TRAIT_PARASITE,!get_trait(TRAIT_PARASITE))
|
|
if(7)
|
|
if(get_trait(TRAIT_YIELD) != -1)
|
|
set_trait(TRAIT_YIELD, get_trait(TRAIT_YIELD)+(rand(-2,2)*degree),10,0)
|
|
if(8)
|
|
set_trait(TRAIT_ENDURANCE, get_trait(TRAIT_ENDURANCE)+(rand(-5,5)*degree),100,10)
|
|
set_trait(TRAIT_PRODUCTION, get_trait(TRAIT_PRODUCTION)+(rand(-1,1)*degree),10, 1)
|
|
set_trait(TRAIT_POTENCY, get_trait(TRAIT_POTENCY)+(rand(-20,20)*degree),200, 0)
|
|
if(prob(degree*5))
|
|
set_trait(TRAIT_SPREAD, get_trait(TRAIT_SPREAD)+rand(-1,1),2, 0)
|
|
source_turf.visible_message("<span class='notice'>\The [display_name] spasms visibly, shifting in the tray.</span>")
|
|
if(9)
|
|
set_trait(TRAIT_MATURATION, get_trait(TRAIT_MATURATION)+(rand(-1,1)*degree),30, 0)
|
|
if(prob(degree*5))
|
|
set_trait(TRAIT_HARVEST_REPEAT, !get_trait(TRAIT_HARVEST_REPEAT))
|
|
if(10)
|
|
if(prob(degree*2))
|
|
set_trait(TRAIT_BIOLUM, !get_trait(TRAIT_BIOLUM))
|
|
if(get_trait(TRAIT_BIOLUM))
|
|
source_turf.visible_message("<span class='notice'>\The [display_name] begins to glow!</span>")
|
|
if(prob(degree*2))
|
|
set_trait(TRAIT_BIOLUM_COLOUR,"#[get_random_colour(0,75,190)]")
|
|
source_turf.visible_message("<span class='notice'>\The [display_name]'s glow </span><font color='[get_trait(TRAIT_BIOLUM_COLOUR)]'>changes colour</font>!")
|
|
else
|
|
source_turf.visible_message("<span class='notice'>\The [display_name]'s glow dims...</span>")
|
|
if(11)
|
|
set_trait(TRAIT_TELEPORTING,1)
|
|
|
|
return
|
|
|
|
//Mutates a specific trait/set of traits.
|
|
/datum/seed/proc/apply_gene(var/datum/plantgene/gene)
|
|
|
|
if(!gene || !gene.values || get_trait(TRAIT_IMMUTABLE) > 0) return
|
|
|
|
// Splicing products has some detrimental effects on yield and lifespan.
|
|
// We handle this before we do the rest of the looping, as normal traits don't really include lists.
|
|
switch(gene.genetype)
|
|
if(GENE_BIOCHEMISTRY)
|
|
for(var/trait in list(TRAIT_YIELD, TRAIT_ENDURANCE))
|
|
if(get_trait(trait) > 0) set_trait(trait,get_trait(trait),null,1,0.85)
|
|
|
|
if(!chems) chems = list()
|
|
|
|
var/list/gene_value = gene.values["[TRAIT_CHEMS]"]
|
|
for(var/rid in gene_value)
|
|
|
|
var/list/gene_chem = gene_value[rid]
|
|
|
|
if(!chems[rid])
|
|
chems[rid] = gene_chem.Copy()
|
|
continue
|
|
|
|
for(var/i=1;i<=gene_chem.len;i++)
|
|
|
|
if(isnull(gene_chem[i])) gene_chem[i] = 0
|
|
|
|
if(chems[rid][i])
|
|
chems[rid][i] = max(1,round((gene_chem[i] + chems[rid][i])/2))
|
|
else
|
|
chems[rid][i] = gene_chem[i]
|
|
|
|
var/list/new_gasses = gene.values["[TRAIT_EXUDE_GASSES]"]
|
|
if(islist(new_gasses))
|
|
if(!exude_gasses) exude_gasses = list()
|
|
exude_gasses |= new_gasses
|
|
for(var/gas in exude_gasses)
|
|
exude_gasses[gas] = max(1,round(exude_gasses[gas]*0.8))
|
|
|
|
gene.values["[TRAIT_EXUDE_GASSES]"] = null
|
|
gene.values["[TRAIT_CHEMS]"] = null
|
|
|
|
if(GENE_DIET)
|
|
var/list/new_gasses = gene.values["[TRAIT_CONSUME_GASSES]"]
|
|
consume_gasses |= new_gasses
|
|
gene.values["[TRAIT_CONSUME_GASSES]"] = null
|
|
if(GENE_METABOLISM)
|
|
has_mob_product = gene.values["mob_product"]
|
|
gene.values["mob_product"] = null
|
|
|
|
for(var/trait in gene.values)
|
|
set_trait(trait,gene.values["[trait]"])
|
|
|
|
update_growth_stages()
|
|
|
|
//Returns a list of the desired trait values.
|
|
/datum/seed/proc/get_gene(var/genetype)
|
|
|
|
if(!genetype) return 0
|
|
|
|
var/list/traits_to_copy
|
|
var/datum/plantgene/P = new()
|
|
P.genetype = genetype
|
|
P.values = list()
|
|
|
|
switch(genetype)
|
|
if(GENE_BIOCHEMISTRY)
|
|
P.values["[TRAIT_CHEMS]"] = chems
|
|
P.values["[TRAIT_EXUDE_GASSES]"] = exude_gasses
|
|
traits_to_copy = list(TRAIT_POTENCY)
|
|
if(GENE_OUTPUT)
|
|
traits_to_copy = list(TRAIT_PRODUCES_POWER,TRAIT_BIOLUM)
|
|
if(GENE_ATMOSPHERE)
|
|
traits_to_copy = list(TRAIT_HEAT_TOLERANCE,TRAIT_LOWKPA_TOLERANCE,TRAIT_HIGHKPA_TOLERANCE)
|
|
if(GENE_HARDINESS)
|
|
traits_to_copy = list(TRAIT_TOXINS_TOLERANCE,TRAIT_PEST_TOLERANCE,TRAIT_WEED_TOLERANCE,TRAIT_ENDURANCE)
|
|
if(GENE_METABOLISM)
|
|
P.values["mob_product"] = has_mob_product
|
|
traits_to_copy = list(TRAIT_REQUIRES_NUTRIENTS,TRAIT_REQUIRES_WATER,TRAIT_ALTER_TEMP)
|
|
if(GENE_VIGOUR)
|
|
traits_to_copy = list(TRAIT_PRODUCTION,TRAIT_MATURATION,TRAIT_YIELD,TRAIT_SPREAD)
|
|
if(GENE_DIET)
|
|
P.values["[TRAIT_CONSUME_GASSES]"] = consume_gasses
|
|
traits_to_copy = list(TRAIT_CARNIVOROUS,TRAIT_PARASITE,TRAIT_NUTRIENT_CONSUMPTION,TRAIT_WATER_CONSUMPTION)
|
|
if(GENE_ENVIRONMENT)
|
|
traits_to_copy = list(TRAIT_IDEAL_HEAT,TRAIT_IDEAL_LIGHT,TRAIT_LIGHT_TOLERANCE)
|
|
if(GENE_PIGMENT)
|
|
traits_to_copy = list(TRAIT_PLANT_COLOUR,TRAIT_PRODUCT_COLOUR,TRAIT_BIOLUM_COLOUR)
|
|
if(GENE_STRUCTURE)
|
|
traits_to_copy = list(TRAIT_PLANT_ICON,TRAIT_PRODUCT_ICON,TRAIT_HARVEST_REPEAT)
|
|
if(GENE_FRUIT)
|
|
traits_to_copy = list(TRAIT_STINGS,TRAIT_EXPLOSIVE,TRAIT_FLESH_COLOUR,TRAIT_JUICY)
|
|
if(GENE_SPECIAL)
|
|
traits_to_copy = list(TRAIT_TELEPORTING)
|
|
|
|
for(var/trait in traits_to_copy)
|
|
P.values["[trait]"] = get_trait(trait)
|
|
return (P ? P : 0)
|
|
|
|
//Place the plant products at the feet of the user.
|
|
/datum/seed/proc/harvest(var/mob/user,var/yield_mod,var/harvest_sample,var/force_amount)
|
|
|
|
if(!user)
|
|
return
|
|
|
|
if(!force_amount && get_trait(TRAIT_YIELD) == 0 && !harvest_sample)
|
|
if(istype(user)) user << "<span class='danger'>You fail to harvest anything useful.</span>"
|
|
else
|
|
if(istype(user)) user << "You [harvest_sample ? "take a sample" : "harvest"] from the [display_name]."
|
|
|
|
//This may be a new line. Update the global if it is.
|
|
if(name == "new line" || !(name in plant_controller.seeds))
|
|
uid = plant_controller.seeds.len + 1
|
|
name = "[uid]"
|
|
plant_controller.seeds[name] = src
|
|
|
|
if(harvest_sample)
|
|
var/obj/item/seeds/seeds = new(get_turf(user))
|
|
seeds.seed_type = name
|
|
seeds.update_seed()
|
|
return
|
|
|
|
var/total_yield = 0
|
|
if(!isnull(force_amount))
|
|
total_yield = force_amount
|
|
else
|
|
if(get_trait(TRAIT_YIELD) > -1)
|
|
if(isnull(yield_mod) || yield_mod < 1)
|
|
yield_mod = 0
|
|
total_yield = get_trait(TRAIT_YIELD)
|
|
else
|
|
total_yield = get_trait(TRAIT_YIELD) + rand(yield_mod)
|
|
total_yield = max(1,total_yield)
|
|
|
|
for(var/i = 0;i<total_yield;i++)
|
|
var/obj/item/product
|
|
if(has_mob_product)
|
|
product = new has_mob_product(get_turf(user),name)
|
|
else
|
|
product = new /obj/item/weapon/reagent_containers/food/snacks/grown(get_turf(user),name)
|
|
if(get_trait(TRAIT_PRODUCT_COLOUR))
|
|
if(!istype(product, /mob))
|
|
product.color = get_trait(TRAIT_PRODUCT_COLOUR)
|
|
if(istype(product,/obj/item/weapon/reagent_containers/food))
|
|
var/obj/item/weapon/reagent_containers/food/food = product
|
|
food.filling_color = get_trait(TRAIT_PRODUCT_COLOUR)
|
|
|
|
if(mysterious)
|
|
product.name += "?"
|
|
product.desc += " On second thought, something about this one looks strange."
|
|
|
|
if(get_trait(TRAIT_BIOLUM))
|
|
var/clr
|
|
if(get_trait(TRAIT_BIOLUM_COLOUR))
|
|
clr = get_trait(TRAIT_BIOLUM_COLOUR)
|
|
product.set_light(get_trait(TRAIT_BIOLUM), l_color = clr)
|
|
|
|
//Handle spawning in living, mobile products (like dionaea).
|
|
if(istype(product,/mob/living))
|
|
product.visible_message("<span class='notice'>The pod disgorges [product]!</span>")
|
|
handle_living_product(product)
|
|
|
|
// When the seed in this machine mutates/is modified, the tray seed value
|
|
// is set to a new datum copied from the original. This datum won't actually
|
|
// be put into the global datum list until the product is harvested, though.
|
|
/datum/seed/proc/diverge(var/modified)
|
|
|
|
if(get_trait(TRAIT_IMMUTABLE) > 0) return
|
|
|
|
//Set up some basic information.
|
|
var/datum/seed/new_seed = new
|
|
new_seed.name = "new line"
|
|
new_seed.uid = 0
|
|
new_seed.roundstart = 0
|
|
new_seed.can_self_harvest = can_self_harvest
|
|
new_seed.kitchen_tag = kitchen_tag
|
|
new_seed.trash_type = trash_type
|
|
new_seed.has_mob_product = has_mob_product
|
|
//Copy over everything else.
|
|
if(mutants) new_seed.mutants = mutants.Copy()
|
|
if(chems) new_seed.chems = chems.Copy()
|
|
if(consume_gasses) new_seed.consume_gasses = consume_gasses.Copy()
|
|
if(exude_gasses) new_seed.exude_gasses = exude_gasses.Copy()
|
|
|
|
new_seed.seed_name = "[(roundstart ? "[(modified ? "modified" : "mutant")] " : "")][seed_name]"
|
|
new_seed.display_name = "[(roundstart ? "[(modified ? "modified" : "mutant")] " : "")][display_name]"
|
|
new_seed.seed_noun = seed_noun
|
|
new_seed.traits = traits.Copy()
|
|
new_seed.update_growth_stages()
|
|
return new_seed
|
|
|
|
/datum/seed/proc/update_growth_stages()
|
|
if(get_trait(TRAIT_PLANT_ICON))
|
|
growth_stages = plant_controller.plant_sprites[get_trait(TRAIT_PLANT_ICON)]
|
|
else
|
|
growth_stages = 0
|