Files
CHOMPStation2/code/modules/materials/material_sheets.dm
MagmaRam 190a2bc70c Replaces [stack]/fifty atoms with atoms that spawn the normal stack
The stack/fifty objects were really buggy, this should fix all of that in one go.
2016-12-17 17:27:04 -06:00

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// Stacked resources. They use a material datum for a lot of inherited values.
// If you're adding something here, make sure to add it to fifty_spawner_mats.dm as well
/obj/item/stack/material
force = 5.0
throwforce = 5
w_class = ITEMSIZE_NORMAL
throw_speed = 3
throw_range = 3
max_amount = 50
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_material.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_material.dmi',
)
var/default_type = DEFAULT_WALL_MATERIAL
var/material/material
var/perunit = SHEET_MATERIAL_AMOUNT
var/apply_colour //temp pending icon rewrite
/obj/item/stack/material/New()
..()
pixel_x = rand(0,4)-4
pixel_y = rand(0,4)-4
if(!default_type)
default_type = DEFAULT_WALL_MATERIAL
material = get_material_by_name("[default_type]")
if(!material)
qdel(src)
return 0
recipes = material.get_recipes()
stacktype = material.stack_type
if(islist(material.stack_origin_tech))
origin_tech = material.stack_origin_tech.Copy()
if(apply_colour)
color = material.icon_colour
if(material.conductive)
flags |= CONDUCT
matter = material.get_matter()
update_strings()
return 1
/obj/item/stack/material/get_material()
return material
/obj/item/stack/material/proc/update_strings()
// Update from material datum.
singular_name = material.sheet_singular_name
if(amount>1)
name = "[material.use_name] [material.sheet_plural_name]"
desc = "A stack of [material.use_name] [material.sheet_plural_name]."
gender = PLURAL
else
name = "[material.use_name] [material.sheet_singular_name]"
desc = "A [material.sheet_singular_name] of [material.use_name]."
gender = NEUTER
/obj/item/stack/material/use(var/used)
. = ..()
update_strings()
return
/obj/item/stack/material/transfer_to(obj/item/stack/S, var/tamount=null, var/type_verified)
var/obj/item/stack/material/M = S
if(!istype(M) || material.name != M.material.name)
return 0
var/transfer = ..(S,tamount,1)
if(src) update_strings()
if(M) M.update_strings()
return transfer
/obj/item/stack/material/attack_self(var/mob/user)
if(!material.build_windows(user, src))
..()
/obj/item/stack/material/attackby(var/obj/item/W, var/mob/user)
if(istype(W,/obj/item/stack/cable_coil))
material.build_wired_product(user, W, src)
return
else if(istype(W, /obj/item/stack/rods))
material.build_rod_product(user, W, src)
return
return ..()
/obj/item/stack/material/iron
name = "iron"
icon_state = "sheet-silver"
default_type = "iron"
apply_colour = 1
/obj/item/stack/material/sandstone
name = "sandstone brick"
icon_state = "sheet-sandstone"
default_type = "sandstone"
/obj/item/stack/material/marble
name = "marble brick"
icon_state = "sheet-marble"
default_type = "marble"
/obj/item/stack/material/diamond
name = "diamond"
icon_state = "sheet-diamond"
default_type = "diamond"
/obj/item/stack/material/uranium
name = "uranium"
icon_state = "sheet-uranium"
default_type = "uranium"
/obj/item/stack/material/phoron
name = "solid phoron"
icon_state = "sheet-phoron"
default_type = "phoron"
/obj/item/stack/material/plastic
name = "plastic"
icon_state = "sheet-plastic"
default_type = "plastic"
/obj/item/stack/material/gold
name = "gold"
icon_state = "sheet-gold"
default_type = "gold"
/obj/item/stack/material/silver
name = "silver"
icon_state = "sheet-silver"
default_type = "silver"
//Valuable resource, cargo can sell it.
/obj/item/stack/material/platinum
name = "platinum"
icon_state = "sheet-adamantine"
default_type = "platinum"
//Extremely valuable to Research.
/obj/item/stack/material/mhydrogen
name = "metallic hydrogen"
icon_state = "sheet-mythril"
default_type = "mhydrogen"
//Fuel for MRSPACMAN generator.
/obj/item/stack/material/tritium
name = "tritium"
icon_state = "sheet-silver"
default_type = "tritium"
apply_colour = 1
/obj/item/stack/material/osmium
name = "osmium"
icon_state = "sheet-silver"
default_type = "osmium"
apply_colour = 1
/obj/item/stack/material/steel
name = DEFAULT_WALL_MATERIAL
icon_state = "sheet-metal"
default_type = DEFAULT_WALL_MATERIAL
/obj/item/stack/material/plasteel
name = "plasteel"
icon_state = "sheet-plasteel"
default_type = "plasteel"
/obj/item/stack/material/durasteel
name = "durasteel"
icon_state = "sheet-durasteel"
item_state = "sheet-metal"
default_type = "durasteel"
/obj/item/stack/material/wood
name = "wooden plank"
icon_state = "sheet-wood"
default_type = "wood"
/obj/item/stack/material/cloth
name = "cloth"
icon_state = "sheet-cloth"
default_type = "cloth"
/obj/item/stack/material/cardboard
name = "cardboard"
icon_state = "sheet-card"
default_type = "cardboard"
/obj/item/stack/material/leather
name = "leather"
desc = "The by-product of mob grinding."
icon_state = "sheet-leather"
default_type = "leather"
/obj/item/stack/material/glass
name = "glass"
icon_state = "sheet-glass"
default_type = "glass"
/obj/item/stack/material/glass/reinforced
name = "reinforced glass"
icon_state = "sheet-rglass"
default_type = "rglass"
/obj/item/stack/material/glass/phoronglass
name = "borosilicate glass"
desc = "This sheet is special platinum-glass alloy designed to withstand large temperatures"
singular_name = "borosilicate glass sheet"
icon_state = "sheet-phoronglass"
default_type = "borosilicate glass"
/obj/item/stack/material/glass/phoronrglass
name = "reinforced borosilicate glass"
desc = "This sheet is special platinum-glass alloy designed to withstand large temperatures. It is reinforced with few rods."
singular_name = "reinforced borosilicate glass sheet"
icon_state = "sheet-phoronrglass"
default_type = "reinforced borosilicate glass"