Files
CHOMPStation2/code/game/gamemodes/technomancer/instability.dm
2016-01-14 00:54:07 -07:00

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/mob
var/obj/screen/wizard/instability/wiz_instability_display = null //Unfortunately, this needs to be a mob var due to HUD code.
/mob/living/carbon/human
var/instability = 0
var/last_instability_event = null
/mob/living/carbon/human/proc/adjust_instability(var/amount)
instability = min(max(instability + amount, 0), 200)
instability_update_hud()
/mob/living/carbon/human/proc/instability_update_hud()
if(client && hud_used)
if(istype(back, /obj/item/weapon/technomancer_core)) //I reckon there's a better way of doing this.
wiz_instability_display.invisibility = 0
wiz_instability_display.maptext = instability
switch(instability)
if(0)
wiz_instability_display.icon_state = "wiz_instability_none"
if(1 to 14)
wiz_instability_display.icon_state = "wiz_instability_minor-l"
if(15 to 29)
wiz_instability_display.icon_state = "wiz_instability_minor-h"
if(30 to 39)
wiz_instability_display.icon_state = "wiz_instability_moderate-l"
if(40 to 49)
wiz_instability_display.icon_state = "wiz_instability_moderate-h"
if(50 to 74)
wiz_instability_display.icon_state = "wiz_instability_severe-l"
if(75 to 99)
wiz_instability_display.icon_state = "wiz_instability_severe-h"
if(100 to 149)
wiz_instability_display.icon_state = "wiz_instability_lethal-l"
if(150 to 200)
wiz_instability_display.icon_state = "wiz_instability_lethal-h"
else
wiz_instability_display.invisibility = 101
/mob/living/carbon/human/Life()
. = ..()
handle_instability()
/mob/living/carbon/human/proc/handle_instability()
instability = Clamp(instability, 0, 200)
instability_update_hud()
//This should cushon against really bad luck.
if(instability && last_instability_event < (world.time - 10 SECONDS) && prob(20))
instability_effects()
switch(instability)
if(1 to 10)
adjust_instability(-1)
if(11 to 20)
adjust_instability(-2)
if(21 to 30)
adjust_instability(-3)
if(31 to 40)
adjust_instability(-4)
if(41 to 50)
adjust_instability(-5)
if(51 to 100)
adjust_instability(-10)
if(101 to 200)
adjust_instability(-20)
/mob/living/carbon/human/proc/instability_effects()
if(instability)
var/rng = 0
last_instability_event = world.time
spawn(1)
var/image/instability_flash = image('icons/obj/spells.dmi',"instability")
overlays |= instability_flash
sleep(4)
overlays.Remove(instability_flash)
qdel(instability_flash)
switch(instability)
if(1 to 10) //Harmless
return
if(11 to 30) //Minor
rng = rand(0,1)
switch(rng)
if(0)
var/datum/effect/effect/system/spark_spread/spark_system = PoolOrNew(/datum/effect/effect/system/spark_spread)
spark_system.set_up(5, 0, src)
spark_system.start()
visible_message("<span class='warning'>Electrical sparks manifest from nowhere around \the [src]!</span>")
qdel(spark_system)
if(1)
safe_blink(src, range = 3)
src << "<span class='warning'>You're teleported against your will!</span>"
if(31 to 50) //Moderate
rng = rand(0,8)
switch(rng)
if(0)
apply_effect(instability * 0.5, IRRADIATE)
if(1)
visible_message("<span class='warning'>\The [src] suddenly collapses!</span>",
"<span class='danger'>You suddenly feel very weak, and you fall down!</span>")
Weaken(instability * 0.1)
if(2)
if(can_feel_pain())
apply_effect(instability * 0.5, AGONY)
src << "<span class='danger'>You feel a sharp pain!</span>"
if(3)
apply_effect(instability * 0.5, EYE_BLUR)
src << "<span class='danger'>Your eyes start to get cloudy!</span>"
if(4)
electrocute_act(instability * 0.5, "unstable energies")
if(5)
adjustFireLoss(instability * 0.2) //10 burn @ 50 instability
src << "<span class='danger'>You feel your skin burn!</span>"
if(6)
adjustBruteLoss(instability * 0.2) //10 brute @ 50 instability
src << "<span class='danger'>You feel a sharp pain as an unseen force harms your body!</span>"
if(7)
adjustToxLoss(instability * 0.2) //10 tox @ 50 instability
if(8)
safe_blink(src, range = 6)
src << "<span class='warning'>You're teleported against your will!</span>"
if(51 to 100) //Severe
rng = rand(0,8)
switch(rng)
if(0)
apply_effect(instability * 0.7, IRRADIATE)
if(1)
visible_message("<span class='warning'>\The [src] suddenly collapses!</span>",
"<span class='danger'>You suddenly feel very light-headed, and faint!</span>")
Paralyse(instability * 0.1)
if(2)
if(can_feel_pain())
apply_effect(instability * 0.7, AGONY)
src << "<span class='danger'>You feel an extremly angonizing pain from all over your body!</span>"
if(3)
apply_effect(instability * 0.5, EYE_BLUR)
src << "<span class='danger'>Your eyes start to get cloudy!</span>"
if(4)
electrocute_act(instability * 0.7, "extremely unstable energies")
if(5)
fire_act()
src << "<span class='danger'>You spontaneously combust!</span>"
if(6)
adjustCloneLoss(instability * 0.05) //5 cloneloss @ 100 instability
src << "<span class='danger'>You feel your body slowly degenerating.</span>"
if(7)
adjustToxLoss(instability * 0.25) //25 tox @ 100 instability
if(101 to 200) //Lethal
return