Files
CHOMPStation2/code/game/machinery/OpTable.dm
PsiOmega 1ae0ad6d92 Updates the atom_pool, now datum_pool, to handle any datum object.
Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00

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/obj/machinery/optable
name = "Operating Table"
desc = "Used for advanced medical procedures."
icon = 'icons/obj/surgery.dmi'
icon_state = "table2-idle"
density = 1
anchored = 1.0
use_power = 1
idle_power_usage = 1
active_power_usage = 5
var/mob/living/carbon/human/victim = null
var/strapped = 0.0
var/obj/machinery/computer/operating/computer = null
/obj/machinery/optable/New()
..()
for(dir in list(NORTH,EAST,SOUTH,WEST))
computer = locate(/obj/machinery/computer/operating, get_step(src, dir))
if (computer)
computer.table = src
break
// spawn(100) //Wont the MC just call this process() before and at the 10 second mark anyway?
// process()
/obj/machinery/optable/ex_act(severity)
switch(severity)
if(1.0)
//SN src = null
qdel(src)
return
if(2.0)
if (prob(50))
//SN src = null
qdel(src)
return
if(3.0)
if (prob(25))
src.density = 0
else
return
/obj/machinery/optable/blob_act()
if(prob(75))
qdel(src)
/obj/machinery/optable/attack_hand(mob/user as mob)
if (HULK in usr.mutations)
usr << text("\blue You destroy the table.")
visible_message("\red [usr] destroys the operating table!")
src.density = 0
qdel(src)
return
/obj/machinery/optable/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
if(air_group || (height==0)) return 1
if(istype(mover) && mover.checkpass(PASSTABLE))
return 1
else
return 0
/obj/machinery/optable/MouseDrop_T(obj/O as obj, mob/user as mob)
if ((!( istype(O, /obj/item/weapon) ) || user.get_active_hand() != O))
return
user.drop_item()
if (O.loc != src.loc)
step(O, get_dir(O, src))
return
/obj/machinery/optable/proc/check_victim()
if(locate(/mob/living/carbon/human, src.loc))
var/mob/living/carbon/human/M = locate(/mob/living/carbon/human, src.loc)
if(M.lying)
src.victim = M
icon_state = M.pulse ? "table2-active" : "table2-idle"
return 1
src.victim = null
icon_state = "table2-idle"
return 0
/obj/machinery/optable/process()
check_victim()
/obj/machinery/optable/proc/take_victim(mob/living/carbon/C, mob/living/carbon/user as mob)
if (C == user)
user.visible_message("[user] climbs on the operating table.","You climb on the operating table.")
else
visible_message("\red [C] has been laid on the operating table by [user].", 3)
if (C.client)
C.client.perspective = EYE_PERSPECTIVE
C.client.eye = src
C.resting = 1
C.loc = src.loc
for(var/obj/O in src)
O.loc = src.loc
src.add_fingerprint(user)
if(ishuman(C))
var/mob/living/carbon/human/H = C
src.victim = H
icon_state = H.pulse ? "table2-active" : "table2-idle"
else
icon_state = "table2-idle"
/obj/machinery/optable/MouseDrop_T(mob/target, mob/user)
var/mob/living/M = user
if(user.stat || user.restrained() || !check_table(user) || !iscarbon(target))
return
if(istype(M))
take_victim(target,user)
else
return ..()
/obj/machinery/optable/verb/climb_on()
set name = "Climb On Table"
set category = "Object"
set src in oview(1)
if(usr.stat || !ishuman(usr) || usr.restrained() || !check_table(usr))
return
take_victim(usr,usr)
/obj/machinery/optable/attackby(obj/item/weapon/W as obj, mob/living/carbon/user as mob)
if (istype(W, /obj/item/weapon/grab))
var/obj/item/weapon/grab/G = W
if(iscarbon(G.affecting) && check_table(G.affecting))
take_victim(G.affecting,usr)
qdel(W)
return
/obj/machinery/optable/proc/check_table(mob/living/carbon/patient as mob)
if(src.victim)
usr << "\blue <B>The table is already occupied!</B>"
return 0
if(patient.buckled)
usr << "\blue <B>Unbuckle first!</B>"
return 0
return 1