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CHOMPStation2/code/modules/projectiles/guns/projectile/automatic.dm
2015-02-10 20:25:41 -05:00

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/obj/item/weapon/gun/projectile/automatic //Hopefully someone will find a way to make these fire in bursts or something. --Superxpdude
name = "submachine gun"
desc = "A lightweight, fast firing gun. Uses 9mm rounds."
icon_state = "saber" //ugly
w_class = 3
load_method = SPEEDLOADER //yup. until someone sprites a magazine for it.
max_shells = 22
caliber = "9mm"
origin_tech = "combat=4;materials=2"
slot_flags = SLOT_BELT
ammo_type = /obj/item/ammo_casing/c9mm
automatic = 1
fire_delay = 0
/obj/item/weapon/gun/projectile/automatic/mini_uzi
name = "\improper Uzi"
desc = "A lightweight, fast firing gun, for when you want someone dead. Uses .45 rounds."
icon_state = "mini-uzi"
w_class = 3
load_method = SPEEDLOADER //yup. until someone sprites a magazine for it.
max_shells = 15
caliber = ".45"
origin_tech = "combat=5;materials=2;syndicate=8"
ammo_type = /obj/item/ammo_casing/c45
/obj/item/weapon/gun/projectile/automatic/c20r
name = "\improper C-20r SMG"
desc = "A lightweight, fast firing gun, for when you REALLY need someone dead. Uses 12mm rounds. Has a 'Scarborough Arms - Per falcis, per pravitas' buttstamp"
icon_state = "c20r"
item_state = "c20r"
w_class = 3
caliber = "12mm"
origin_tech = "combat=5;materials=2;syndicate=8"
slot_flags = SLOT_BELT|SLOT_BACK
fire_sound = 'sound/weapons/Gunshot_smg.ogg'
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/a12mm
auto_eject = 1
/obj/item/weapon/gun/projectile/automatic/c20r/eject_magazine(mob/user)
..()
playsound(user, 'sound/weapons/smg_empty_alarm.ogg', 40, 1)
/obj/item/weapon/gun/projectile/automatic/c20r/update_icon()
..()
if(ammo_magazine)
icon_state = "c20r-[round(loaded.len,4)]"
else
icon_state = "c20r"
return
/obj/item/weapon/gun/projectile/automatic/l6_saw
name = "\improper L6 SAW"
desc = "A rather traditionally made light machine gun with a pleasantly lacquered wooden pistol grip. Has 'Aussec Armoury- 2531' engraved on the reciever"
icon_state = "l6closed100"
item_state = "l6closedmag"
w_class = 4
slot_flags = 0
max_shells = 50
caliber = "a762"
origin_tech = "combat=5;materials=1;syndicate=2"
slot_flags = SLOT_BACK
ammo_type = "/obj/item/ammo_casing/a762"
fire_sound = 'sound/weapons/Gunshot_smg.ogg'
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/a762
var/cover_open = 0
/obj/item/weapon/gun/projectile/automatic/l6_saw/attack_self(mob/user as mob)
cover_open = !cover_open
user << "<span class='notice'>You [cover_open ? "open" : "close"] [src]'s cover.</span>"
update_icon()
/obj/item/weapon/gun/projectile/automatic/l6_saw/update_icon()
icon_state = "l6[cover_open ? "open" : "closed"][ammo_magazine ? round(loaded.len, 25) : "-empty"]"
/obj/item/weapon/gun/projectile/automatic/l6_saw/afterattack(atom/target as mob|obj|turf, mob/living/user as mob|obj, flag, params) //what I tried to do here is just add a check to see if the cover is open or not and add an icon_state change because I can't figure out how c-20rs do it with overlays
if(cover_open)
user << "<span class='notice'>[src]'s cover is open! Close it before firing!</span>"
else
..()
update_icon()
/obj/item/weapon/gun/projectile/automatic/l6_saw/attack_hand(mob/user as mob)
if(loc != user)
..() //let them pick it up
else if(cover_open)
unload_ammo(user)
/obj/item/weapon/gun/projectile/automatic/l6_saw/attackby(var/obj/item/A as obj, mob/user as mob)
if(istype(A,/obj/item/ammo_magazine) && !cover_open)
user << "<span class='notice'>[src]'s cover is closed! You can't insert a new mag!</span>"
return
..()