Files
CHOMPStation2/code/modules/admin/verbs/debug.dm
n3ophyt3@gmail.com 1b4d6517c7 You can now stick IDs in PDAs.
If you look at your PDA window, there should be an option to stick an ID in, like with some computers.
  While carrying an ID, a PDA can be used for almost everything an ID can.
    While ID scanners can read cards through a PDA, it is difficult to shove a PDA into the ID slot on some computers.
    It is possible I missed some functions, but I was quite thorough in my sweep through the code.
    In the event of PDA destruction, any inserted ID is ejected unharmed.

It is now possible to stick PDAs in your jumpsuit's ID slot.
  Since PDAs are named, you can disguise yourself as someone else using one.
  Beepsky/ED-209 can see through a PDA disguise if you stick your real ID in for access.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@592 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-12 04:37:39 +00:00

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/client/proc/Debug2()
set category = "Debug"
set name = "Debug-Game"
if(!src.authenticated || !src.holder)
src << "Only administrators may use this command."
return
if(src.holder.rank == "Coder")
Debug2 = !Debug2
world << "Debugging [Debug2 ? "On" : "Off"]"
log_admin("[key_name(src)] toggled debugging to [Debug2]")
else if(src.holder.rank == "Host")
Debug2 = !Debug2
world << "Debugging [Debug2 ? "On" : "Off"]"
log_admin("[key_name(src)] toggled debugging to [Debug2]")
else
alert("Coders only baby")
return
/* 21st Sept 2010
Updated by Skie -- Still not perfect but better!
Stuff you can't do:
Call proc /mob/proc/make_dizzy() for some player
Because if you select a player mob as owner it tries to do the proc for
/mob/living/carbon/human/ instead. And that gives a run-time error.
But you can call procs that are of type /mob/living/carbon/human/proc/ for that player.
*/
/client/proc/callproc()
set category = "Debug"
set name = "Advanced ProcCall"
if(!src.authenticated || !src.holder)
src << "Only administrators may use this command."
return
var/target = null
var/lst[] // List reference
lst = new/list() // Make the list
var/returnval = null
var/class = null
switch(alert("Proc owned by something?",,"Yes","No"))
if("Yes")
class = input("Proc owned by...","Owner") in list("Obj","Mob","Area or Turf","Client","CANCEL ABORT STOP")
switch(class)
if("CANCEL ABORT STOP")
return
if("Obj")
target = input("Enter target:","Target",usr) as obj in world
if("Mob")
target = input("Enter target:","Target",usr) as mob in world
if("Area or Turf")
target = input("Enter target:","Target",usr.loc) as area|turf in world
if("Client")
var/list/keys = list()
for(var/mob/M in world)
keys += M.client
target = input("Please, select a player!", "Selection", null, null) as null|anything in keys
if("No")
target = null
var/procname = input("Proc path, eg: /proc/fake_blood","Path:", null)
var/argnum = input("Number of arguments","Number:",0) as num
lst.len = argnum // Expand to right length
var/i
for(i=1, i<argnum+1, i++) // Lists indexed from 1 forwards in byond
// Make a list with each index containing one variable, to be given to the proc
class = input("What kind of variable?","Variable Type") in list("text","num","type","reference","mob reference","icon","file","client","mob's area","CANCEL")
switch(class)
if("CANCEL")
return
if("text")
lst[i] = input("Enter new text:","Text",null) as text
if("num")
lst[i] = input("Enter new number:","Num",0) as num
if("type")
lst[i] = input("Enter type:","Type") in typesof(/obj,/mob,/area,/turf)
if("reference")
lst[i] = input("Select reference:","Reference",src) as mob|obj|turf|area in world
if("mob reference")
lst[i] = input("Select reference:","Reference",usr) as mob in world
if("file")
lst[i] = input("Pick file:","File") as file
if("icon")
lst[i] = input("Pick icon:","Icon") as icon
if("client")
var/list/keys = list()
for(var/mob/M in world)
keys += M.client
lst[i] = input("Please, select a player!", "Selection", null, null) as null|anything in keys
if("mob's area")
var/mob/temp = input("Select mob", "Selection", usr) as mob in world
lst[i] = temp.loc
spawn(0)
if(target)
returnval = call(target,procname)(arglist(lst)) // Pass the lst as an argument list to the proc
else
returnval = call(procname)(arglist(lst)) // Pass the lst as an argument list to the proc
usr << "\blue Proc returned: [returnval ? returnval : "null"]"
/client/proc/Cell()
set category = "Debug"
set name = "Air Status in Location"
if(!src.mob)
return
var/turf/T = src.mob.loc
if (!( istype(T, /turf) ))
return
var/datum/gas_mixture/env = T.return_air()
var/t = ""
t+= "Nitrogen : [env.nitrogen]\n"
t+= "Oxygen : [env.oxygen]\n"
t+= "Plasma : [env.toxins]\n"
t+= "CO2: [env.carbon_dioxide]\n"
usr.show_message(t, 1)
/client/proc/cmd_admin_robotize(var/mob/M in world)
set category = "Admin"
set name = "Make Robot"
if(!ticker)
alert("Wait until the game starts")
return
if(istype(M, /mob/living/carbon/human))
log_admin("[key_name(src)] has robotized [M.key].")
spawn(10)
M:Robotize()
else
alert("Invalid mob")
/client/proc/cmd_admin_alienize(var/mob/M in world)
set category = "Admin"
set name = "Make Alien"
if(!ticker)
alert("Wait until the game starts")
return
if(istype(M, /mob/living/carbon/human))
log_admin("[key_name(src)] is attempting to alienize [M.key].")
spawn(10)
M:Alienize()
else
alert("Invalid mob")
/client/proc/cmd_admin_monkeyize(var/mob/M in world)
set category = "Admin"
set name = "Make Monkey"
if(!ticker)
alert("Wait until the game starts")
return
if(istype(M, /mob/living/carbon/human))
var/mob/living/carbon/human/target = M
log_admin("[key_name(src)] is attempting to monkeyize [M.key].")
spawn(10)
target.monkeyize()
else
alert("Invalid mob")
/client/proc/cmd_admin_changelinginize(var/mob/M in world)
set category = "Admin"
set name = "Make Changeling"
if(!ticker)
alert("Wait until the game starts")
return
if(istype(M, /mob/living/carbon/human))
log_admin("[key_name(src)] has made [M.key] a changeling.")
spawn(10)
M.absorbed_dna[M.real_name] = M.dna
M.make_changeling()
else
alert("Invalid mob")
/client/proc/cmd_admin_abominize(var/mob/M in world)
set category = "Admin"
set name = "Make Abomination"
usr << "Ruby Mode disabled. Command aborted."
return
if(!ticker)
alert("Wait until the game starts.")
return
if(istype(M, /mob/living/carbon/human))
log_admin("[key_name(src)] has made [M.key] an abomination.")
/*
spawn(10)
M.make_abomination()
*/
/client/proc/cmd_debug_del_all()
set category = "Debug"
set name = "Del-All"
// to prevent REALLY stupid deletions
var/blocked = list(/obj, /mob, /mob/living, /mob/living/carbon, /mob/living/carbon/human)
var/hsbitem = input(usr, "Choose an object to delete.", "Delete:") as null|anything in typesof(/obj) + typesof(/mob) - blocked
if(hsbitem)
for(var/atom/O in world)
if(istype(O, hsbitem))
del(O)
log_admin("[key_name(src)] has deleted all instances of [hsbitem].")
message_admins("[key_name_admin(src)] has deleted all instances of [hsbitem].", 0)
/client/proc/cmd_debug_tog_aliens()
set category = "Special Verbs"
set name = "Toggle Aliens"
aliens_allowed = !aliens_allowed
log_admin("[key_name(src)] has turned aliens [aliens_allowed ? "on" : "off"].")
message_admins("[key_name_admin(src)] has turned aliens [aliens_allowed ? "on" : "off"].", 0)
/client/proc/cmd_admin_grantfullaccess(var/mob/M in world)
set category = "Admin"
set name = "Grant Full Access"
if (!ticker)
alert("Wait until the game starts")
return
if (istype(M, /mob/living/carbon/human))
var/mob/living/carbon/human/H = M
if (H.wear_id)
var/obj/item/weapon/card/id/id = H.wear_id
if(istype(H.wear_id, /obj/item/device/pda))
var/obj/item/device/pda/pda = H.wear_id
id = pda.id
log_admin("[key_name(src)] has granted [M.key] full access.")
id.icon_state = "gold"
id:access = get_all_accesses()
else
alert("Invalid ID card")
else
alert("Invalid mob")