Files
CHOMPStation2/code/modules/reagents/Chemistry-Machinery.dm

1197 lines
40 KiB
Plaintext

#define SOLID 1
#define LIQUID 2
#define GAS 3
#define CHEM_DISPENSER_ENERGY_COST 0.1 //How many energy points do we use per unit of chemical?
/obj/machinery/chem_dispenser
name = "chem dispenser"
density = 1
anchored = 1
icon = 'icons/obj/chemical.dmi'
icon_state = "dispenser"
use_power = 0
idle_power_usage = 40
var/ui_title = "Chem Dispenser 5000"
var/energy = 100
var/max_energy = 100
var/amount = 30
var/accept_glass = 0 //At 0 ONLY accepts glass containers. Kinda misleading varname.
var/atom/beaker = null
var/recharged = 0
var/hackedcheck = 0
var/list/dispensable_reagents = list("hydrogen","lithium","carbon","nitrogen","oxygen","fluorine",
"sodium","aluminum","silicon","phosphorus","sulfur","chlorine","potassium","iron",
"copper","mercury","radium","water","ethanol","sugar","sacid","tungsten")
/obj/machinery/chem_dispenser/proc/recharge()
if(stat & (BROKEN|NOPOWER)) return
var/addenergy = 1
var/oldenergy = energy
energy = min(energy + addenergy, max_energy)
if(energy != oldenergy)
use_power(CHEM_SYNTH_ENERGY / CHEM_DISPENSER_ENERGY_COST) // This thing uses up "alot" of power (this is still low as shit for creating reagents from thin air)
nanomanager.update_uis(src) // update all UIs attached to src
/obj/machinery/chem_dispenser/power_change()
..()
nanomanager.update_uis(src) // update all UIs attached to src
/obj/machinery/chem_dispenser/process()
if(recharged <= 0)
recharge()
recharged = 15
else
recharged -= 1
/obj/machinery/chem_dispenser/New()
..()
recharge()
dispensable_reagents = sortList(dispensable_reagents)
/obj/machinery/chem_dispenser/ex_act(severity)
switch(severity)
if(1.0)
del(src)
return
if(2.0)
if (prob(50))
del(src)
return
/obj/machinery/chem_dispenser/blob_act()
if (prob(50))
del(src)
/obj/machinery/chem_dispenser/meteorhit()
del(src)
return
/**
* The ui_interact proc is used to open and update Nano UIs
* If ui_interact is not used then the UI will not update correctly
* ui_interact is currently defined for /atom/movable
*
* @param user /mob The mob who is interacting with this ui
* @param ui_key string A string key to use for this ui. Allows for multiple unique uis on one obj/mob (defaut value "main")
*
* @return nothing
*/
/obj/machinery/chem_dispenser/ui_interact(mob/user, ui_key = "main",var/datum/nanoui/ui = null, var/force_open = 1)
if(stat & (BROKEN|NOPOWER)) return
if(user.stat || user.restrained()) return
// this is the data which will be sent to the ui
var/data[0]
data["amount"] = amount
data["energy"] = round(energy)
data["maxEnergy"] = round(max_energy)
data["isBeakerLoaded"] = beaker ? 1 : 0
data["glass"] = accept_glass
var beakerContents[0]
var beakerCurrentVolume = 0
if(beaker && beaker:reagents && beaker:reagents.reagent_list.len)
for(var/datum/reagent/R in beaker:reagents.reagent_list)
beakerContents.Add(list(list("name" = R.name, "volume" = R.volume))) // list in a list because Byond merges the first list...
beakerCurrentVolume += R.volume
data["beakerContents"] = beakerContents
if (beaker)
data["beakerCurrentVolume"] = beakerCurrentVolume
data["beakerMaxVolume"] = beaker:volume
else
data["beakerCurrentVolume"] = null
data["beakerMaxVolume"] = null
var chemicals[0]
for (var/re in dispensable_reagents)
var/datum/reagent/temp = chemical_reagents_list[re]
if(temp)
chemicals.Add(list(list("title" = temp.name, "id" = temp.id, "commands" = list("dispense" = temp.id)))) // list in a list because Byond merges the first list...
data["chemicals"] = chemicals
// update the ui if it exists, returns null if no ui is passed/found
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
// the ui does not exist, so we'll create a new() one
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
ui = new(user, src, ui_key, "chem_dispenser.tmpl", ui_title, 390, 655)
// when the ui is first opened this is the data it will use
ui.set_initial_data(data)
// open the new ui window
ui.open()
/obj/machinery/chem_dispenser/Topic(href, href_list)
if(stat & (NOPOWER|BROKEN))
return 0 // don't update UIs attached to this object
if(href_list["amount"])
amount = round(text2num(href_list["amount"]), 5) // round to nearest 5
if (amount < 0) // Since the user can actually type the commands himself, some sanity checking
amount = 0
if (amount > 120)
amount = 120
if(href_list["dispense"])
if (dispensable_reagents.Find(href_list["dispense"]) && beaker != null && beaker.is_open_container())
var/obj/item/weapon/reagent_containers/B = src.beaker
var/datum/reagents/R = B.reagents
var/space = R.maximum_volume - R.total_volume
//uses 1 energy per 10 units.
var/added_amount = min(amount, energy / CHEM_DISPENSER_ENERGY_COST, space)
R.add_reagent(href_list["dispense"], added_amount)
energy = max(energy - added_amount * CHEM_DISPENSER_ENERGY_COST, 0)
if(href_list["ejectBeaker"])
if(beaker)
var/obj/item/weapon/reagent_containers/B = beaker
B.loc = loc
beaker = null
add_fingerprint(usr)
return 1 // update UIs attached to this object
/obj/machinery/chem_dispenser/attackby(var/obj/item/weapon/reagent_containers/B as obj, var/mob/user as mob)
if(isrobot(user))
return
if(src.beaker)
user << "Something is already loaded into the machine."
return
if(istype(B, /obj/item/weapon/reagent_containers/glass) || istype(B, /obj/item/weapon/reagent_containers/food))
if(!accept_glass && istype(B,/obj/item/weapon/reagent_containers/food))
user << "<span class='notice'>This machine only accepts beakers</span>"
src.beaker = B
user.drop_item()
B.loc = src
user << "You set [B] on the machine."
nanomanager.update_uis(src) // update all UIs attached to src
return
/obj/machinery/chem_dispenser/attack_ai(mob/user as mob)
return src.attack_hand(user)
/obj/machinery/chem_dispenser/attack_hand(mob/user as mob)
if(stat & BROKEN)
return
ui_interact(user)
/obj/machinery/chem_dispenser/soda
icon_state = "soda_dispenser"
name = "soda fountain"
desc = "A drink fabricating machine, capable of producing many sugary drinks with just one touch."
ui_title = "Soda Dispens-o-matic"
energy = 100
accept_glass = 1
max_energy = 100
dispensable_reagents = list("water","ice","coffee","cream","tea","icetea","cola","spacemountainwind","dr_gibb","space_up","tonic","sodawater","lemon_lime","sugar","orangejuice","limejuice","watermelonjuice")
/obj/machinery/chem_dispenser/soda/attackby(var/obj/item/weapon/B as obj, var/mob/user as mob)
..()
if(istype(B, /obj/item/device/multitool))
if(hackedcheck == 0)
user << "You change the mode from 'McNano' to 'Pizza King'."
dispensable_reagents += list("thirteenloko","grapesoda")
hackedcheck = 1
return
else
user << "You change the mode from 'Pizza King' to 'McNano'."
dispensable_reagents -= list("thirteenloko","grapesoda")
hackedcheck = 0
return
/obj/machinery/chem_dispenser/beer
icon_state = "booze_dispenser"
name = "booze dispenser"
ui_title = "Booze Portal 9001"
energy = 100
accept_glass = 1
max_energy = 100
desc = "A technological marvel, supposedly able to mix just the mixture you'd like to drink the moment you ask for one."
dispensable_reagents = list("lemon_lime","sugar","orangejuice","limejuice","sodawater","tonic","beer","kahlua","whiskey","wine","vodka","gin","rum","tequilla","vermouth","cognac","ale","mead")
/obj/machinery/chem_dispenser/beer/attackby(var/obj/item/weapon/B as obj, var/mob/user as mob)
..()
if(istype(B, /obj/item/device/multitool))
if(hackedcheck == 0)
user << "You disable the 'nanotrasen-are-cheap-bastards' lock, enabling hidden and very expensive boozes."
dispensable_reagents += list("goldschlager","patron","watermelonjuice","berryjuice")
hackedcheck = 1
return
else
user << "You re-enable the 'nanotrasen-are-cheap-bastards' lock, disabling hidden and very expensive boozes."
dispensable_reagents -= list("goldschlager","patron","watermelonjuice","berryjuice")
hackedcheck = 0
return
/obj/machinery/chem_dispenser/meds
name = "chem dispenser magic"
density = 1
anchored = 1
icon = 'icons/obj/chemical.dmi'
icon_state = "dispenser"
use_power = 0
idle_power_usage = 40
ui_title = "Chem Dispenser 9000"
energy = 100
max_energy = 100
amount = 30
accept_glass = 0 //At 0 ONLY accepts glass containers. Kinda misleading varname.
beaker = null
recharged = 0
hackedcheck = 0
dispensable_reagents = list("inaprovaline","ryetalyn","paracetamol","tramadol","oxycodone","sterilizine","leporazine","kelotane","dermaline","dexalin","dexalinp","tricordrazine","anti_toxin","synaptizine","hyronalin","arithrazine","alkysine","imidazoline","peridaxon","bicaridine","hyperzine","rezadone","spaceacillin","ethylredoxrazine","stoxin","chloralhydrate","cryoxadone","clonexadone")
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/obj/machinery/chem_master
name = "ChemMaster 3000"
density = 1
anchored = 1
icon = 'icons/obj/chemical.dmi'
icon_state = "mixer0"
use_power = 1
idle_power_usage = 20
var/beaker = null
var/obj/item/weapon/storage/pill_bottle/loaded_pill_bottle = null
var/mode = 0
var/condi = 0
var/useramount = 30 // Last used amount
var/pillamount = 10
var/bottlesprite = "1" //yes, strings
var/pillsprite = "1"
var/client/has_sprites = list()
var/max_pill_count = 20
/obj/machinery/chem_master/New()
..()
var/datum/reagents/R = new/datum/reagents(120)
reagents = R
R.my_atom = src
/obj/machinery/chem_master/ex_act(severity)
switch(severity)
if(1.0)
del(src)
return
if(2.0)
if (prob(50))
del(src)
return
/obj/machinery/chem_master/blob_act()
if (prob(50))
del(src)
/obj/machinery/chem_master/meteorhit()
del(src)
return
/obj/machinery/chem_master/attackby(var/obj/item/weapon/B as obj, var/mob/user as mob)
if(istype(B, /obj/item/weapon/reagent_containers/glass))
if(src.beaker)
user << "A beaker is already loaded into the machine."
return
src.beaker = B
user.drop_item()
B.loc = src
user << "You add the beaker to the machine!"
src.updateUsrDialog()
icon_state = "mixer1"
else if(istype(B, /obj/item/weapon/storage/pill_bottle))
if(src.loaded_pill_bottle)
user << "A pill bottle is already loaded into the machine."
return
src.loaded_pill_bottle = B
user.drop_item()
B.loc = src
user << "You add the pill bottle into the dispenser slot!"
src.updateUsrDialog()
return
/obj/machinery/chem_master/Topic(href, href_list)
if(stat & (BROKEN|NOPOWER)) return
if(usr.stat || usr.restrained()) return
if(!in_range(src, usr)) return
src.add_fingerprint(usr)
usr.set_machine(src)
if (href_list["ejectp"])
if(loaded_pill_bottle)
loaded_pill_bottle.loc = src.loc
loaded_pill_bottle = null
else if(href_list["close"])
usr << browse(null, "window=chemmaster")
usr.unset_machine()
return
if(beaker)
var/datum/reagents/R = beaker:reagents
if (href_list["analyze"])
var/dat = ""
if(!condi)
if(href_list["name"] == "Blood")
var/datum/reagent/blood/G
for(var/datum/reagent/F in R.reagent_list)
if(F.name == href_list["name"])
G = F
break
var/A = G.name
var/B = G.data["blood_type"]
var/C = G.data["blood_DNA"]
dat += "<TITLE>Chemmaster 3000</TITLE>Chemical infos:<BR><BR>Name:<BR>[A]<BR><BR>Description:<BR>Blood Type: [B]<br>DNA: [C]<BR><BR><BR><A href='?src=\ref[src];main=1'>(Back)</A>"
else
dat += "<TITLE>Chemmaster 3000</TITLE>Chemical infos:<BR><BR>Name:<BR>[href_list["name"]]<BR><BR>Description:<BR>[href_list["desc"]]<BR><BR><BR><A href='?src=\ref[src];main=1'>(Back)</A>"
else
dat += "<TITLE>Condimaster 3000</TITLE>Condiment infos:<BR><BR>Name:<BR>[href_list["name"]]<BR><BR>Description:<BR>[href_list["desc"]]<BR><BR><BR><A href='?src=\ref[src];main=1'>(Back)</A>"
usr << browse(dat, "window=chem_master;size=575x400")
return
else if (href_list["add"])
if(href_list["amount"])
var/id = href_list["add"]
var/amount = text2num(href_list["amount"])
R.trans_id_to(src, id, amount)
else if (href_list["addcustom"])
var/id = href_list["addcustom"]
useramount = input("Select the amount to transfer.", 30, useramount) as num
useramount = isgoodnumber(useramount)
src.Topic(null, list("amount" = "[useramount]", "add" = "[id]"))
else if (href_list["remove"])
if(href_list["amount"])
var/id = href_list["remove"]
var/amount = text2num(href_list["amount"])
if(mode)
reagents.trans_id_to(beaker, id, amount)
else
reagents.remove_reagent(id, amount)
else if (href_list["removecustom"])
var/id = href_list["removecustom"]
useramount = input("Select the amount to transfer.", 30, useramount) as num
useramount = isgoodnumber(useramount)
src.Topic(null, list("amount" = "[useramount]", "remove" = "[id]"))
else if (href_list["toggle"])
mode = !mode
else if (href_list["main"])
attack_hand(usr)
return
else if (href_list["eject"])
if(beaker)
beaker:loc = src.loc
beaker = null
reagents.clear_reagents()
icon_state = "mixer0"
else if (href_list["createpill"] || href_list["createpill_multiple"])
var/count = 1
if(reagents.total_volume/count < 1) //Sanity checking.
return
if (href_list["createpill_multiple"])
count = Clamp(isgoodnumber(input("Select the number of pills to make.", 10, pillamount) as num),1,max_pill_count)
if(reagents.total_volume/count < 1) //Sanity checking.
return
var/amount_per_pill = reagents.total_volume/count
if (amount_per_pill > 60) amount_per_pill = 60
var/name = reject_bad_text(input(usr,"Name:","Name your pill!","[reagents.get_master_reagent_name()] ([amount_per_pill] units)"))
if(reagents.total_volume/count < 1) //Sanity checking.
return
while (count--)
var/obj/item/weapon/reagent_containers/pill/P = new/obj/item/weapon/reagent_containers/pill(src.loc)
if(!name) name = reagents.get_master_reagent_name()
P.name = "[name] pill"
P.pixel_x = rand(-7, 7) //random position
P.pixel_y = rand(-7, 7)
P.icon_state = "pill"+pillsprite
reagents.trans_to(P,amount_per_pill)
if(src.loaded_pill_bottle)
if(loaded_pill_bottle.contents.len < loaded_pill_bottle.storage_slots)
P.loc = loaded_pill_bottle
src.updateUsrDialog()
else if (href_list["createbottle"])
if(!condi)
var/name = reject_bad_text(input(usr,"Name:","Name your bottle!",reagents.get_master_reagent_name()))
var/obj/item/weapon/reagent_containers/glass/bottle/P = new/obj/item/weapon/reagent_containers/glass/bottle(src.loc)
if(!name) name = reagents.get_master_reagent_name()
P.name = "[name] bottle"
P.pixel_x = rand(-7, 7) //random position
P.pixel_y = rand(-7, 7)
P.icon_state = "bottle-"+bottlesprite
reagents.trans_to(P,60)
P.update_icon()
else
var/obj/item/weapon/reagent_containers/food/condiment/P = new/obj/item/weapon/reagent_containers/food/condiment(src.loc)
reagents.trans_to(P,50)
else if(href_list["change_pill"])
#define MAX_PILL_SPRITE 20 //max icon state of the pill sprites
var/dat = "<table>"
for(var/i = 1 to MAX_PILL_SPRITE)
dat += "<tr><td><a href=\"?src=\ref[src]&pill_sprite=[i]\"><img src=\"pill[i].png\" /></a></td></tr>"
dat += "</table>"
usr << browse(dat, "window=chem_master")
return
else if(href_list["change_bottle"])
#define MAX_BOTTLE_SPRITE 4 //max icon state of the bottle sprites
var/dat = "<table>"
for(var/i = 1 to MAX_BOTTLE_SPRITE)
dat += "<tr><td><a href=\"?src=\ref[src]&bottle_sprite=[i]\"><img src=\"bottle-[i].png\" /></a></td></tr>"
dat += "</table>"
usr << browse(dat, "window=chem_master")
return
else if(href_list["pill_sprite"])
pillsprite = href_list["pill_sprite"]
else if(href_list["bottle_sprite"])
bottlesprite = href_list["bottle_sprite"]
src.updateUsrDialog()
return
/obj/machinery/chem_master/attack_ai(mob/user as mob)
return src.attack_hand(user)
/obj/machinery/chem_master/attack_hand(mob/user as mob)
if(stat & BROKEN)
return
user.set_machine(src)
if(!(user.client in has_sprites))
spawn()
has_sprites += user.client
for(var/i = 1 to MAX_PILL_SPRITE)
usr << browse_rsc(icon('icons/obj/chemical.dmi', "pill" + num2text(i)), "pill[i].png")
for(var/i = 1 to MAX_BOTTLE_SPRITE)
usr << browse_rsc(icon('icons/obj/chemical.dmi', "bottle-" + num2text(i)), "bottle-[i].png")
var/dat = ""
if(!beaker)
dat = "Please insert beaker.<BR>"
if(src.loaded_pill_bottle)
dat += "<A href='?src=\ref[src];ejectp=1'>Eject Pill Bottle \[[loaded_pill_bottle.contents.len]/[loaded_pill_bottle.storage_slots]\]</A><BR><BR>"
else
dat += "No pill bottle inserted.<BR><BR>"
dat += "<A href='?src=\ref[src];close=1'>Close</A>"
else
var/datum/reagents/R = beaker:reagents
dat += "<A href='?src=\ref[src];eject=1'>Eject beaker and Clear Buffer</A><BR>"
if(src.loaded_pill_bottle)
dat += "<A href='?src=\ref[src];ejectp=1'>Eject Pill Bottle \[[loaded_pill_bottle.contents.len]/[loaded_pill_bottle.storage_slots]\]</A><BR><BR>"
else
dat += "No pill bottle inserted.<BR><BR>"
if(!R.total_volume)
dat += "Beaker is empty."
else
dat += "Add to buffer:<BR>"
for(var/datum/reagent/G in R.reagent_list)
dat += "[G.name] , [G.volume] Units - "
dat += "<A href='?src=\ref[src];analyze=1;desc=[G.description];name=[G.name]'>(Analyze)</A> "
dat += "<A href='?src=\ref[src];add=[G.id];amount=1'>(1)</A> "
dat += "<A href='?src=\ref[src];add=[G.id];amount=5'>(5)</A> "
dat += "<A href='?src=\ref[src];add=[G.id];amount=10'>(10)</A> "
dat += "<A href='?src=\ref[src];add=[G.id];amount=[G.volume]'>(All)</A> "
dat += "<A href='?src=\ref[src];addcustom=[G.id]'>(Custom)</A><BR>"
dat += "<HR>Transfer to <A href='?src=\ref[src];toggle=1'>[(!mode ? "disposal" : "beaker")]:</A><BR>"
if(reagents.total_volume)
for(var/datum/reagent/N in reagents.reagent_list)
dat += "[N.name] , [N.volume] Units - "
dat += "<A href='?src=\ref[src];analyze=1;desc=[N.description];name=[N.name]'>(Analyze)</A> "
dat += "<A href='?src=\ref[src];remove=[N.id];amount=1'>(1)</A> "
dat += "<A href='?src=\ref[src];remove=[N.id];amount=5'>(5)</A> "
dat += "<A href='?src=\ref[src];remove=[N.id];amount=10'>(10)</A> "
dat += "<A href='?src=\ref[src];remove=[N.id];amount=[N.volume]'>(All)</A> "
dat += "<A href='?src=\ref[src];removecustom=[N.id]'>(Custom)</A><BR>"
else
dat += "Empty<BR>"
if(!condi)
dat += "<HR><BR><A href='?src=\ref[src];createpill=1'>Create pill (60 units max)</A><a href=\"?src=\ref[src]&change_pill=1\"><img src=\"pill[pillsprite].png\" /></a><BR>"
dat += "<A href='?src=\ref[src];createpill_multiple=1'>Create multiple pills</A><BR>"
dat += "<A href='?src=\ref[src];createbottle=1'>Create bottle (60 units max)<a href=\"?src=\ref[src]&change_bottle=1\"><img src=\"bottle-[bottlesprite].png\" /></A>"
else
dat += "<A href='?src=\ref[src];createbottle=1'>Create bottle (50 units max)</A>"
if(!condi)
user << browse("<TITLE>Chemmaster 3000</TITLE>Chemmaster menu:<BR><BR>[dat]", "window=chem_master;size=575x400")
else
user << browse("<TITLE>Condimaster 3000</TITLE>Condimaster menu:<BR><BR>[dat]", "window=chem_master;size=575x400")
onclose(user, "chem_master")
return
/obj/machinery/chem_master/proc/isgoodnumber(var/num)
if(isnum(num))
if(num > 200)
num = 200
else if(num < 0)
num = 1
else
num = round(num)
return num
else
return 0
/obj/machinery/chem_master/condimaster
name = "CondiMaster 3000"
condi = 1
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
/obj/machinery/computer/pandemic
name = "PanD.E.M.I.C 2200"
density = 1
anchored = 1
icon = 'icons/obj/chemical.dmi'
icon_state = "mixer0"
circuit = /obj/item/weapon/circuitboard/pandemic
//use_power = 1
//idle_power_usage = 20 //defaults make more sense.
var/temphtml = ""
var/wait = null
var/obj/item/weapon/reagent_containers/glass/beaker = null
/obj/machinery/computer/pandemic/set_broken()
icon_state = (src.beaker?"mixer1_b":"mixer0_b")
stat |= BROKEN
/obj/machinery/computer/pandemic/power_change()
..()
if(stat & BROKEN)
icon_state = (src.beaker?"mixer1_b":"mixer0_b")
else if(!(stat & NOPOWER))
icon_state = (src.beaker?"mixer1":"mixer0")
else
spawn(rand(0, 15))
src.icon_state = (src.beaker?"mixer1_nopower":"mixer0_nopower")
/obj/machinery/computer/pandemic/Topic(href, href_list)
if(stat & (NOPOWER|BROKEN)) return
if(usr.stat || usr.restrained()) return
if(!in_range(src, usr)) return
usr.set_machine(src)
if(!beaker) return
if (href_list["create_vaccine"])
if(!src.wait)
var/obj/item/weapon/reagent_containers/glass/bottle/B = new/obj/item/weapon/reagent_containers/glass/bottle(src.loc)
if(B)
var/path = href_list["create_vaccine"]
var/vaccine_type = text2path(path)
var/datum/disease/D = null
if(!vaccine_type)
D = archive_diseases[path]
vaccine_type = path
else
if(vaccine_type in diseases)
D = new vaccine_type(0, null)
if(D)
B.name = "[D.name] vaccine bottle"
B.reagents.add_reagent("vaccine",15,vaccine_type)
wait = 1
var/datum/reagents/R = beaker.reagents
var/datum/reagent/blood/Blood = null
for(var/datum/reagent/blood/L in R.reagent_list)
if(L)
Blood = L
break
var/list/res = Blood.data["resistances"]
spawn(res.len*200)
src.wait = null
else
src.temphtml = "The replicator is not ready yet."
src.updateUsrDialog()
return
else if (href_list["create_virus_culture"])
if(!wait)
var/obj/item/weapon/reagent_containers/glass/bottle/B = new/obj/item/weapon/reagent_containers/glass/bottle(src.loc)
B.icon_state = "bottle3"
var/type = text2path(href_list["create_virus_culture"])//the path is received as string - converting
var/datum/disease/D = null
if(!type)
var/datum/disease/advance/A = archive_diseases[href_list["create_virus_culture"]]
if(A)
D = new A.type(0, A)
else
if(type in diseases) // Make sure this is a disease
D = new type(0, null)
var/list/data = list("viruses"=list(D))
var/name = sanitize(copytext(input(usr,"Name:","Name the culture",D.name), 1, MAX_NAME_LEN))
if(!name || name == " ") name = D.name
B.name = "[name] culture bottle"
B.desc = "A small bottle. Contains [D.agent] culture in synthblood medium."
B.reagents.add_reagent("blood",20,data)
src.updateUsrDialog()
wait = 1
spawn(1000)
src.wait = null
else
src.temphtml = "The replicator is not ready yet."
src.updateUsrDialog()
return
else if (href_list["empty_beaker"])
beaker.reagents.clear_reagents()
src.updateUsrDialog()
return
else if (href_list["eject"])
beaker:loc = src.loc
beaker = null
icon_state = "mixer0"
src.updateUsrDialog()
return
else if(href_list["clear"])
src.temphtml = ""
src.updateUsrDialog()
return
else if(href_list["name_disease"])
var/new_name = stripped_input(usr, "Name the Disease", "New Name", "", MAX_NAME_LEN)
if(stat & (NOPOWER|BROKEN)) return
if(usr.stat || usr.restrained()) return
if(!in_range(src, usr)) return
var/id = href_list["name_disease"]
if(archive_diseases[id])
var/datum/disease/advance/A = archive_diseases[id]
A.AssignName(new_name)
for(var/datum/disease/advance/AD in active_diseases)
AD.Refresh()
src.updateUsrDialog()
else
usr << browse(null, "window=pandemic")
src.updateUsrDialog()
return
src.add_fingerprint(usr)
return
/obj/machinery/computer/pandemic/attack_ai(mob/user as mob)
return src.attack_hand(user)
/obj/machinery/computer/pandemic/attack_hand(mob/user as mob)
if(stat & (NOPOWER|BROKEN))
return
user.set_machine(src)
var/dat = ""
if(src.temphtml)
dat = "[src.temphtml]<BR><BR><A href='?src=\ref[src];clear=1'>Main Menu</A>"
else if(!beaker)
dat += "Please insert beaker.<BR>"
dat += "<A href='?src=\ref[user];mach_close=pandemic'>Close</A>"
else
var/datum/reagents/R = beaker.reagents
var/datum/reagent/blood/Blood = null
for(var/datum/reagent/blood/B in R.reagent_list)
if(B)
Blood = B
break
if(!R.total_volume||!R.reagent_list.len)
dat += "The beaker is empty<BR>"
else if(!Blood)
dat += "No blood sample found in beaker"
else if(!Blood.data)
dat += "No blood data found in beaker."
else
dat += "<h3>Blood sample data:</h3>"
dat += "<b>Blood DNA:</b> [(Blood.data["blood_DNA"]||"none")]<BR>"
dat += "<b>Blood Type:</b> [(Blood.data["blood_type"]||"none")]<BR>"
if(Blood.data["viruses"])
var/list/vir = Blood.data["viruses"]
if(vir.len)
for(var/datum/disease/D in Blood.data["viruses"])
if(!D.hidden[PANDEMIC])
var/disease_creation = D.type
if(istype(D, /datum/disease/advance))
var/datum/disease/advance/A = D
D = archive_diseases[A.GetDiseaseID()]
disease_creation = A.GetDiseaseID()
if(D.name == "Unknown")
dat += "<b><a href='?src=\ref[src];name_disease=[A.GetDiseaseID()]'>Name Disease</a></b><BR>"
if(!D)
CRASH("We weren't able to get the advance disease from the archive.")
dat += "<b>Disease Agent:</b> [D?"[D.agent] - <A href='?src=\ref[src];create_virus_culture=[disease_creation]'>Create virus culture bottle</A>":"none"]<BR>"
dat += "<b>Common name:</b> [(D.name||"none")]<BR>"
dat += "<b>Description: </b> [(D.desc||"none")]<BR>"
dat += "<b>Spread:</b> [(D.spread||"none")]<BR>"
dat += "<b>Possible cure:</b> [(D.cure||"none")]<BR><BR>"
if(istype(D, /datum/disease/advance))
var/datum/disease/advance/A = D
dat += "<b>Symptoms:</b> "
var/english_symptoms = list()
for(var/datum/symptom/S in A.symptoms)
english_symptoms += S.name
dat += english_list(english_symptoms)
dat += "<BR><b>Contains antibodies to:</b> "
if(Blood.data["resistances"])
var/list/res = Blood.data["resistances"]
if(res.len)
dat += "<ul>"
for(var/type in Blood.data["resistances"])
var/disease_name = "Unknown"
if(!ispath(type))
var/datum/disease/advance/A = archive_diseases[type]
if(A)
disease_name = A.name
else
var/datum/disease/D = new type(0, null)
disease_name = D.name
dat += "<li>[disease_name] - <A href='?src=\ref[src];create_vaccine=[type]'>Create vaccine bottle</A></li>"
dat += "</ul><BR>"
else
dat += "nothing<BR>"
else
dat += "nothing<BR>"
dat += "<BR><A href='?src=\ref[src];eject=1'>Eject beaker</A>[((R.total_volume&&R.reagent_list.len) ? "-- <A href='?src=\ref[src];empty_beaker=1'>Empty beaker</A>":"")]<BR>"
dat += "<A href='?src=\ref[user];mach_close=pandemic'>Close</A>"
user << browse("<TITLE>[src.name]</TITLE><BR>[dat]", "window=pandemic;size=575x400")
onclose(user, "pandemic")
return
/obj/machinery/computer/pandemic/attackby(var/obj/I as obj, var/mob/user as mob)
if(istype(I, /obj/item/weapon/reagent_containers/glass))
if(stat & (NOPOWER|BROKEN)) return
if(src.beaker)
user << "A beaker is already loaded into the machine."
return
src.beaker = I
user.drop_item()
I.loc = src
user << "You add the beaker to the machine!"
src.updateUsrDialog()
icon_state = "mixer1"
else
..()
return
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
/obj/machinery/reagentgrinder
name = "All-In-One Grinder"
icon = 'icons/obj/kitchen.dmi'
icon_state = "juicer1"
layer = 2.9
density = 0
anchored = 0
use_power = 1
idle_power_usage = 5
active_power_usage = 100
var/inuse = 0
var/obj/item/weapon/reagent_containers/beaker = null
var/limit = 10
var/list/blend_items = list (
//Sheets
/obj/item/stack/sheet/mineral/phoron = list("phoron" = 20),
/obj/item/stack/sheet/mineral/uranium = list("uranium" = 20),
/obj/item/stack/sheet/mineral/silver = list("silver" = 20),
/obj/item/stack/sheet/mineral/gold = list("gold" = 20),
/obj/item/weapon/grown/nettle/death = list("pacid" = 0),
/obj/item/weapon/grown/nettle = list("sacid" = 0),
//Blender Stuff
/obj/item/weapon/reagent_containers/food/snacks/grown/soybeans = list("soymilk" = 0),
/obj/item/weapon/reagent_containers/food/snacks/grown/tomato = list("ketchup" = 0),
/obj/item/weapon/reagent_containers/food/snacks/grown/corn = list("cornoil" = 0),
///obj/item/weapon/reagent_containers/food/snacks/grown/wheat = list("flour" = -5),
/obj/item/weapon/reagent_containers/food/snacks/grown/ricestalk = list("rice" = -5),
/obj/item/weapon/reagent_containers/food/snacks/grown/cherries = list("cherryjelly" = 0),
/obj/item/weapon/reagent_containers/food/snacks/grown/plastellium = list("plasticide" = 5),
//archaeology!
/obj/item/weapon/rocksliver = list("ground_rock" = 50),
//All types that you can put into the grinder to transfer the reagents to the beaker. !Put all recipes above this.!
/obj/item/weapon/reagent_containers/pill = list(),
/obj/item/weapon/reagent_containers/food = list()
)
var/list/juice_items = list (
//Juicer Stuff
/obj/item/weapon/reagent_containers/food/snacks/grown/tomato = list("tomatojuice" = 0),
/obj/item/weapon/reagent_containers/food/snacks/grown/carrot = list("carrotjuice" = 0),
/obj/item/weapon/reagent_containers/food/snacks/grown/berries = list("berryjuice" = 0),
/obj/item/weapon/reagent_containers/food/snacks/grown/banana = list("banana" = 0),
/obj/item/weapon/reagent_containers/food/snacks/grown/potato = list("potato" = 0),
/obj/item/weapon/reagent_containers/food/snacks/grown/lemon = list("lemonjuice" = 0),
/obj/item/weapon/reagent_containers/food/snacks/grown/orange = list("orangejuice" = 0),
/obj/item/weapon/reagent_containers/food/snacks/grown/lime = list("limejuice" = 0),
/obj/item/weapon/reagent_containers/food/snacks/watermelonslice = list("watermelonjuice" = 0),
/obj/item/weapon/reagent_containers/food/snacks/grown/grapes = list("grapejuice" = 0),
/obj/item/weapon/reagent_containers/food/snacks/grown/poisonberries = list("poisonberryjuice" = 0),
)
var/list/holdingitems = list()
/obj/machinery/reagentgrinder/New()
..()
beaker = new /obj/item/weapon/reagent_containers/glass/beaker/large(src)
return
/obj/machinery/reagentgrinder/update_icon()
icon_state = "juicer"+num2text(!isnull(beaker))
return
/obj/machinery/reagentgrinder/attackby(var/obj/item/O as obj, var/mob/user as mob)
if (istype(O,/obj/item/weapon/reagent_containers/glass) || \
istype(O,/obj/item/weapon/reagent_containers/food/drinks/drinkingglass) || \
istype(O,/obj/item/weapon/reagent_containers/food/drinks/shaker))
if (beaker)
return 1
else
src.beaker = O
user.drop_item()
O.loc = src
update_icon()
src.updateUsrDialog()
return 0
if(holdingitems && holdingitems.len >= limit)
usr << "The machine cannot hold anymore items."
return 1
//Fill machine with the plantbag!
if(istype(O, /obj/item/weapon/storage/bag/plants))
for (var/obj/item/weapon/reagent_containers/food/snacks/grown/G in O.contents)
O.contents -= G
G.loc = src
holdingitems += G
if(holdingitems && holdingitems.len >= limit) //Sanity checking so the blender doesn't overfill
user << "You fill the All-In-One grinder to the brim."
break
if(!O.contents.len)
user << "You empty the plant bag into the All-In-One grinder."
src.updateUsrDialog()
return 0
if (!is_type_in_list(O, blend_items) && !is_type_in_list(O, juice_items))
user << "Cannot refine into a reagent."
return 1
user.remove_from_mob(O)
O.loc = src
holdingitems += O
src.updateUsrDialog()
return 0
/obj/machinery/reagentgrinder/attack_ai(mob/user as mob)
return 0
/obj/machinery/reagentgrinder/attack_hand(mob/user as mob)
user.set_machine(src)
interact(user)
/obj/machinery/reagentgrinder/interact(mob/user as mob) // The microwave Menu
var/is_chamber_empty = 0
var/is_beaker_ready = 0
var/processing_chamber = ""
var/beaker_contents = ""
var/dat = ""
if(!inuse)
for (var/obj/item/O in holdingitems)
processing_chamber += "\A [O.name]<BR>"
if (!processing_chamber)
is_chamber_empty = 1
processing_chamber = "Nothing."
if (!beaker)
beaker_contents = "<B>No beaker attached.</B><br>"
else
is_beaker_ready = 1
beaker_contents = "<B>The beaker contains:</B><br>"
var/anything = 0
for(var/datum/reagent/R in beaker.reagents.reagent_list)
anything = 1
beaker_contents += "[R.volume] - [R.name]<br>"
if(!anything)
beaker_contents += "Nothing<br>"
dat = {"
<b>Processing chamber contains:</b><br>
[processing_chamber]<br>
[beaker_contents]<hr>
"}
if (is_beaker_ready && !is_chamber_empty && !(stat & (NOPOWER|BROKEN)))
dat += "<A href='?src=\ref[src];action=grind'>Grind the reagents</a><BR>"
dat += "<A href='?src=\ref[src];action=juice'>Juice the reagents</a><BR><BR>"
if(holdingitems && holdingitems.len > 0)
dat += "<A href='?src=\ref[src];action=eject'>Eject the reagents</a><BR>"
if (beaker)
dat += "<A href='?src=\ref[src];action=detach'>Detach the beaker</a><BR>"
else
dat += "Please wait..."
user << browse("<HEAD><TITLE>All-In-One Grinder</TITLE></HEAD><TT>[dat]</TT>", "window=reagentgrinder")
onclose(user, "reagentgrinder")
return
/obj/machinery/reagentgrinder/Topic(href, href_list)
if(..())
return
usr.set_machine(src)
switch(href_list["action"])
if ("grind")
grind()
if("juice")
juice()
if("eject")
eject()
if ("detach")
detach()
src.updateUsrDialog()
return
/obj/machinery/reagentgrinder/proc/detach()
if (usr.stat != 0)
return
if (!beaker)
return
beaker.loc = src.loc
beaker = null
update_icon()
/obj/machinery/reagentgrinder/proc/eject()
if (usr.stat != 0)
return
if (holdingitems && holdingitems.len == 0)
return
for(var/obj/item/O in holdingitems)
O.loc = src.loc
holdingitems -= O
holdingitems = list()
/obj/machinery/reagentgrinder/proc/is_allowed(var/obj/item/weapon/reagent_containers/O)
for (var/i in blend_items)
if(istype(O, i))
return 1
return 0
/obj/machinery/reagentgrinder/proc/get_allowed_by_id(var/obj/item/weapon/grown/O)
for (var/i in blend_items)
if (istype(O, i))
return blend_items[i]
/obj/machinery/reagentgrinder/proc/get_allowed_snack_by_id(var/obj/item/weapon/reagent_containers/food/snacks/O)
for(var/i in blend_items)
if(istype(O, i))
return blend_items[i]
/obj/machinery/reagentgrinder/proc/get_allowed_juice_by_id(var/obj/item/weapon/reagent_containers/food/snacks/O)
for(var/i in juice_items)
if(istype(O, i))
return juice_items[i]
/obj/machinery/reagentgrinder/proc/get_grownweapon_amount(var/obj/item/weapon/grown/O)
if (!istype(O))
return 5
else if (O.potency == -1)
return 5
else
return round(O.potency)
/obj/machinery/reagentgrinder/proc/get_juice_amount(var/obj/item/weapon/reagent_containers/food/snacks/grown/O)
if (!istype(O))
return 5
else if (O.potency == -1)
return 5
else
return round(5*sqrt(O.potency))
/obj/machinery/reagentgrinder/proc/remove_object(var/obj/item/O)
holdingitems -= O
del(O)
/obj/machinery/reagentgrinder/proc/juice()
power_change()
if(stat & (NOPOWER|BROKEN))
return
if (!beaker || (beaker && beaker.reagents.total_volume >= beaker.reagents.maximum_volume))
return
playsound(src.loc, 'sound/machines/juicer.ogg', 20, 1)
inuse = 1
spawn(50)
inuse = 0
interact(usr)
//Snacks
for (var/obj/item/weapon/reagent_containers/food/snacks/O in holdingitems)
if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
break
var/allowed = get_allowed_juice_by_id(O)
if(isnull(allowed))
break
for (var/r_id in allowed)
var/space = beaker.reagents.maximum_volume - beaker.reagents.total_volume
var/amount = get_juice_amount(O)
beaker.reagents.add_reagent(r_id, min(amount, space))
if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
break
remove_object(O)
/obj/machinery/reagentgrinder/proc/grind()
power_change()
if(stat & (NOPOWER|BROKEN))
return
if (!beaker || (beaker && beaker.reagents.total_volume >= beaker.reagents.maximum_volume))
return
playsound(src.loc, 'sound/machines/blender.ogg', 50, 1)
inuse = 1
spawn(60)
inuse = 0
interact(usr)
//Snacks and Plants
for (var/obj/item/weapon/reagent_containers/food/snacks/O in holdingitems)
if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
break
var/allowed = get_allowed_snack_by_id(O)
if(isnull(allowed))
break
for (var/r_id in allowed)
var/space = beaker.reagents.maximum_volume - beaker.reagents.total_volume
var/amount = allowed[r_id]
if(amount <= 0)
if(amount == 0)
if (O.reagents != null && O.reagents.has_reagent("nutriment"))
beaker.reagents.add_reagent(r_id, min(O.reagents.get_reagent_amount("nutriment"), space))
O.reagents.remove_reagent("nutriment", min(O.reagents.get_reagent_amount("nutriment"), space))
else
if (O.reagents != null && O.reagents.has_reagent("nutriment"))
beaker.reagents.add_reagent(r_id, min(round(O.reagents.get_reagent_amount("nutriment")*abs(amount)), space))
O.reagents.remove_reagent("nutriment", min(O.reagents.get_reagent_amount("nutriment"), space))
else
O.reagents.trans_id_to(beaker, r_id, min(amount, space))
if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
break
if(O.reagents.reagent_list.len == 0)
remove_object(O)
//Sheets
for (var/obj/item/stack/sheet/O in holdingitems)
var/allowed = get_allowed_by_id(O)
if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
break
for(var/i = 1; i <= round(O.amount, 1); i++)
for (var/r_id in allowed)
var/space = beaker.reagents.maximum_volume - beaker.reagents.total_volume
var/amount = allowed[r_id]
beaker.reagents.add_reagent(r_id,min(amount, space))
if (space < amount)
break
if (i == round(O.amount, 1))
remove_object(O)
break
//Plants
for (var/obj/item/weapon/grown/O in holdingitems)
if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
break
var/allowed = get_allowed_by_id(O)
for (var/r_id in allowed)
var/space = beaker.reagents.maximum_volume - beaker.reagents.total_volume
var/amount = allowed[r_id]
if (amount == 0)
if (O.reagents != null && O.reagents.has_reagent(r_id))
beaker.reagents.add_reagent(r_id,min(O.reagents.get_reagent_amount(r_id), space))
else
beaker.reagents.add_reagent(r_id,min(amount, space))
if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
break
remove_object(O)
//xenoarch
for(var/obj/item/weapon/rocksliver/O in holdingitems)
if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
break
var/allowed = get_allowed_by_id(O)
for (var/r_id in allowed)
var/space = beaker.reagents.maximum_volume - beaker.reagents.total_volume
var/amount = allowed[r_id]
beaker.reagents.add_reagent(r_id,min(amount, space), O.geological_data)
if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
break
remove_object(O)
//Everything else - Transfers reagents from it into beaker
for (var/obj/item/weapon/reagent_containers/O in holdingitems)
if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
break
var/amount = O.reagents.total_volume
O.reagents.trans_to(beaker, amount)
if(!O.reagents.total_volume)
remove_object(O)