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37 lines
1.6 KiB
Plaintext
37 lines
1.6 KiB
Plaintext
/**********************Mint**************************/
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/obj/machinery/mineral/mint
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name = "coin press"
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desc = "A relatively crude hand-operated coin press that turns sheets (or ingots, as the case may be) of materials into fresh coins. They're <i>probably</i> not going to be considered legal tender in most polities, but you might fool a vending machine with one..?"
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "coinpress0"
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density = TRUE
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anchored = TRUE
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var/coinsToProduce = 6 //how many coins do we make per sheet? a sheet is 2000 units whilst a coin is 250, and some material should be lost in the process
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/obj/machinery/mineral/mint/attackby(obj/item/stack/material/M, mob/user)
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if(!anchored)
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user.visible_message(span_warning("\The [src] must be properly secured to operate!"))
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return
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if(!M.coin_type)
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user.visible_message(span_notice("You can't make coins out of that."))
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return
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else if(M.coin_type)
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user.visible_message("[user] starts to feed a sheet of [M.default_type] into \the [src].")
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while(M.amount > 0)
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icon_state = "coinpress1"
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if(do_after(user, 2 SECONDS, target = src))
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M.amount--
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while(coinsToProduce-- > 0)
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new M.coin_type(user.loc)
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src.visible_message(span_notice("\The [src] rattles and dispenses several [M.default_type] coins!"))
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coinsToProduce = initial(coinsToProduce)
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if(M.amount == 0)
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icon_state = "coinpress0"
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qdel(M) //clean it up just to be sure
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src.visible_message(span_notice("\The [src] has run out of usable materials."))
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break
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else
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to_chat(user,span_warning("\The [src] is hand-operated and requires your full attention!"))
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icon_state = "coinpress0"
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break
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