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https://github.com/CHOMPStation2/CHOMPStation2.git
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* This is PHASE 1 of a multi-phase conversion. In this first phase we implement the subsystem, but leave it processing the existing global list variables. In the next phase we will switch to use datum variables in the subsystem. The main reason for splitting into two phases is ease of code review; change the meaningful code without the hundreds of machines -> SSmachines.machinery substitutions. * We did declare macros for adding/removing things to the processing lists, and convert everywhere to use the macros. * Added var/is_processing to /datum to keep track of whether an instance is already in a processing list (prevents it being in the list twice!) and also debugging, making sure its not in two lists etc. * NOTE: The global machines list is **no longer sorted** for performance reasons. As far as I know, the only module that actually ever cared was cameras. Our camera system already handles its own sorting in the cameranets anyway, so it should no longer be needed.
207 lines
6.1 KiB
Plaintext
207 lines
6.1 KiB
Plaintext
//like orange but only checks north/south/east/west for one step
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proc/cardinalrange(var/center)
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var/list/things = list()
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for(var/direction in cardinal)
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var/turf/T = get_step(center, direction)
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if(!T) continue
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things += T.contents
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return things
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/obj/machinery/am_shielding
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name = "antimatter reactor section"
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desc = "This device was built using a phoron life-form that seems to increase phoron's natural ability to react with neutrinos while reducing the combustibility."
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icon = 'icons/obj/machines/antimatter.dmi'
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icon_state = "shield"
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anchored = 1
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density = 1
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dir = 1
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use_power = 0//Living things generally dont use power
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idle_power_usage = 0
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active_power_usage = 0
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var/obj/machinery/power/am_control_unit/control_unit = null
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var/processing = 0//To track if we are in the update list or not, we need to be when we are damaged and if we ever
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var/stability = 100//If this gets low bad things tend to happen
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var/efficiency = 1//How many cores this core counts for when doing power processing, phoron in the air and stability could affect this
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/obj/machinery/am_shielding/New(loc)
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..(loc)
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spawn(10)
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controllerscan()
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return
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/obj/machinery/am_shielding/proc/controllerscan(var/priorscan = 0)
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//Make sure we are the only one here
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if(!istype(src.loc, /turf))
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qdel(src)
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return
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for(var/obj/machinery/am_shielding/AMS in loc.contents)
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if(AMS == src) continue
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spawn(0)
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qdel(src)
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return
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//Search for shielding first
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for(var/obj/machinery/am_shielding/AMS in cardinalrange(src))
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if(AMS && AMS.control_unit && link_control(AMS.control_unit))
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break
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if(!control_unit)//No other guys nearby look for a control unit
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for(var/direction in cardinal)
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for(var/obj/machinery/power/am_control_unit/AMC in cardinalrange(src))
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if(AMC.add_shielding(src))
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break
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if(!control_unit)
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if(!priorscan)
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spawn(20)
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controllerscan(1)//Last chance
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return
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spawn(0)
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qdel(src)
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return
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/obj/machinery/am_shielding/Destroy()
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if(control_unit) control_unit.remove_shielding(src)
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if(processing) shutdown_core()
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visible_message("<font color='red'>The [src.name] melts!</font>")
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//Might want to have it leave a mess on the floor but no sprites for now
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..()
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return
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/obj/machinery/am_shielding/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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if(air_group || (height==0)) return 1
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return 0
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/obj/machinery/am_shielding/process()
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if(!processing) . = PROCESS_KILL
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//TODO: core functions and stability
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//TODO: think about checking the airmix for phoron and increasing power output
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return
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/obj/machinery/am_shielding/emp_act()//Immune due to not really much in the way of electronics.
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return 0
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/obj/machinery/am_shielding/ex_act(severity)
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switch(severity)
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if(1.0)
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stability -= 80
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if(2.0)
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stability -= 40
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if(3.0)
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stability -= 20
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check_stability()
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return
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/obj/machinery/am_shielding/bullet_act(var/obj/item/projectile/Proj)
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if(Proj.check_armour != "bullet")
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stability -= Proj.force/2
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return 0
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/obj/machinery/am_shielding/update_icon()
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overlays.Cut()
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for(var/direction in alldirs)
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var/machine = locate(/obj/machinery, get_step(loc, direction))
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if((istype(machine, /obj/machinery/am_shielding) && machine:control_unit == control_unit)||(istype(machine, /obj/machinery/power/am_control_unit) && machine == control_unit))
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overlays += "shield_[direction]"
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if(core_check())
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overlays += "core"
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if(!processing) setup_core()
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else if(processing) shutdown_core()
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/obj/machinery/am_shielding/attackby(obj/item/W, mob/user)
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if(!istype(W) || !user) return
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if(W.force > 10)
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stability -= W.force/2
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check_stability()
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..()
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return
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//Call this to link a detected shilding unit to the controller
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/obj/machinery/am_shielding/proc/link_control(var/obj/machinery/power/am_control_unit/AMC)
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if(!istype(AMC)) return 0
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if(control_unit && control_unit != AMC) return 0//Already have one
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control_unit = AMC
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control_unit.add_shielding(src,1)
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return 1
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//Scans cards for shields or the control unit and if all there it
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/obj/machinery/am_shielding/proc/core_check()
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for(var/direction in alldirs)
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var/machine = locate(/obj/machinery, get_step(loc, direction))
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if(!machine) return 0//Need all for a core
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if(!istype(machine, /obj/machinery/am_shielding) && !istype(machine, /obj/machinery/power/am_control_unit)) return 0
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return 1
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/obj/machinery/am_shielding/proc/setup_core()
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processing = 1
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START_MACHINE_PROCESSING(src)
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if(!control_unit) return
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control_unit.linked_cores.Add(src)
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control_unit.reported_core_efficiency += efficiency
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return
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/obj/machinery/am_shielding/proc/shutdown_core()
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processing = 0
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if(!control_unit) return
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control_unit.linked_cores.Remove(src)
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control_unit.reported_core_efficiency -= efficiency
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return
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/obj/machinery/am_shielding/proc/check_stability(var/injecting_fuel = 0)
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if(stability > 0) return
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if(injecting_fuel && control_unit)
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control_unit.exploding = 1
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if(src)
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qdel(src)
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return
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/obj/machinery/am_shielding/proc/recalc_efficiency(var/new_efficiency)//tbh still not 100% sure how I want to deal with efficiency so this is likely temp
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if(!control_unit || !processing) return
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if(stability < 50)
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new_efficiency /= 2
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control_unit.reported_core_efficiency += (new_efficiency - efficiency)
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efficiency = new_efficiency
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return
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/obj/item/device/am_shielding_container
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name = "packaged antimatter reactor section"
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desc = "A small storage unit containing an antimatter reactor section. To use place near an antimatter control unit or deployed antimatter reactor section and use a multitool to activate this package."
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icon = 'icons/obj/machines/antimatter.dmi'
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icon_state = "box"
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item_state = "electronic"
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w_class = ITEMSIZE_LARGE
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flags = CONDUCT
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throwforce = 5
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throw_speed = 1
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throw_range = 2
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matter = list(DEFAULT_WALL_MATERIAL = 100, "waste" = 2000)
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/obj/item/device/am_shielding_container/attackby(var/obj/item/I, var/mob/user)
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if(istype(I, /obj/item/device/multitool) && istype(src.loc,/turf))
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new/obj/machinery/am_shielding(src.loc)
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qdel(src)
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return
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..()
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return |