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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-13 11:43:31 +00:00
Adds a fairly simple system that allows adjusting various numbers like max health, incoming damage, outgoing melee damage, etc. The nice part is that changing certain variables this way (like max health) is a lot safer than manually setting the max health var directly. Changes a lot of short lines of code to point towards a variable's getter or setter helper instead of reading the var directly so the modifiers can work. Endoarmor, delayed toxin sting, Enfeebling sting, and recursive adrenaline overdose now use the modifier system. Enfeebling sting now only lasts two minutes, from five minutes, however it now also reduces the victim's melee damage by 25%/50%, and increases the damage they suffer by 10%/35%, for normal and recursive respectively. Delayed Toxin Sting's effects are now felt all at once instead of over the course of a few minutes.
114 lines
3.0 KiB
Plaintext
114 lines
3.0 KiB
Plaintext
/*
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This file contains:
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Manual Injector:
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Manually injects chemicals into a xenobiological creature from a linked machine.
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*/
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/obj/machinery/computer/xenobio2
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name = "injector control console"
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desc = "Used to control mechanized biological injectors."
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icon_keyboard = "med_key"
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icon_screen = "dna"
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light_color = "#315ab4"
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use_power = 1
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idle_power_usage = 250
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active_power_usage = 500
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circuit = /obj/item/weapon/circuitboard/xenobio2computer
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var/obj/machinery/xenobio2/manualinjector/injector
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var/transfer_amount
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var/active
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/obj/machinery/computer/xenobio2/Destroy()
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injector.computer = null
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..()
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/obj/machinery/computer/xenobio2/attack_hand(mob/user)
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if(..())
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return 1
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ui_interact(user)
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/obj/machinery/computer/xenobio2/attackby(var/obj/item/W, var/mob/user)
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//Did you want to link it?
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if(istype(W, /obj/item/device/multitool))
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var/obj/item/device/multitool/P = W
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if(P.connectable)
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if(istype(P.connectable, /obj/machinery/xenobio2/manualinjector))
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var/obj/machinery/xenobio2/manualinjector/I = P.connectable
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injector = I
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I.computer = src
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user << "<span class='warning'> You link the [src] to the [P.connectable]!</span>"
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else
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user << "<span class='warning'> You store the [src] in the [P]'s buffer!</span>"
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P.connectable = src
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return
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..()
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/obj/machinery/computer/xenobio2/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
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if(!user)
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return
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if(!injector)
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return
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var/list/data = list()
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data["activity"] = active
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data["beaker"] = injector.beaker
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if(injector.occupant)
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data["occupied"] = 1
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if(isxeno(injector.occupant))
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var/mob/living/simple_animal/xeno/X = injector.occupant
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data["compatible"] = 1
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data["instability"] = 100 * (X.mut_level / X.mut_max)
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else
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data["compatible"] = null
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if(injector.beaker)
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data["reagentAmount"] = injector.beaker.reagents.total_volume
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data["reagentMax"] = injector.beaker.reagents.maximum_volume
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data["reagentMin"] = 0
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else
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data["reagentAmount"] = null
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data["reagentMax"] = 1
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data["reagentMin"] = 0
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if(injector.occupant)
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data["occupantHealth"] = injector.occupant.health
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data["occupantHealthMax"] = injector.occupant.getMaxHealth()
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else
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data["occupantHealth"] = null
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data["occupantHealthMax"] = null
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ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
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if (!ui)
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ui = new(user, src, ui_key, "xenobio_computer.tmpl", "Injector Control Console UI", 470, 450)
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ui.set_initial_data(data)
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ui.open()
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ui.set_auto_update(1)
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/obj/machinery/computer/xenobio2/Topic(href, href_list)
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if(..())
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return 1
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if(href_list["inject_target"])
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active = 1
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spawn(5)
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injector.inject_reagents()
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active = 0
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if(href_list["eject_occupant"])
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injector.eject_xeno()
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if(href_list["eject_beaker"])
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injector.eject_beaker()
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usr.set_machine(src)
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src.add_fingerprint(usr)
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/obj/item/weapon/circuitboard/xenobio2computer
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name = T_BOARD("injector control console")
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build_path = /obj/machinery/computer/xenobio2
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origin_tech = list() //To be filled
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