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https://github.com/CHOMPStation2/CHOMPStation2.git
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78 lines
2.5 KiB
Plaintext
78 lines
2.5 KiB
Plaintext
// TODO - Optimize this into numerics if this ends up working out
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var/global/list/MOVE_KEY_MAPPINGS = list(
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"North" = NORTH_KEY,
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"South" = SOUTH_KEY,
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"East" = EAST_KEY,
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"West" = WEST_KEY,
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"W" = W_KEY,
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"A" = A_KEY,
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"S" = S_KEY,
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"D" = D_KEY,
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"Shift" = SHIFT_KEY,
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"Ctrl" = CTRL_KEY,
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"Alt" = ALT_KEY,
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)
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// These verbs are called for all movemen key press and release events
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/client/verb/moveKeyDown(movekeyName as text)
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set instant = TRUE
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set hidden = TRUE
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// set name = ".movekeydown"
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set name = "KeyDown"
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// Map text sent by skin.dmf to our numeric codes. (This can be optimized away once we update skin.dmf)
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var/movekey = MOVE_KEY_MAPPINGS[movekeyName]
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// Validate input. Must be one (and only one) of the key codes)
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if(isnull(movekey) || (movekey & ~0xFFF) || (movekey & (movekey - 1)))
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log_debug("Client [ckey] sent an illegal movement key down: [movekeyName] ([movekey])")
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return
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// Record that we are now holding the key!
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move_keys_held |= (movekey & 0x0FF)
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mod_keys_held |= (movekey & 0xF00)
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// If we were NOT holding at the start of this move cycle and pressed it, remember that.
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var/movement = MOVEMENT_KEYS_TO_DIR(movekey)
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if(movement && !(next_move_dir_sub & movement) && !(mod_keys_held & CTRL_KEY)) // TODO-LESHANA - Possibly not holding Alt either
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DEBUG_INPUT("Saving [dirs2text(movement)] into next_move_dir_ADD")
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next_move_dir_add |= movement
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#ifdef CARDINAL_INPUT_ONLY
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if(movement)
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DEBUG_INPUT("set last=[dirs2text(movement)]")
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last_move_dir_pressed = movement
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#endif
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mob.focus?.key_down(movekey, src)
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/client/verb/moveKeyUp(movekeyName as text)
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set instant = TRUE
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set hidden = TRUE
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// set name = ".movekeyup"
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set name = "KeyUp"
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// Map text sent by skin.dmf to our numeric codes. (This can be optimized away once we update skin.dmf)
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var/movekey = MOVE_KEY_MAPPINGS[movekeyName]
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// Validate input. Must be one (and only one) of the key codes)
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if(isnull(movekey) || (movekey & ~0xFFF) || (movekey & (movekey - 1)))
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log_debug("Client [ckey] sent an illegal movement key up: [movekeyName] ([movekey])")
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return
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// Clear bit indicating we were holding the key
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move_keys_held &= ~movekey
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mod_keys_held &= ~movekey
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// If we were holding at the start of this move cycle and now relased it, remember that.
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var/movement = MOVEMENT_KEYS_TO_DIR(movekey)
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if(movement && !(next_move_dir_add & movement))
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DEBUG_INPUT("Saving [dirs2text(movement)] into next_move_dir_SUB")
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next_move_dir_sub |= movement
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mob.focus?.key_up(movekey, src)
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// Called every game tick
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/client/keyLoop()
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mob.focus?.keyLoop(src)
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