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cyberpresidentvanellope
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CHOMPStation2
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1bf1d5db1f3239c3f0e55e9331cba47a3bb5c5ab
CHOMPStation2
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History
SkyMarshal
1bf1d5db1f
Pimped out the response team. No jobs have stupid stuff spawn in their hands, it now spawns on their person, be it on their ear (pens if they cannot find a target) of in their pockets. MAde several pre-set-up things for the response team, including portable surgery equipment and a movable optable. Made autolathe items spawn on top of it. Added Death alarms, and made explosive implants work properly. Girders are now removed when a floor is made/RCD'd into existence. Internals can now be set even if it is in suit storage or on the belt.
2012-01-20 12:53:29 -07:00
..
admin
Pimped out the response team. No jobs have stupid stuff spawn in their hands, it now spawns on their person, be it on their ear (pens if they cannot find a target) of in their pockets. MAde several pre-set-up things for the response team, including portable surgery equipment and a movable optable. Made autolathe items spawn on top of it. Added Death alarms, and made explosive implants work properly. Girders are now removed when a floor is made/RCD'd into existence. Internals can now be set even if it is in suit storage or on the belt.
2012-01-20 12:53:29 -07:00
assembly
Signalers will now work with the PDA Signalers.
2011-11-21 07:25:48 +00:00
chemical
Merge remote-tracking branch 'upstream/master'
2012-01-16 20:27:36 -05:00
clothing
Added pink labcoat.
2012-01-11 22:21:26 -07:00
critters
TG update: Added stun, weaken and paralysis-related procs in place of directly editing the vars. Hulk is 5% chance now due to being completely immune to any sort of stunning (will nerf more later). Think that's all but not entirely sure.
2011-12-26 23:39:45 +02:00
food
added orderable chickens and cows
2012-01-16 20:26:17 -05:00
mining
bones and dismemberment
2012-01-08 20:05:54 -05:00
mob
Pimped out the response team. No jobs have stupid stuff spawn in their hands, it now spawns on their person, be it on their ear (pens if they cannot find a target) of in their pockets. MAde several pre-set-up things for the response team, including portable surgery equipment and a movable optable. Made autolathe items spawn on top of it. Added Death alarms, and made explosive implants work properly. Girders are now removed when a floor is made/RCD'd into existence. Internals can now be set even if it is in suit storage or on the belt.
2012-01-20 12:53:29 -07:00
power
merge
2012-01-04 23:01:22 -05:00
projectiles
Finally fixed the access stuff for medbay. It was a bug introduced by Doohl.
2012-01-19 00:12:24 -07:00
recycling
Merge pull request
#278
from caelaislinn/master
2012-01-13 11:52:53 -08:00
research
Port of the TG radio system. Tasty and I tested it out and it works smooth and clean :)
2012-01-17 00:12:30 -07:00
security levels
Emergency teams took a bit too long to be sent.
2012-01-07 02:03:13 -08:00