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CHOMPStation2/code/modules/power/breaker_box.dm
2015-06-16 11:03:25 +02:00

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// Updated version of old powerswitch by Atlantis
// Has better texture, and is now considered electronic device
// AI has ability to toggle it in 5 seconds
// Humans need 30 seconds (AI is faster when it comes to complex electronics)
// Used for advanced grid control (read: Substations)
/obj/machinery/power/breakerbox
name = "Breaker Box"
icon = 'icons/obj/power.dmi'
icon_state = "bbox_off"
//directwired = 0
var/icon_state_on = "bbox_on"
var/icon_state_off = "bbox_off"
density = 1
anchored = 1
var/on = 0
var/busy = 0
var/directions = list(1,2,4,8,5,6,9,10)
var/RCon_tag = "NO_TAG"
var/update_locked = 0
/obj/machinery/power/breakerbox/Destroy()
..()
for(var/datum/nano_module/rcon/R in world)
R.FindDevices()
/obj/machinery/power/breakerbox/activated
icon_state = "bbox_on"
// Enabled on server startup. Used in substations to keep them in bypass mode.
/obj/machinery/power/breakerbox/activated/initialize()
set_state(1)
/obj/machinery/power/breakerbox/examine(mob/user)
user << "Large machine with heavy duty switching circuits used for advanced grid control"
if(on)
user << "\green It seems to be online."
else
user << "\red It seems to be offline"
/obj/machinery/power/breakerbox/attack_ai(mob/user)
if(update_locked)
user << "\red System locked. Please try again later."
return
if(busy)
user << "\red System is busy. Please wait until current operation is finished before changing power settings."
return
busy = 1
user << "\green Updating power settings.."
if(do_after(user, 50))
set_state(!on)
user << "\green Update Completed. New setting:[on ? "on": "off"]"
update_locked = 1
spawn(600)
update_locked = 0
busy = 0
/obj/machinery/power/breakerbox/attack_hand(mob/user)
if(update_locked)
user << "\red System locked. Please try again later."
return
if(busy)
user << "\red System is busy. Please wait until current operation is finished before changing power settings."
return
busy = 1
for(var/mob/O in viewers(user))
O.show_message(text("\red [user] started reprogramming [src]!"), 1)
if(do_after(user, 50))
set_state(!on)
user.visible_message(\
"<span class='notice'>[user.name] [on ? "enabled" : "disabled"] the breaker box!</span>",\
"<span class='notice'>You [on ? "enabled" : "disabled"] the breaker box!</span>")
update_locked = 1
spawn(600)
update_locked = 0
busy = 0
/obj/machinery/power/breakerbox/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if(istype(W, /obj/item/device/multitool))
var/newtag = input(user, "Enter new RCON tag. Use \"NO_TAG\" to disable RCON or leave empty to cancel.", "SMES RCON system") as text
if(newtag)
RCon_tag = newtag
user << "<span class='notice'>You changed the RCON tag to: [newtag]</span>"
/obj/machinery/power/breakerbox/proc/set_state(var/state)
on = state
if(on)
icon_state = icon_state_on
var/list/connection_dirs = list()
for(var/direction in directions)
for(var/obj/structure/cable/C in get_step(src,direction))
if(C.d1 == turn(direction, 180) || C.d2 == turn(direction, 180))
connection_dirs += direction
break
for(var/direction in connection_dirs)
var/obj/structure/cable/C = new/obj/structure/cable(src.loc)
C.d1 = 0
C.d2 = direction
C.icon_state = "[C.d1]-[C.d2]"
C.breaker_box = src
var/datum/powernet/PN = new()
PN.add_cable(C)
C.mergeConnectedNetworks(C.d2)
C.mergeConnectedNetworksOnTurf()
if(C.d2 & (C.d2 - 1))// if the cable is layed diagonally, check the others 2 possible directions
C.mergeDiagonalsNetworks(C.d2)
else
icon_state = icon_state_off
for(var/obj/structure/cable/C in src.loc)
qdel(C)
// Used by RCON to toggle the breaker box.
/obj/machinery/power/breakerbox/proc/auto_toggle()
if(!update_locked)
set_state(!on)
update_locked = 1
spawn(600)
update_locked = 0
/obj/machinery/power/breakerbox/process()
return 1