Files
CHOMPStation2/code/controllers/subsystems/mapping.dm
Rykka 6f3ca562ed Fixes incoming PR, removes now-duplicated code
Removes mapping_vr.dm, engine.dm, and engine_areas.dm, given that these are now enabled in the core engine.dm
2020-08-27 21:42:42 -04:00

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// Handles map-related tasks, mostly here to ensure it does so after the MC initializes.
SUBSYSTEM_DEF(mapping)
name = "Mapping"
init_order = INIT_ORDER_MAPPING
flags = SS_NO_FIRE
var/list/map_templates = list()
var/dmm_suite/maploader = null
var/obj/effect/landmark/engine_loader/engine_loader
var/list/shelter_templates = list()
/datum/controller/subsystem/mapping/Recover()
flags |= SS_NO_INIT // Make extra sure we don't initialize twice.
shelter_templates = SSmapping.shelter_templates
/datum/controller/subsystem/mapping/Initialize(timeofday)
if(subsystem_initialized)
return
world.max_z_changed() // This is to set up the player z-level list, maxz hasn't actually changed (probably)
maploader = new()
load_map_templates()
if(config.generate_map)
// Map-gen is still very specific to the map, however putting it here should ensure it loads in the correct order.
using_map.perform_map_generation()
loadEngine()
preloadShelterTemplates() // VOREStation EDIT: Re-enable Shelter Capsules
// Mining generation probably should be here too
// TODO - Other stuff related to maps and areas could be moved here too. Look at /tg
// Lateload Code related to Expedition areas.
if(using_map) // VOREStation Edit: Re-enable this.
loadLateMaps()
..()
/datum/controller/subsystem/mapping/proc/load_map_templates()
for(var/T in subtypesof(/datum/map_template))
var/datum/map_template/template = T
if(!(initial(template.mappath))) // If it's missing the actual path its probably a base type or being used for inheritence.
continue
template = new T()
map_templates[template.name] = template
return TRUE
/datum/controller/subsystem/mapping/proc/loadEngine()
if(!engine_loader)
return // Seems this map doesn't need an engine loaded.
var/turf/T = get_turf(engine_loader)
if(!isturf(T))
to_world_log("[log_info_line(engine_loader)] not on a turf! Cannot place engine template.")
return
// Choose an engine type
var/datum/map_template/engine/chosen_type = null
if (LAZYLEN(config.engine_map))
var/chosen_name = pick(config.engine_map)
chosen_type = map_templates[chosen_name]
if(!istype(chosen_type))
error("Configured engine map [chosen_name] is not a valid engine map name!")
if(!istype(chosen_type))
var/list/engine_types = list()
for(var/map in map_templates)
var/datum/map_template/engine/MT = map_templates[map]
if(istype(MT))
engine_types += MT
chosen_type = pick(engine_types)
to_world_log("Chose Engine Map: [chosen_type.name]")
admin_notice("<span class='danger'>Chose Engine Map: [chosen_type.name]</span>", R_DEBUG)
// Annihilate movable atoms
engine_loader.annihilate_bounds()
//CHECK_TICK //Don't let anything else happen for now
// Actually load it
chosen_type.load(T)
// VOREStation Edit Start: Enable This
/datum/controller/subsystem/mapping/proc/loadLateMaps()
var/list/deffo_load = using_map.lateload_z_levels
var/list/maybe_load = using_map.lateload_single_pick
for(var/list/maplist in deffo_load)
if(!islist(maplist))
error("Lateload Z level [maplist] is not a list! Must be in a list!")
continue
for(var/mapname in maplist)
var/datum/map_template/MT = map_templates[mapname]
if(!istype(MT))
error("Lateload Z level \"[mapname]\" is not a valid map!")
continue
MT.load_new_z(centered = FALSE)
CHECK_TICK
if(LAZYLEN(maybe_load))
var/picklist = pick(maybe_load)
if(!picklist) //No lateload maps at all
return
if(!islist(picklist)) //So you can have a 'chain' of z-levels that make up one away mission
error("Randompick Z level [picklist] is not a list! Must be in a list!")
return
for(var/map in picklist)
var/datum/map_template/MT = map_templates[map]
if(!istype(MT))
error("Randompick Z level \"[map]\" is not a valid map!")
else
MT.load_new_z(centered = FALSE)
/datum/controller/subsystem/mapping/proc/preloadShelterTemplates()
for(var/item in subtypesof(/datum/map_template/shelter))
var/datum/map_template/shelter/shelter_type = item
if(!(initial(shelter_type.mappath)))
continue
var/datum/map_template/shelter/S = new shelter_type()
shelter_templates[S.shelter_id] = S
// VOREStation Edit End: Re-enable this
/datum/controller/subsystem/mapping/stat_entry(msg)
if (!Debug2)
return // Only show up in stat panel if debugging is enabled.
. = ..()