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CHOMPStation2/modular_chomp/code/modules/projectiles/guns/beam.dm
CHOMPStation2StaffMirrorBot 1e5d31ff04 [MIRROR] Vendor and Phasegun adjustments (#10900)
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-05-17 19:20:36 +02:00

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/* Combat refactor walkback
/obj/item/projectile/beam
damage = 20
/obj/item/projectile/beam/weaklaser
damage = 10
armor_penetration = -25
/obj/item/projectile/beam/smalllaser
damage = 10
/obj/item/projectile/beam/burstlaser
damage = 10
armor_penetration = 10
/obj/item/projectile/beam/midlaser
damage = 20
armor_penetration = 20
/obj/item/projectile/beam/heavylaser
damage = 25
armor_penetration = 30
/obj/item/projectile/beam/heavylaser/cannon
damage = 30
armor_penetration = 50
/obj/item/projectile/beam/xray
damage = 20
armor_penetration = 50
/obj/item/projectile/beam/gamma
damage = 6
armor_penetration = 90
/obj/item/projectile/beam/cyan
damage = 20
/obj/item/projectile/beam/sniper
damage = 20
armor_penetration = 40
/obj/item/projectile/beam/precursor
damage = 25
*/
//Damage values back to old values for combat refactor walkback, keeping simplemob bonus damage.
/obj/item/projectile/beam/phaser //The "medium" phaser beam.
//damage = 10
mob_bonus_damage = 10
/obj/item/projectile/beam/phaser/light
//damage = 5
mob_bonus_damage = 5
/obj/item/projectile/beam/phaser/heavy
//damage = 12
mob_bonus_damage = 12
/obj/item/projectile/beam/phaser/heavy/cannon
//damage = 15
mob_bonus_damage = 15
/obj/item/projectile/scatter/laser
damage = 40 //Old 20
submunition_spread_max = 40
submunition_spread_min = 10
submunitions = list(
/obj/item/projectile/beam/prismatic = 4
)
/obj/item/projectile/beam/prismatic
name = "prismatic beam"
icon_state = "omnilaser"
damage = 10 //Old 5?
damage_type = BURN
check_armour = "laser"
light_color = "#00C6FF"