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https://github.com/CHOMPStation2/CHOMPStation2.git
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84 lines
1.6 KiB
Plaintext
84 lines
1.6 KiB
Plaintext
/* Combat refactor walkback
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/obj/item/projectile/beam
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damage = 20
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/obj/item/projectile/beam/weaklaser
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damage = 10
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armor_penetration = -25
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/obj/item/projectile/beam/smalllaser
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damage = 10
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/obj/item/projectile/beam/burstlaser
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damage = 10
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armor_penetration = 10
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/obj/item/projectile/beam/midlaser
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damage = 20
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armor_penetration = 20
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/obj/item/projectile/beam/heavylaser
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damage = 25
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armor_penetration = 30
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/obj/item/projectile/beam/heavylaser/cannon
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damage = 30
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armor_penetration = 50
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/obj/item/projectile/beam/xray
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damage = 20
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armor_penetration = 50
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/obj/item/projectile/beam/gamma
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damage = 6
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armor_penetration = 90
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/obj/item/projectile/beam/cyan
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damage = 20
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/obj/item/projectile/beam/sniper
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damage = 20
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armor_penetration = 40
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/obj/item/projectile/beam/precursor
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damage = 25
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*/
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//Damage values back to old values for combat refactor walkback, keeping simplemob bonus damage.
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/obj/item/projectile/beam/phaser //The "medium" phaser beam.
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//damage = 10
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mob_bonus_damage = 10
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/obj/item/projectile/beam/phaser/light
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//damage = 5
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mob_bonus_damage = 5
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/obj/item/projectile/beam/phaser/heavy
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//damage = 12
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mob_bonus_damage = 12
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/obj/item/projectile/beam/phaser/heavy/cannon
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//damage = 15
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mob_bonus_damage = 15
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/obj/item/projectile/scatter/laser
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damage = 40 //Old 20
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submunition_spread_max = 40
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submunition_spread_min = 10
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submunitions = list(
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/obj/item/projectile/beam/prismatic = 4
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)
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/obj/item/projectile/beam/prismatic
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name = "prismatic beam"
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icon_state = "omnilaser"
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damage = 10 //Old 5?
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damage_type = BURN
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check_armour = "laser"
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light_color = "#00C6FF"
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