Files
CHOMPStation2/code/game/machinery/computer/cloning.dm
Amunak 1e769b4314 Attempt to normalize computer and circuit board names and their research names.
Also moved RCON console board and SMES board where they belong. Formatted some board code and fixed some typos, too.

Cloning console renamed to Cloning Control Console.
The teleporter console is now called Teleporter Control Console.
The power monitor is now called Power Monitoring Console.
SMES board glass and acid construction price normalized (though other resources are still required; is that a good thing? It would be better to just introduce a new expensive part that is used to build it (if the coils aren't enough) rather than have a single board with atypical price.
2014-12-10 20:37:18 +01:00

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/obj/machinery/computer/cloning
name = "Cloning Control Console"
icon = 'icons/obj/computer.dmi'
icon_state = "dna"
circuit = "/obj/item/weapon/circuitboard/cloning"
req_access = list(access_heads) //Only used for record deletion right now.
var/obj/machinery/dna_scannernew/scanner = null //Linked scanner. For scanning.
var/obj/machinery/clonepod/pod1 = null //Linked cloning pod.
var/temp = ""
var/scantemp = "Scanner unoccupied"
var/menu = 1 //Which menu screen to display
var/list/records = list()
var/datum/dna2/record/active_record = null
var/obj/item/weapon/disk/data/diskette = null //Mostly so the geneticist can steal everything.
var/loading = 0 // Nice loading text
/obj/machinery/computer/cloning/New()
..()
spawn(5)
updatemodules()
return
return
/obj/machinery/computer/cloning/proc/updatemodules()
src.scanner = findscanner()
src.pod1 = findcloner()
if (!isnull(src.pod1))
src.pod1.connected = src // Some variable the pod needs
/obj/machinery/computer/cloning/proc/findscanner()
var/obj/machinery/dna_scannernew/scannerf = null
// Loop through every direction
for(dir in list(NORTH,EAST,SOUTH,WEST))
// Try to find a scanner in that direction
scannerf = locate(/obj/machinery/dna_scannernew, get_step(src, dir))
// If found, then we break, and return the scanner
if (!isnull(scannerf))
break
// If no scanner was found, it will return null
return scannerf
/obj/machinery/computer/cloning/proc/findcloner()
var/obj/machinery/clonepod/podf = null
for(dir in list(NORTH,EAST,SOUTH,WEST))
podf = locate(/obj/machinery/clonepod, get_step(src, dir))
if (!isnull(podf))
break
return podf
/obj/machinery/computer/cloning/attackby(obj/item/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/disk/data)) //INSERT SOME DISKETTES
if (!src.diskette)
user.drop_item()
W.loc = src
src.diskette = W
user << "You insert [W]."
src.updateUsrDialog()
return
else
..()
return
/obj/machinery/computer/cloning/attack_ai(mob/user as mob)
return attack_hand(user)
/obj/machinery/computer/cloning/attack_hand(mob/user as mob)
user.set_machine(src)
add_fingerprint(user)
if(stat & (BROKEN|NOPOWER))
return
updatemodules()
var/dat = "<h3>Cloning System Control</h3>"
dat += "<font size=-1><a href='byond://?src=\ref[src];refresh=1'>Refresh</a></font>"
dat += "<br><tt>[temp]</tt><br>"
switch(src.menu)
if(1)
// Modules
dat += "<h4>Modules</h4>"
//dat += "<a href='byond://?src=\ref[src];relmodules=1'>Reload Modules</a>"
if (isnull(src.scanner))
dat += " <font color=red>Scanner-ERROR</font><br>"
else
dat += " <font color=green>Scanner-Found!</font><br>"
if (isnull(src.pod1))
dat += " <font color=red>Pod-ERROR</font><br>"
else
dat += " <font color=green>Pod-Found!</font><br>"
// Scanner
dat += "<h4>Scanner Functions</h4>"
if(loading)
dat += "<b>Scanning...</b><br>"
else
dat += "<b>[scantemp]</b><br>"
if (isnull(src.scanner))
dat += "No scanner connected!<br>"
else
if (src.scanner.occupant)
if(scantemp == "Scanner unoccupied") scantemp = "" // Stupid check to remove the text
dat += "<a href='byond://?src=\ref[src];scan=1'>Scan - [src.scanner.occupant]</a><br>"
else
scantemp = "Scanner unoccupied"
dat += "Lock status: <a href='byond://?src=\ref[src];lock=1'>[src.scanner.locked ? "Locked" : "Unlocked"]</a><br>"
if (!isnull(src.pod1))
dat += "Biomass: <i>[src.pod1.biomass]</i><br>"
// Database
dat += "<h4>Database Functions</h4>"
dat += "<a href='byond://?src=\ref[src];menu=2'>View Records</a><br>"
if (src.diskette)
dat += "<a href='byond://?src=\ref[src];disk=eject'>Eject Disk</a>"
if(2)
dat += "<h4>Current records</h4>"
dat += "<a href='byond://?src=\ref[src];menu=1'>Back</a><br><br>"
for(var/datum/dna2/record/R in src.records)
dat += "<li><a href='byond://?src=\ref[src];view_rec=\ref[R]'>[R.dna.real_name]</a></li>"
if(3)
dat += "<h4>Selected Record</h4>"
dat += "<a href='byond://?src=\ref[src];menu=2'>Back</a><br>"
if (!src.active_record)
dat += "<font color=red>ERROR: Record not found.</font>"
else
dat += {"<br><font size=1><a href='byond://?src=\ref[src];del_rec=1'>Delete Record</a></font><br>
<b>Name:</b> [src.active_record.dna.real_name]<br>"}
var/obj/item/weapon/implant/health/H = null
if(src.active_record.implant)
H=locate(src.active_record.implant)
if ((H) && (istype(H)))
dat += "<b>Health:</b> [H.sensehealth()] | OXY-BURN-TOX-BRUTE<br>"
else
dat += "<font color=red>Unable to locate implant.</font><br>"
if (!isnull(src.diskette))
dat += "<a href='byond://?src=\ref[src];disk=load'>Load from disk.</a>"
dat += " | Save: <a href='byond://?src=\ref[src];save_disk=ue'>UI + UE</a>"
dat += " | Save: <a href='byond://?src=\ref[src];save_disk=ui'>UI</a>"
dat += " | Save: <a href='byond://?src=\ref[src];save_disk=se'>SE</a>"
dat += "<br>"
else
dat += "<br>" //Keeping a line empty for appearances I guess.
dat += {"<b>UI:</b> [src.active_record.dna.uni_identity]<br>
<b>SE:</b> [src.active_record.dna.struc_enzymes]<br><br>"}
if(pod1 && pod1.biomass >= CLONE_BIOMASS)
dat += {"<a href='byond://?src=\ref[src];clone=\ref[src.active_record]'>Clone</a><br>"}
else
dat += {"<b>Insufficient biomass</b><br>"}
if(4)
if (!src.active_record)
src.menu = 2
dat = "[src.temp]<br>"
dat += "<h4>Confirm Record Deletion</h4>"
dat += "<b><a href='byond://?src=\ref[src];del_rec=1'>Scan card to confirm.</a></b><br>"
dat += "<b><a href='byond://?src=\ref[src];menu=3'>No</a></b>"
user << browse(dat, "window=cloning")
onclose(user, "cloning")
return
/obj/machinery/computer/cloning/Topic(href, href_list)
if(..())
return
if(loading)
return
if ((href_list["scan"]) && (!isnull(src.scanner)))
scantemp = ""
loading = 1
src.updateUsrDialog()
spawn(20)
src.scan_mob(src.scanner.occupant)
loading = 0
src.updateUsrDialog()
//No locking an open scanner.
else if ((href_list["lock"]) && (!isnull(src.scanner)))
if ((!src.scanner.locked) && (src.scanner.occupant))
src.scanner.locked = 1
else
src.scanner.locked = 0
else if (href_list["view_rec"])
src.active_record = locate(href_list["view_rec"])
if(istype(src.active_record,/datum/dna2/record))
if ((isnull(src.active_record.ckey)))
del(src.active_record)
src.temp = "ERROR: Record Corrupt"
else
src.menu = 3
else
src.active_record = null
src.temp = "Record missing."
else if (href_list["del_rec"])
if ((!src.active_record) || (src.menu < 3))
return
if (src.menu == 3) //If we are viewing a record, confirm deletion
src.temp = "Delete record?"
src.menu = 4
else if (src.menu == 4)
var/obj/item/weapon/card/id/C = usr.get_active_hand()
if (istype(C)||istype(C, /obj/item/device/pda))
if(src.check_access(C))
src.records.Remove(src.active_record)
del(src.active_record)
src.temp = "Record deleted."
src.menu = 2
else
src.temp = "Access Denied."
else if (href_list["disk"]) //Load or eject.
switch(href_list["disk"])
if("load")
if ((isnull(src.diskette)) || isnull(src.diskette.buf))
src.temp = "Load error."
src.updateUsrDialog()
return
if (isnull(src.active_record))
src.temp = "Record error."
src.menu = 1
src.updateUsrDialog()
return
src.active_record = src.diskette.buf
src.temp = "Load successful."
if("eject")
if (!isnull(src.diskette))
src.diskette.loc = src.loc
src.diskette = null
else if (href_list["save_disk"]) //Save to disk!
if ((isnull(src.diskette)) || (src.diskette.read_only) || (isnull(src.active_record)))
src.temp = "Save error."
src.updateUsrDialog()
return
// DNA2 makes things a little simpler.
src.diskette.buf=src.active_record
src.diskette.buf.types=0
switch(href_list["save_disk"]) //Save as Ui/Ui+Ue/Se
if("ui")
src.diskette.buf.types=DNA2_BUF_UI
if("ue")
src.diskette.buf.types=DNA2_BUF_UI|DNA2_BUF_UE
if("se")
src.diskette.buf.types=DNA2_BUF_SE
src.diskette.name = "data disk - '[src.active_record.dna.real_name]'"
src.temp = "Save \[[href_list["save_disk"]]\] successful."
else if (href_list["refresh"])
src.updateUsrDialog()
else if (href_list["clone"])
var/datum/dna2/record/C = locate(href_list["clone"])
//Look for that player! They better be dead!
if(istype(C))
//Can't clone without someone to clone. Or a pod. Or if the pod is busy. Or full of gibs.
if(!pod1)
temp = "Error: No Clonepod detected."
else if(pod1.occupant)
temp = "Error: Clonepod is currently occupied."
else if(pod1.biomass < CLONE_BIOMASS)
temp = "Error: Not enough biomass."
else if(pod1.mess)
temp = "Error: Clonepod malfunction."
else if(!config.revival_cloning)
temp = "Error: Unable to initiate cloning cycle."
else if(pod1.growclone(C))
temp = "Initiating cloning cycle..."
records.Remove(C)
del(C)
menu = 1
else
var/mob/selected = find_dead_player("[C.ckey]")
selected << 'sound/machines/chime.ogg' //probably not the best sound but I think it's reasonable
var/answer = alert(selected,"Do you want to return to life?","Cloning","Yes","No")
if(answer != "No" && pod1.growclone(C))
temp = "Initiating cloning cycle..."
records.Remove(C)
del(C)
menu = 1
else
temp = "Initiating cloning cycle...<br>Error: Post-initialisation failed. Cloning cycle aborted."
else
temp = "Error: Data corruption."
else if (href_list["menu"])
src.menu = text2num(href_list["menu"])
src.add_fingerprint(usr)
src.updateUsrDialog()
return
/obj/machinery/computer/cloning/proc/scan_mob(mob/living/carbon/human/subject as mob)
if ((isnull(subject)) || (!(ishuman(subject))) || (!subject.dna))
scantemp = "Error: Unable to locate valid genetic data."
return
if (!subject.has_brain())
if(istype(subject, /mob/living/carbon/human))
var/mob/living/carbon/human/H = subject
if(H.species.has_organ["brain"])
scantemp = "Error: No signs of intelligence detected."
else
scantemp = "Error: No signs of intelligence detected."
return
if (subject.suiciding == 1)
scantemp = "Error: Subject's brain is not responding to scanning stimuli."
return
if ((!subject.ckey) || (!subject.client))
scantemp = "Error: Mental interface failure."
return
if (NOCLONE in subject.mutations)
scantemp = "Error: Mental interface failure."
return
if (subject.species && subject.species.flags & NO_SCAN)
scantemp = "Error: Mental interface failure."
return
if (!isnull(find_record(subject.ckey)))
scantemp = "Subject already in database."
return
subject.dna.check_integrity()
var/datum/dna2/record/R = new /datum/dna2/record()
R.dna=subject.dna
R.ckey = subject.ckey
R.id= copytext(md5(subject.real_name), 2, 6)
R.name=R.dna.real_name
R.types=DNA2_BUF_UI|DNA2_BUF_UE|DNA2_BUF_SE
R.languages=subject.languages
R.flavor=subject.flavor_texts.Copy()
//Add an implant if needed
var/obj/item/weapon/implant/health/imp = locate(/obj/item/weapon/implant/health, subject)
if (isnull(imp))
imp = new /obj/item/weapon/implant/health(subject)
imp.implanted = subject
R.implant = "\ref[imp]"
//Update it if needed
else
R.implant = "\ref[imp]"
if (!isnull(subject.mind)) //Save that mind so traitors can continue traitoring after cloning.
R.mind = "\ref[subject.mind]"
src.records += R
scantemp = "Subject successfully scanned."
//Find a specific record by key.
/obj/machinery/computer/cloning/proc/find_record(var/find_key)
var/selected_record = null
for(var/datum/dna2/record/R in src.records)
if (R.ckey == find_key)
selected_record = R
break
return selected_record
/obj/machinery/computer/cloning/update_icon()
if(stat & BROKEN)
icon_state = "commb"
else
if(stat & NOPOWER)
src.icon_state = "c_unpowered"
stat |= NOPOWER
else
icon_state = initial(icon_state)
stat &= ~NOPOWER