mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
535 lines
17 KiB
Plaintext
535 lines
17 KiB
Plaintext
/datum/disease2/effectholder
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var/name = "Holder"
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var/datum/disease2/effect/effect
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var/chance = 0 //Chance in percentage each tick
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var/cure = "" //Type of cure it requires
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var/happensonce = 0
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var/multiplier = 1 //The chance the effects are WORSE
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var/stage = 0
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/datum/disease2/effectholder/proc/runeffect(var/mob/living/carbon/human/mob,var/stage)
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if(happensonce > -1 && effect.stage <= stage && prob(chance))
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effect.activate(mob, multiplier)
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if(happensonce == 1)
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happensonce = -1
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/datum/disease2/effectholder/proc/getrandomeffect(var/badness = 1, exclude_types=list())
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var/list/datum/disease2/effect/list = list()
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for(var/e in (typesof(/datum/disease2/effect) - /datum/disease2/effect))
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var/datum/disease2/effect/f = e
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if(e in exclude_types)
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continue
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if(initial(f.badness) > badness) //we don't want such strong effects
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continue
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if(initial(f.stage) <= src.stage)
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list += f
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var/type = pick(list)
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effect = new type()
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effect.generate()
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chance = rand(0,effect.chance_maxm)
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multiplier = rand(1,effect.maxm)
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/datum/disease2/effectholder/proc/minormutate()
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switch(pick(1,2,3,4,5))
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if(1)
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chance = rand(0,effect.chance_maxm)
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if(2)
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multiplier = rand(1,effect.maxm)
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/datum/disease2/effectholder/proc/majormutate(exclude_types=list())
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getrandomeffect(3, exclude_types)
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////////////////////////////////////////////////////////////////
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////////////////////////EFFECTS/////////////////////////////////
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////////////////////////////////////////////////////////////////
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/datum/disease2/effect
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var/chance_maxm = 50 //note that disease effects only proc once every 3 ticks for humans
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var/name = "Blanking effect"
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var/stage = 4
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var/maxm = 1
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var/badness = 1
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var/data = null // For semi-procedural effects; this should be generated in generate() if used
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proc/activate(var/mob/living/carbon/mob,var/multiplier)
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proc/deactivate(var/mob/living/carbon/mob)
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proc/generate(copy_data) // copy_data will be non-null if this is a copy; it should be used to initialise the data for this effect if present
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/datum/disease2/effect/invisible
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name = "Waiting Syndrome"
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stage = 1
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badness = 3
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/datum/disease2/effect/invisible/activate(var/mob/living/carbon/mob,var/multiplier)
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return
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////////////////////////STAGE 4/////////////////////////////////
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/datum/disease2/effect/nothing
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name = "Nil Syndrome"
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stage = 4
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badness = 1
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chance_maxm = 0
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/datum/disease2/effect/gibbingtons
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name = "Gibbington's Syndrome"
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stage = 4
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badness = 3
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/datum/disease2/effect/gibbingtons/activate(var/mob/living/carbon/mob,var/multiplier)
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// Probabilities have been tweaked to kill in ~2-3 minutes, giving 5-10 messages.
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// Probably needs more balancing, but it's better than LOL U GIBBED NOW, especially now that viruses can potentially have no signs up until Gibbingtons.
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mob.adjustBruteLoss(10*multiplier)
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if(istype(mob, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = mob
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var/obj/item/organ/external/O = pick(H.organs)
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if(prob(25))
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mob << "<span class='warning'>Your [O.name] feels as if it might burst!</span>"
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if(prob(10))
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spawn(50)
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if(O)
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O.droplimb(0,DROPLIMB_BLUNT)
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else
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if(prob(75))
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mob << "<span class='warning'>Your whole body feels like it might fall apart!</span>"
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if(prob(10))
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mob.adjustBruteLoss(25*multiplier)
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/datum/disease2/effect/radian
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name = "Radian's Syndrome"
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stage = 4
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maxm = 3
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badness = 2
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/datum/disease2/effect/radian/activate(var/mob/living/carbon/mob,var/multiplier)
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mob.apply_effect(2*multiplier, IRRADIATE, check_protection = 0)
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/datum/disease2/effect/deaf
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name = "Deafness"
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stage = 4
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badness = 2
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/datum/disease2/effect/deaf/activate(var/mob/living/carbon/mob,var/multiplier)
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mob.ear_deaf += 20
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/datum/disease2/effect/monkey
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name = "Genome Regression"
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stage = 4
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badness = 3
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/datum/disease2/effect/monkey/activate(var/mob/living/carbon/mob,var/multiplier)
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if(istype(mob,/mob/living/carbon/human))
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var/mob/living/carbon/human/h = mob
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h.monkeyize()
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/datum/disease2/effect/suicide
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name = "Windpipe Contraction"
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stage = 4
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badness = 3
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/datum/disease2/effect/suicide/activate(var/mob/living/carbon/mob,var/multiplier)
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var/datum/gender/TM = gender_datums[mob.get_visible_gender()]
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mob.suiciding = 30
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//instead of killing them instantly, just put them at -175 health and let 'em gasp for a while
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viewers(mob) << "<font color='red'><b>[mob.name] is holding [TM.his] breath. It looks like [TM.he] [TM.is] trying to commit suicide.</b></font>"
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mob.adjustOxyLoss(175 - mob.getToxLoss() - mob.getFireLoss() - mob.getBruteLoss() - mob.getOxyLoss())
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mob.updatehealth()
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/datum/disease2/effect/killertoxins
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name = "Autoimmune Reponse"
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stage = 4
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badness = 2
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/datum/disease2/effect/killertoxins/activate(var/mob/living/carbon/mob,var/multiplier)
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mob.adjustToxLoss(15*multiplier)
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/datum/disease2/effect/dna
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name = "Catastrophic DNA Degeneration"
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stage = 4
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badness = 2
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/datum/disease2/effect/dna/activate(var/mob/living/carbon/mob,var/multiplier)
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mob.bodytemperature = max(mob.bodytemperature, 350)
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scramble(0,mob,10)
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mob.apply_damage(10, CLONE)
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/datum/disease2/effect/organs
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name = "Limb Paralysis"
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stage = 4
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badness = 2
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/datum/disease2/effect/organs/activate(var/mob/living/carbon/mob,var/multiplier)
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if(istype(mob, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = mob
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var/organ = pick(list("r_arm","l_arm","r_leg","l_leg"))
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var/obj/item/organ/external/E = H.organs_by_name[organ]
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if (!(E.status & ORGAN_DEAD))
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E.status |= ORGAN_DEAD
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H << "<span class='notice'>You can't feel your [E.name] anymore...</span>"
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for (var/obj/item/organ/external/C in E.children)
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C.status |= ORGAN_DEAD
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H.update_icons_body()
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mob.adjustToxLoss(15*multiplier)
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/datum/disease2/effect/organs/deactivate(var/mob/living/carbon/mob,var/multiplier)
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if(istype(mob, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = mob
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for (var/obj/item/organ/external/E in H.organs)
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E.status &= ~ORGAN_DEAD
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for (var/obj/item/organ/external/C in E.children)
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C.status &= ~ORGAN_DEAD
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H.update_icons_body()
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/datum/disease2/effect/internalorgan
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name = "Organ Shutdown"
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stage = 4
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badness = 2
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/datum/disease2/effect/internalorgan/activate(var/mob/living/carbon/mob,var/multiplier)
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if(istype(mob, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = mob
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var/organ = pick(list("heart","kidney","liver", "lungs"))
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var/obj/item/organ/internal/O = H.organs_by_name[organ]
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if (O.robotic != ORGAN_ROBOT)
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O.damage += (5*multiplier)
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H << "<span class='notice'>You feel a cramp in your guts.</span>"
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/datum/disease2/effect/immortal
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name = "Hyperaccelerated Aging"
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stage = 4
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badness = 2
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/datum/disease2/effect/immortal/activate(var/mob/living/carbon/mob,var/multiplier)
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if(istype(mob, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = mob
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for (var/obj/item/organ/external/E in H.organs)
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if (E.status & ORGAN_BROKEN && prob(30))
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E.status ^= ORGAN_BROKEN
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var/heal_amt = -5*multiplier
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mob.apply_damages(heal_amt,heal_amt,heal_amt,heal_amt)
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/datum/disease2/effect/immortal/deactivate(var/mob/living/carbon/mob,var/multiplier)
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if(istype(mob, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = mob
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H << "<span class='notice'>You suddenly feel hurt and old...</span>"
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H.age += 8
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var/backlash_amt = 5*multiplier
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mob.apply_damages(backlash_amt,backlash_amt,backlash_amt,backlash_amt)
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/datum/disease2/effect/bones
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name = "Brittle Bones"
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stage = 4
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badness = 2
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/datum/disease2/effect/bones/activate(var/mob/living/carbon/mob,var/multiplier)
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if(istype(mob, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = mob
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for (var/obj/item/organ/external/E in H.organs)
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E.min_broken_damage = max(5, E.min_broken_damage - 30)
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/datum/disease2/effect/bones/deactivate(var/mob/living/carbon/mob,var/multiplier)
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if(istype(mob, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = mob
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for (var/obj/item/organ/external/E in H.organs)
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E.min_broken_damage = initial(E.min_broken_damage)
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/datum/disease2/effect/combustion
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name = "Organic Ignition"
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stage = 4
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badness = 3
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/datum/disease2/effect/combustion/activate(var/mob/living/carbon/mob,var/multiplier)
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if(istype(mob, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = mob
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var/obj/item/organ/external/O = pick(H.organs)
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if(prob(25))
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mob << "<span class='warning'>It feels like your [O.name] is on fire and your blood is boiling!</span>"
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H.adjust_fire_stacks(1)
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if(prob(10))
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mob << "<span class='warning'>Flames erupt from your skin, your entire body is burning!</span>"
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H.adjust_fire_stacks(2)
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H.IgniteMob()
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////////////////////////STAGE 3/////////////////////////////////
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/datum/disease2/effect/toxins
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name = "Hyperacidity"
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stage = 3
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maxm = 3
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/datum/disease2/effect/toxins/activate(var/mob/living/carbon/mob,var/multiplier)
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mob.adjustToxLoss((2*multiplier))
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/datum/disease2/effect/shakey
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name = "Nervous Motor Instability"
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stage = 3
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maxm = 3
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/datum/disease2/effect/shakey/activate(var/mob/living/carbon/mob,var/multiplier)
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shake_camera(mob,5*multiplier)
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/datum/disease2/effect/telepathic
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name = "Pineal Gland Decalcification"
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stage = 3
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/datum/disease2/effect/telepathic/activate(var/mob/living/carbon/mob,var/multiplier)
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mob.dna.SetSEState(REMOTETALKBLOCK,1)
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domutcheck(mob, null, MUTCHK_FORCED)
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/datum/disease2/effect/mind
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name = "Neurodegeneration"
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stage = 3
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/datum/disease2/effect/mind/activate(var/mob/living/carbon/mob,var/multiplier)
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if(istype(mob, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = mob
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var/obj/item/organ/internal/brain/B = H.internal_organs_by_name["brain"]
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if (B && B.damage < B.min_broken_damage)
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B.take_damage(5)
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else
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mob.setBrainLoss(10)
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/datum/disease2/effect/hallucinations
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name = "Hallucination"
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stage = 3
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/datum/disease2/effect/hallucinations/activate(var/mob/living/carbon/mob,var/multiplier)
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mob.hallucination += 25
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/datum/disease2/effect/minordeaf
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name = "Hearing Loss"
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stage = 3
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/datum/disease2/effect/minordeaf/activate(var/mob/living/carbon/mob,var/multiplier)
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mob.ear_deaf = 5
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/datum/disease2/effect/giggle
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name = "Uncontrolled Laughter"
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stage = 3
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chance_maxm = 20
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/datum/disease2/effect/giggle/activate(var/mob/living/carbon/mob,var/multiplier)
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if(prob(66))
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mob.say("*giggle")
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else
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to_chat(mob,"<span class='notice'>What's so funny?</span>")
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/datum/disease2/effect/confusion
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name = "Topographical Cretinism"
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stage = 3
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/datum/disease2/effect/confusion/activate(var/mob/living/carbon/mob,var/multiplier)
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mob << "<span class='notice'>You have trouble telling right and left apart all of a sudden.</span>"
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mob.Confuse(10)
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/datum/disease2/effect/mutation
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name = "DNA Degradation"
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stage = 3
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/datum/disease2/effect/mutation/activate(var/mob/living/carbon/mob,var/multiplier)
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mob.apply_damage(2, CLONE)
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/datum/disease2/effect/groan
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name = "Phantom Aches"
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stage = 3
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chance_maxm = 20
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/datum/disease2/effect/groan/activate(var/mob/living/carbon/mob,var/multiplier)
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if(prob(66))
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mob.say("*groan")
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else if(istype(mob, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = mob
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var/obj/item/organ/external/E = pick(H.organs)
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to_chat(mob,"<span class='warning'>Your [E] aches.</span>")
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/datum/disease2/effect/chem_synthesis
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name = "Chemical Synthesis"
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stage = 3
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chance_maxm = 25
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/datum/disease2/effect/chem_synthesis/generate(c_data)
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if(c_data)
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data = c_data
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else
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data = pick("bicaridine", "kelotane", "anti_toxin", "inaprovaline", "space_drugs", "sugar",
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"tramadol", "dexalin", "cryptobiolin", "impedrezene", "hyperzine", "ethylredoxrazine",
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"mindbreaker", "glucose")
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var/datum/reagent/R = chemical_reagents_list[data]
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name = "[initial(name)] ([initial(R.name)])"
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/datum/disease2/effect/chem_synthesis/activate(var/mob/living/carbon/mob,var/multiplier)
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if (mob.reagents.get_reagent_amount(data) < 5)
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mob.reagents.add_reagent(data, 2)
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/datum/disease2/effect/nonrejection
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name = "Genetic Chameleonism"
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stage = 3
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/datum/disease2/effect/nonrejection/activate(var/mob/living/carbon/mob,var/multiplier)
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if(istype(mob, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = mob
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var/obj/item/organ/internal/O = H.organs_by_name
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for (var/organ in H.organs_by_name)
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if (O.robotic != ORGAN_ROBOT)
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O.rejecting = 0
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////////////////////////STAGE 2/////////////////////////////////
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/datum/disease2/effect/scream
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name = "Involuntary Vocalization"
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stage = 2
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chance_maxm = 10
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/datum/disease2/effect/scream/activate(var/mob/living/carbon/mob,var/multiplier)
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mob.say("*scream")
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/datum/disease2/effect/drowsness
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name = "Excessive Sleepiness"
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stage = 2
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/datum/disease2/effect/drowsness/activate(var/mob/living/carbon/mob,var/multiplier)
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mob.drowsyness += 10
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/datum/disease2/effect/sleepy
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name = "Narcolepsy"
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stage = 2
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chance_maxm = 15
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/datum/disease2/effect/sleepy/activate(var/mob/living/carbon/mob,var/multiplier)
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mob.say("*collapse")
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/datum/disease2/effect/blind
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name = "Vision Loss"
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stage = 2
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/datum/disease2/effect/blind/activate(var/mob/living/carbon/mob,var/multiplier)
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mob.eye_blind = max(mob.eye_blind, 4)
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/datum/disease2/effect/cough
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name = "Severe Cough"
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stage = 2
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chance_maxm = 20
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/datum/disease2/effect/cough/activate(var/mob/living/carbon/mob,var/multiplier)
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if(prob(60))
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mob.say("*cough")
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for(var/mob/living/carbon/M in oview(2,mob))
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mob.spread_disease_to(M)
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else
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to_chat(mob,"<span class='warning'>Something gets caught in your throat.</span>")
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/datum/disease2/effect/hungry
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name = "Digestive Inefficiency"
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stage = 2
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/datum/disease2/effect/hungry/activate(var/mob/living/carbon/mob,var/multiplier)
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mob.nutrition = max(0, mob.nutrition - 200)
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/datum/disease2/effect/fridge
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name = "Reduced Circulation"
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stage = 2
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chance_maxm = 25
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/datum/disease2/effect/fridge/activate(var/mob/living/carbon/mob,var/multiplier)
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mob.say("*shiver")
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/datum/disease2/effect/hair
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name = "Hair Loss"
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stage = 2
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/datum/disease2/effect/hair/activate(var/mob/living/carbon/mob,var/multiplier)
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if(istype(mob, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = mob
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if(H.species.name == SPECIES_HUMAN && !(H.h_style == "Bald") && !(H.h_style == "Balding Hair"))
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H << "<span class='danger'>Your hair starts to fall out in clumps...</span>"
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spawn(50)
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H.h_style = "Balding Hair"
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H.update_hair()
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|
|
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/datum/disease2/effect/stimulant
|
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name = "Overactive Adrenal Gland"
|
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stage = 2
|
|
|
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/datum/disease2/effect/stimulant/activate(var/mob/living/carbon/mob,var/multiplier)
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|
mob << "<span class='notice'>You feel a rush of energy inside you!</span>"
|
|
if (mob.reagents.get_reagent_amount("hyperzine") < 10)
|
|
mob.reagents.add_reagent("hyperzine", 4)
|
|
if (prob(30))
|
|
mob.jitteriness += 10
|
|
|
|
/datum/disease2/effect/ringing
|
|
name = "Tinnitus"
|
|
stage = 2
|
|
chance_maxm = 25
|
|
|
|
/datum/disease2/effect/ringing/activate(var/mob/living/carbon/mob,var/multiplier)
|
|
if(istype(mob, /mob/living/carbon/human))
|
|
var/mob/living/carbon/human/H = mob
|
|
H << "<span class='notice'>You hear an awful ringing in your ears.</span>"
|
|
H << 'sound/weapons/flash.ogg'
|
|
|
|
/datum/disease2/effect/vomiting
|
|
name = "Vomiting"
|
|
stage = 2
|
|
chance_maxm = 15
|
|
|
|
/datum/disease2/effect/vomiting/activate(var/mob/living/carbon/mob,var/multiplier)
|
|
mob << "<span class='notice'>Your stomach churns!</span>"
|
|
if (prob(50))
|
|
mob.say("*vomit")
|
|
|
|
////////////////////////STAGE 1/////////////////////////////////
|
|
|
|
/datum/disease2/effect/sneeze
|
|
name = "Sneezing"
|
|
stage = 1
|
|
chance_maxm = 20
|
|
|
|
/datum/disease2/effect/sneeze/activate(var/mob/living/carbon/mob,var/multiplier)
|
|
if(prob(20))
|
|
to_chat(mob,"<span class='warning'>You go to sneeze, but it gets caught in your sinuses!</span>")
|
|
else if(prob(80))
|
|
if(prob(30))
|
|
to_chat(mob,"<span class='warning'>You feel like you are about to sneeze!</span>")
|
|
spawn(5) //Sleep may have been hanging Mob controller.
|
|
mob.say("*sneeze")
|
|
for(var/mob/living/carbon/M in get_step(mob,mob.dir))
|
|
mob.spread_disease_to(M)
|
|
if (prob(50))
|
|
var/obj/effect/decal/cleanable/mucus/M = new(get_turf(mob))
|
|
M.virus2 = virus_copylist(mob.virus2)
|
|
|
|
/datum/disease2/effect/gunck
|
|
name = "Mucus Buildup"
|
|
stage = 1
|
|
|
|
/datum/disease2/effect/gunck/activate(var/mob/living/carbon/mob,var/multiplier)
|
|
mob << "<span class='warning'>Mucous runs down the back of your throat.</span>"
|
|
|
|
/datum/disease2/effect/drool
|
|
name = "Salivary Gland Stimulation"
|
|
stage = 1
|
|
chance_maxm = 15
|
|
|
|
/datum/disease2/effect/drool/activate(var/mob/living/carbon/mob,var/multiplier)
|
|
mob.say("*drool")
|
|
if (prob(30))
|
|
var/obj/effect/decal/cleanable/mucus/M = new(get_turf(mob))
|
|
M.virus2 = virus_copylist(mob.virus2)
|
|
|
|
/datum/disease2/effect/twitch
|
|
name = "Involuntary Twitching"
|
|
stage = 1
|
|
chance_maxm = 15
|
|
|
|
/datum/disease2/effect/twitch/activate(var/mob/living/carbon/mob,var/multiplier)
|
|
mob.say("*twitch")
|
|
|
|
/datum/disease2/effect/headache
|
|
name = "Headache"
|
|
stage = 1
|
|
|
|
/datum/disease2/effect/headache/activate(var/mob/living/carbon/mob,var/multiplier)
|
|
mob << "<span class='warning'>Your head hurts a bit.</span>"
|