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CHOMPStation2/code/game/gamemodes/nuclear/pinpointer.dm
VivianFoxfoot@gmail.com 1eb6d76c74 Changes alt+click to ctrl+click for pulling.
Adds an adminspawn pinpointer that points towards people and traitor objectives.  

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3172 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-23 04:06:07 +00:00

257 lines
6.5 KiB
Plaintext

/obj/item/weapon/pinpointer
name = "pinpointer"
icon = 'device.dmi'
icon_state = "pinoff"
flags = FPRINT | TABLEPASS| CONDUCT | ONBELT
w_class = 2.0
item_state = "electronic"
throw_speed = 4
throw_range = 20
m_amt = 500
var/obj/item/weapon/disk/nuclear/the_disk = null
var/active = 0
attack_self()
if(!active)
active = 1
workdisk()
usr << "\blue You activate the pinpointer"
else
active = 0
icon_state = "pinoff"
usr << "\blue You deactivate the pinpointer"
proc/workdisk()
if(!active) return
if(!the_disk)
the_disk = locate()
if(!the_disk)
icon_state = "pinonnull"
return
src.dir = get_dir(src,the_disk)
switch(get_dist(src,the_disk))
if(0)
icon_state = "pinondirect"
if(1 to 8)
icon_state = "pinonclose"
if(9 to 16)
icon_state = "pinonmedium"
if(16 to INFINITY)
icon_state = "pinonfar"
spawn(5) .()
/obj/item/weapon/pinpointer/advpinpointer
name = "Advanced Pinpointer"
icon = 'device.dmi'
desc = "A larger version of the normal pinpointer, this unit features a helpful quantum entanglement detection system to locate various objects that do not broadcast a locator signal."
var/mode = 0 // Mode 0 locates disk, mode 1 locates coordinates.
var/turf/location = null
var/obj/target = null
attack_self()
if(!active)
active = 1
if(mode == 0)
workdisk()
if(mode == 1)
worklocation()
if(mode == 2)
workobj()
usr << "\blue You activate the pinpointer"
else
active = 0
icon_state = "pinoff"
usr << "\blue You deactivate the pinpointer"
proc/worklocation()
if(!active)
return
if(!location)
icon_state = "pinonnull"
return
src.dir = get_dir(src,location)
switch(get_dist(src,location))
if(0)
icon_state = "pinondirect"
if(1 to 8)
icon_state = "pinonclose"
if(9 to 16)
icon_state = "pinonmedium"
if(16 to INFINITY)
icon_state = "pinonfar"
spawn(5) .()
proc/workobj()
if(!active)
return
if(!target)
icon_state = "pinonnull"
return
src.dir = get_dir(src,target)
switch(get_dist(src,target))
if(0)
icon_state = "pinondirect"
if(1 to 8)
icon_state = "pinonclose"
if(9 to 16)
icon_state = "pinonmedium"
if(16 to INFINITY)
icon_state = "pinonfar"
spawn(5) .()
/obj/item/weapon/pinpointer/advpinpointer/verb/toggle_mode()
set category = "Object"
set name = "Toggle Pinpointer Mode"
set src in view(1)
active = 0
icon_state = "pinoff"
target=null
location = null
switch(alert("Please select the mode you want to put the pinpointer in.", "Pinpointer Mode Select", "Location", "Disk Recovery", "Other Signature"))
if("Location")
mode = 1
var/locationx = input(usr, "Please input the x coordinate to search for.", "Location?" , "") as num
if(!locationx || !(usr in view(1,src)))
return
var/locationy = input(usr, "Please input the y coordinate to search for.", "Location?" , "") as num
if(!locationy || !(usr in view(1,src)))
return
var/turf/Z = get_turf(src)
location = locate(locationx,locationy,Z.z)
usr << "You set the pinpointer to locate [locationx],[locationy]"
return attack_self()
if("Disk Recovery")
mode = 0
return attack_self()
if("Other Signature")
mode = 2
switch(alert("Search for item signature or DNA fragment?" , "Signature Mode Select" , "" , "Item" , "DNA"))
if("Item")
var/datum/objective/steal/itemlist
itemlist = itemlist // To supress a 'variable defined but not used' error.
var/targetitem = input("Select item to search for.", "Item Mode Select","") as null|anything in itemlist.possible_items
if(!targetitem)
return
target=locate(itemlist.possible_items[targetitem])
if(!target)
usr << "Failed to locate [targetitem]!"
return
usr << "You set the pinpointer to locate [targetitem]"
if("DNA")
var/DNAstring = input("Input DNA string to search for." , "Please Enter String." , "")
if(!DNAstring)
return
for(var/mob/living/carbon/M in world)
if(!M.dna)
continue
if(M.dna.unique_enzymes == DNAstring)
target = M
break
return attack_self()
/*/obj/item/weapon/pinpointer/New()
. = ..()
processing_objects.Add(src)
/obj/item/weapon/pinpointer/Del()
processing_objects.Remove(src)
. = ..()
/obj/item/weapon/pinpointer/attack_self(mob/user as mob)
user.machine = src
var/dat
if (src.temp)
dat = "[src.temp]<BR><BR><A href='byond://?src=\ref[src];temp=1'>Clear</A>"
else
dat = "<B>Nuclear Disk Pinpointer</B><HR>"
dat += "<A href='byond://?src=\ref[src];refresh=1'>Refresh</A>"
user << browse(dat, "window=radio")
onclose(user, "radio")
/obj/item/weapon/pinpointer/process()
/*
//TODO: REWRITE
set background = 1
var/turf/sr = get_turf(src)
if (sr)
for(var/obj/item/weapon/disk/nuclear/W in world)
var/turf/tr = get_turf(W)
if (tr && tr.z == sr.z)
src.dir = get_dir(sr, tr)
break
*/
/obj/item/weapon/pinpointer/Topic(href, href_list)
..()
if (usr.stat || usr.restrained())
return
if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))))
usr.machine = src
if (href_list["refresh"])
src.temp = "<B>Nuclear Disk Pinpointer</B><HR>"
var/turf/sr = get_turf(src)
if (sr)
src.temp += "<B>Located Disks:</B><BR>"
for(var/obj/item/weapon/disk/nuclear/W in world)
var/turf/tr = get_turf(W)
if (tr && tr.z == sr.z)
var/distance = max(abs(tr.x - sr.x), abs(tr.y - sr.y))
var/strength = "unknown"
var/directional = dir2text(get_dir(sr, tr));
if (distance < 5)
strength = "very strong"
else if (distance < 10)
strength = "strong"
else if (distance < 15)
strength = "weak"
else if (distance < 20)
strength = "very weak"
directional = "unknown"
else
continue
if (!directional)
directional = "right on top of it"
src.temp += "[directional]-[strength]<BR>"
src.temp += "<B>You are at \[[sr.x],[sr.y],[sr.z]\]</B> in orbital coordinates.<BR><BR><A href='byond://?src=\ref[src];refresh=1'>Refresh</A><BR>"
else
src.temp += "<B><FONT color='red'>Processing Error:</FONT></B> Unable to locate orbital position.<BR>"
else if (href_list["temp"])
src.temp = null
if (istype(src.loc, /mob))
attack_self(src.loc)
else
for (var/mob/M in viewers(1, src))
if (M.client)
src.attack_self(M)
*/