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CHOMPStation2/code/modules/power/turbine.dm

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//cleaned up the file. might have to tone it down a bit in testing, but we'll see what happens
// the inlet stage of the gas turbine electricity generator
/obj/machinery/compressor
name = "compressor"
desc = "The compressor stage of a gas turbine generator."
icon = 'pipes.dmi'
icon_state = "compressor"
anchored = 1
density = 1
var/obj/machinery/power/turbine/turbine
var/datum/gas_mixture/gas_contained
var/turf/simulated/inturf
var/starter = 0
var/rpm = 0
var/rpmtarget = 0
var/capacity = 1e6
var/comp_id = "turbine_gens"
New()
..()
gas_contained = new
inturf = get_step(src, dir)
spawn(5)
turbine = locate() in get_step(src, get_dir(inturf, src))
if(!turbine)
stat |= BROKEN
Topic(href, href_list)
if(..())
return
if( href_list["close"] )
usr << browse(null, "window=turbinegen")
usr.machine = null
else if( href_list["str"] )
starter = !starter
src.updateDialog()
src.updateDialog()
#define COMPFRICTION 5e5
#define COMPSTARTERLOAD 2800
process()
if(!starter)
return
overlays = null
if(stat & BROKEN)
return
if(!turbine)
stat |= BROKEN
return
rpm = 0.9* rpm + 0.1 * rpmtarget
var/datum/gas_mixture/environment = inturf.return_air()
var/transfer_moles = environment.total_moles/50
//var/transfer_moles = rpm/10000*capacity
var/datum/gas_mixture/removed = inturf.remove_air(transfer_moles)
gas_contained.merge(removed)
rpm = max(0, rpm - (rpm*rpm)/COMPFRICTION)
if(starter && !(stat & NOPOWER))
use_power(2800)
if(rpm<1000)
rpmtarget = 1000
else
if(rpm<1000)
rpmtarget = 0
if(rpm>50000)
overlays += image('pipes.dmi', "comp-o4", FLY_LAYER)
else if(rpm>10000)
overlays += image('pipes.dmi', "comp-o3", FLY_LAYER)
else if(rpm>2000)
overlays += image('pipes.dmi', "comp-o2", FLY_LAYER)
else if(rpm>500)
overlays += image('pipes.dmi', "comp-o1", FLY_LAYER)
//TODO: DEFERRED
attack_ai(var/mob/user as mob)
return src.attack_hand(user)
attack_paw(var/mob/user as mob)
return src.attack_hand(user)
attack_hand(var/mob/user as mob)
if(..())
return
user.machine = src
var/dat = "<TT><B>Gas turbine generator</B><HR>"
if(turbine)
dat += "Turbine status: [starter ? "<A href='?src=\ref[src];str=1'>Off</A> <B>On</B>" : "<B>Off</B> <A href='?src=\ref[src];str=1'>On</A>"]<BR>"
dat += "Turbine speed: [rpm]rpm<BR>"
dat += "Power currently being generated: [turbine.lastgen]W<BR>"
dat += "Internal gas temperature: [gas_contained.temperature]K<BR>"
else
dat += "\red No turbine found.<br>"
dat += "<HR>"
dat += "<A href='?src=\ref[src];refresh=1'>Refresh</A> <A href='?src=\ref[src];close=1'>Close</A><BR>"
user << browse(dat, "window=turbinegen;size=400x500")
onclose(user, "turbinegen")
/obj/machinery/power/turbine
name = "gas turbine generator"
desc = "A gas turbine used for backup power generation."
icon = 'pipes.dmi'
icon_state = "turbine"
anchored = 1
density = 1
var/obj/machinery/compressor/compressor
directwired = 1
var/turf/simulated/outturf
var/lastgen
New()
..()
outturf = get_step(src, dir)
spawn(5)
compressor = locate() in get_step(src, get_dir(outturf, src))
if(!compressor)
stat |= BROKEN
#define TURBPRES 9000000
#define TURBGENQ 20000
#define TURBGENG 0.8
process()
overlays = null
if(stat & BROKEN)
return
if(!compressor)
stat |= BROKEN
return
if(!compressor.starter)
return
lastgen = ((compressor.rpm / TURBGENQ)**TURBGENG) *TURBGENQ
add_avail(lastgen)
var/newrpm = ((compressor.gas_contained.temperature) * compressor.gas_contained.total_moles)/4
newrpm = max(0, newrpm)
if(!compressor.starter || newrpm > 1000)
compressor.rpmtarget = newrpm
if(compressor.gas_contained.total_moles>0)
var/oamount = min(compressor.gas_contained.total_moles, (compressor.rpm+100)/35000*compressor.capacity)
var/datum/gas_mixture/removed = compressor.gas_contained.remove(oamount)
outturf.assume_air(removed)
if(lastgen > 100)
overlays += image('pipes.dmi', "turb-o", FLY_LAYER)
attack_ai(var/mob/user as mob)
return src.attack_hand(user)
attack_paw(var/mob/user as mob)
return src.attack_hand(user)
attack_hand(var/mob/user as mob)
if(..())
return
user.machine = src
var/dat = "<TT><B>Gas turbine generator</B><HR>"
if(compressor)
dat += "Turbine status: [compressor.starter ? "<A href='?src=\ref[compressor];str=1'>Off</A> <B>On</B>" : "<B>Off</B> <A href='?src=\ref[compressor];str=1'>On</A>"]<BR>"
dat += "Turbine speed: [compressor.rpm]rpm<BR>"
dat += "Power currently being generated: [lastgen]W<BR>"
dat += "Internal gas temperature: [compressor.gas_contained.temperature]K<BR>"
else
dat += "\red No compressor found.<br>"
dat += "<HR>"
dat += "<A href='?src=\ref[src];refresh=1'>Refresh</A> <A href='?src=\ref[src];close=1'>Close</A><BR>"
user << browse(dat, "window=turbinegen;size=400x500")
onclose(user, "turbinegen")
Topic(href, href_list)
if(..())
return
if( href_list["close"] )
usr << browse(null, "window=turbinegen")
usr.machine = null
src.updateDialog()
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/obj/machinery/computer/turbine_computer
name = "Gas turbine control computer"
desc = "A computer to remotely control a gas turbine"
icon = 'computer.dmi'
icon_state = "airtunnel0e"
anchored = 1
density = 1
var/list/obj/machinery/compressor/compressors
var/list/obj/machinery/door/poddoor/doors
var/vent_network = "turbine_gens"
New()
..()
compressors = new/list()
doors = new/list()
spawn(5)
for(var/obj/machinery/compressor/C in world)
if(src.vent_network == C.comp_id)
compressors.Add(C)
for(var/obj/machinery/door/poddoor/D in world)
if(src.vent_network == D.id)
doors.Add(D)
process()
..()
src.updateDialog()
power_change()
if(stat & BROKEN)
icon_state = "broken"
else
if( powered() )
icon_state = initial(icon_state)
stat &= ~NOPOWER
else
spawn(rand(0, 15))
src.icon_state = "c_unpowered"
stat |= NOPOWER
/*
/obj/machinery/computer/turbine_computer/attackby(I as obj, user as mob)
if(istype(I, /obj/item/weapon/screwdriver))
playsound(src.loc, 'Screwdriver.ogg', 50, 1)
if(do_after(user, 20))
if (src.stat & BROKEN)
user << "\blue The broken glass falls out."
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
new /obj/item/weapon/shard( src.loc )
var/obj/item/weapon/circuitboard/turbine_control/M = new /obj/item/weapon/circuitboard/turbine_control( A )
for (var/obj/C in src)
C.loc = src.loc
M.id = src.id
A.circuit = M
A.state = 3
A.icon_state = "3"
A.anchored = 1
del(src)
else
user << "\blue You disconnect the monitor."
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
var/obj/item/weapon/circuitboard/turbine_control/M = new /obj/item/weapon/circuitboard/turbine_control( A )
for (var/obj/C in src)
C.loc = src.loc
M.id = src.id
A.circuit = M
A.state = 4
A.icon_state = "4"
A.anchored = 1
del(src)
else
src.attack_hand(user)
return
*/
attack_ai(var/mob/user as mob)
return src.attack_hand(user)
attack_paw(var/mob/user as mob)
return src.attack_hand(user)
attack_hand(var/mob/user as mob)
if(..())
return
user.machine = src
var/dat = "<TT><B>Gas turbine remote control system</B>BR"
dat += "<A href='?src=\ref[src];refresh=1'>Refresh</A><br>"
dat += "<A href='?src=\ref[src];close=1'>Close</A><BR>"
dat += "<HR>"
if(src.doors.len)
var/closed = 0
for(var/obj/machinery/door/poddoor/D in src.doors)
if(D.density)
closed = 1
dat += "Connected vent door status: <font color=blue>[closed ? "<b>Closed</b> <a href='?src=\ref[src];opendoors=1'>\[Open\]</a>" : "<a href='?src=\ref[src];closedoors=1'>\[Close\]</a> <b>Open</b>"]</font>"
else
dat += "<font color=red><b>No vents connected.</b></font>"
dat += "<hr>"
if(src.compressors.len)
for(var/obj/machinery/compressor/C in compressors)
if(C.turbine)
dat += "Turbine status: [C.starter ? "<A href='?src=\ref[src];str=1;comp=\ref[C]'>Off</A> <B>On</B>" : "<B>Off</B> <A href='?src=\ref[src];str=1;comp=\ref[C]'>On</A>"]<BR>"
dat += "Turbine speed: [C.rpm]rpm<BR>"
dat += "Power currently being generated: [C.turbine.lastgen]W<BR>"
dat += "Internal gas temperature: [C.gas_contained.temperature]K<BR>"
dat += "<A href='?src=\ref[src];view=1;comp=\ref[C]'>View</A><BR>"
else
dat += "\red Invalid turbine/compressor configuration.<br>"
dat += "<HR>"
else
dat += "\red<B>No compatible attached compressors found."
dat += "<A href='?src=\ref[src];refresh=1'>Refresh</A> <A href='?src=\ref[src];close=1'>Close</A><BR>"
user << browse(dat, "window=turbinecomp;size=400x500")
onclose(user, "turbinecomp")
Topic(href, href_list)
if(..())
return
if (href_list["opendoors"])
for(var/obj/machinery/door/poddoor/D in src.doors)
spawn(0)
D.open()
src.updateDialog()
else if (href_list["closedoors"])
for(var/obj/machinery/door/poddoor/D in src.doors)
spawn(0)
D.close()
src.updateDialog()
else if( href_list["view"] )
var/obj/machinery/compressor/C = locate(href_list["comp"])
if(C)
usr.client.eye = C
else if( href_list["str"] )
var/obj/machinery/compressor/C = locate(href_list["comp"])
if(C)
C.starter = !C.starter
else if( href_list["close"] )
usr << browse(null, "window=turbinecomp")
usr.machine = null
src.updateDialog()