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CHOMPStation2/modular_chomp/code/modules/projectiles/guns/beam.dm
Theonewhowaits 1f87db4602 Combat Refactor (#6910)
Co-authored-by: Fluff <jasper0601.com@gmail.com>
Co-authored-by: Raeschen <rycoop29@gmail.com>
Co-authored-by: BlackMajor <henrydyer6@hotmail.com>
2023-09-26 15:45:11 +02:00

81 lines
1.4 KiB
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/obj/item/projectile/beam
damage = 20
/obj/item/projectile/beam/weaklaser
damage = 10
armor_penetration = -25
/obj/item/projectile/beam/smalllaser
damage = 10
/obj/item/projectile/beam/burstlaser
damage = 10
armor_penetration = 10
/obj/item/projectile/beam/midlaser
damage = 20
armor_penetration = 20
/obj/item/projectile/beam/heavylaser
damage = 25
armor_penetration = 30
/obj/item/projectile/beam/heavylaser/cannon
damage = 30
armor_penetration = 50
/obj/item/projectile/beam/xray
damage = 20
armor_penetration = 50
/obj/item/projectile/beam/gamma
damage = 6
armor_penetration = 90
/obj/item/projectile/beam/cyan
damage = 20
/obj/item/projectile/beam/sniper
damage = 20
armor_penetration = 40
/obj/item/projectile/beam/precursor
damage = 25
/obj/item/projectile/beam/phaser //The "medium" phaser beam.
damage = 10
SA_bonus_damage = 10
/obj/item/projectile/beam/phaser/light
damage = 5
SA_bonus_damage = 5
/obj/item/projectile/beam/phaser/heavy
damage = 12
SA_bonus_damage = 12
/obj/item/projectile/beam/phaser/heavy/cannon
damage = 15
SA_bonus_damage = 15
/obj/item/projectile/scatter/laser
damage = 20
submunition_spread_max = 40
submunition_spread_min = 10
submunitions = list(
/obj/item/projectile/beam/prismatic = 4
)
/obj/item/projectile/beam/prismatic
name = "prismatic beam"
icon_state = "omnilaser"
damage = 5
damage_type = BURN
check_armour = "laser"
light_color = "#00C6FF"