Files
CHOMPStation2/modular_chomp/code/modules/projectiles/guns/bullet.dm
Theonewhowaits 1f87db4602 Combat Refactor (#6910)
Co-authored-by: Fluff <jasper0601.com@gmail.com>
Co-authored-by: Raeschen <rycoop29@gmail.com>
Co-authored-by: BlackMajor <henrydyer6@hotmail.com>
2023-09-26 15:45:11 +02:00

129 lines
2.4 KiB
Plaintext

/obj/item/projectile/bullet
damage = 25 //seems many bullets use this vaule for some reason
/obj/item/projectile/bullet/pistol
damage = 10
/obj/item/projectile/bullet/pistol/ap
damage = 5
armor_penetration = 30
/obj/item/projectile/bullet/pistol/hp
damage = 15
armor_penetration = -50
/obj/item/projectile/bullet/pistol/medium
damage = 15
/obj/item/projectile/bullet/pistol/medium/ap
damage = 10
armor_penetration = 15
/obj/item/projectile/bullet/pistol/medium/hp
damage = 20
armor_penetration = -50
/obj/item/projectile/bullet/pistol/strong
damage = 30
/obj/item/projectile/bullet/pistol/rubber/strong
damage = 10
agony = 60
/obj/item/projectile/bullet/pistol/rubber
damage = 5
agony = 40
embed_chance = 0
/obj/item/projectile/bullet/shotgun
damage = 30
armor_penetration = 40
/obj/item/projectile/bullet/shotgun/beanbag
damage = 5
agony = 60
embed_chance = 0
/obj/item/projectile/bullet/pellet/shotgun
damage = 6
pellets = 6
range_step = 1
spread_step = 10
/obj/item/projectile/bullet/pellet/shotgun/flak
damage = 2
range_step = 2
spread_step = 30
armor_penetration = 10
/obj/item/projectile/bullet/shotgun/ion
damage = 15
/* "Rifle" rounds */
/obj/item/projectile/bullet/rifle
armor_penetration = 15
penetrating = 1
/obj/item/projectile/bullet/rifle/a762
damage = 25
/obj/item/projectile/bullet/rifle/a762/sniper
hitscan = 1
/obj/item/projectile/bullet/rifle/a762/ap
damage = 20
armor_penetration = 50
/obj/item/projectile/bullet/rifle/a762/hp
damage = 30
armor_penetration = -50
penetrating = 0
/obj/item/projectile/bullet/rifle/a762/hunter
damage = 10
SA_bonus_damage = 30
/obj/item/projectile/bullet/rifle/a545
damage = 20
/obj/item/projectile/bullet/rifle/a545/ap
damage = 15
armor_penetration = 50
/obj/item/projectile/bullet/rifle/a545/hp
damage = 30
armor_penetration = -50
penetrating = 0
/obj/item/projectile/bullet/rifle/a545/hunter
damage = 5
SA_bonus_damage = 25
/obj/item/projectile/bullet/rifle/a145
damage = 60
stun = 3
weaken = 3
penetrating = 5
armor_penetration = 80
/obj/item/projectile/bullet/rifle/a145/highvel
damage = 20
stun = 3
weaken = 3
penetrating = 20
armor_penetration = 90
/obj/item/projectile/bullet/rifle/a44rifle
damage = 30
/obj/item/projectile/bullet/pellet
damage = 10
/obj/item/projectile/bullet/pellet/fragment
damage = 5
muzzle_type = null
/obj/item/projectile/bullet/pellet/fragment/strong
damage = 7