mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com> Co-authored-by: C.L. <killer65311@gmail.com>
135 lines
3.1 KiB
Plaintext
135 lines
3.1 KiB
Plaintext
///displays the current time into the round, with a lot of extra code just there for ensuring it looks okay after an entire day passes
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#define ROUND_TIME(...) ( "[world.time - SSticker.round_start_time > MIDNIGHT_ROLLOVER ? "[round((world.time - SSticker.round_start_time)/MIDNIGHT_ROLLOVER)]:[worldtime2text()]" : worldtime2text()]" )
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/// Define that just has the current in-universe year for use in whatever context you might want to display that in. (For example, 2022 -> 2562 given a 540 year offset)
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#define CURRENT_STATION_YEAR (GLOB.year_integer + STATION_YEAR_OFFSET)
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/// In-universe, SS13 is set 300 years in the future from the real-world day, hence this number for determining the year-offset for the in-game year.
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#define STATION_YEAR_OFFSET 300
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#define MILISECOND * 0.01
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#define MILLISECONDS * 0.01
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#define DECISECONDS *1 //the base unit all of these defines are scaled by, because byond uses that as a unit of measurement for some reason
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#define SECOND *10
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#define SECONDS *10
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#define MINUTE *600
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#define MINUTES *600
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#define HOUR *36000
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#define HOURS *36000
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#define DAY *864000
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#define DAYS *864000
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#define TICK *world.tick_lag
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#define TICKS *world.tick_lag
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#define DS2TICKS(DS) ((DS)/world.tick_lag)
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#define TICKS2DS(T) ((T) TICKS)
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#define MS2DS(T) ((T) MILLISECONDS)
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#define DS2MS(T) ((T) * 100)
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/*Timezones*/
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/// Line Islands Time
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#define TIMEZONE_LINT 14
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// Chatham Daylight Time
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#define TIMEZONE_CHADT 13.75
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/// Tokelau Time
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#define TIMEZONE_TKT 13
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/// Tonga Time
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#define TIMEZONE_TOT 13
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/// New Zealand Daylight Time
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#define TIMEZONE_NZDT 13
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/// New Zealand Standard Time
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#define TIMEZONE_NZST 12
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/// Norfolk Time
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#define TIMEZONE_NFT 11
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/// Lord Howe Standard Time
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#define TIMEZONE_LHST 10.5
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/// Australian Eastern Standard Time
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#define TIMEZONE_AEST 10
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/// Australian Central Standard Time
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#define TIMEZONE_ACST 9.5
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/// Australian Central Western Standard Time
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#define TIMEZONE_ACWST 8.75
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/// Australian Western Standard Time
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#define TIMEZONE_AWST 8
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/// Christmas Island Time
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#define TIMEZONE_CXT 7
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/// Cocos Islands Time
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#define TIMEZONE_CCT 6.5
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/// Central European Summer Time
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#define TIMEZONE_CEST 2
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/// Coordinated Universal Time
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#define TIMEZONE_UTC 0
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/// Eastern Daylight Time
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#define TIMEZONE_EDT -4
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/// Eastern Standard Time
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#define TIMEZONE_EST -5
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/// Central Daylight Time
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#define TIMEZONE_CDT -5
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/// Central Standard Time
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#define TIMEZONE_CST -6
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/// Mountain Daylight Time
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#define TIMEZONE_MDT -6
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/// Mountain Standard Time
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#define TIMEZONE_MST -7
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/// Pacific Daylight Time
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#define TIMEZONE_PDT -7
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/// Pacific Standard Time
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#define TIMEZONE_PST -8
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/// Alaska Daylight Time
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#define TIMEZONE_AKDT -8
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/// Alaska Standard Time
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#define TIMEZONE_AKST -9
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/// Hawaii-Aleutian Daylight Time
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#define TIMEZONE_HDT -9
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/// Hawaii Standard Time
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#define TIMEZONE_HST -10
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/// Cook Island Time
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#define TIMEZONE_CKT -10
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/// Niue Time
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#define TIMEZONE_NUT -11
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/// Anywhere on Earth
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#define TIMEZONE_ANYWHERE_ON_EARTH -12
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/// in the grim darkness of the thirteenth space station there is no timezones, since they break IC game times. Use this for all IC/round time values
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#define NO_TIMEZONE 0
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