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https://github.com/CHOMPStation2/CHOMPStation2.git
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Co-authored-by: Cameron Lennox <killer65311@gmail.com> Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
124 lines
4.7 KiB
Plaintext
124 lines
4.7 KiB
Plaintext
/datum/component/gargoyle
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var/energy = 100
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var/transformed = FALSE
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var/paused = FALSE
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var/cooldown
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var/mob/living/carbon/human/gargoyle //easy reference
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var/obj/structure/gargoyle/statue //another easy ref
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//Adjustable mod
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var/identifier = "statue"
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var/adjective = "hardens"
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var/material = "stone"
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var/tint = "#FFFFFF"
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/datum/component/gargoyle/Initialize()
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if (!ishuman(parent))
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return COMPONENT_INCOMPATIBLE
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gargoyle = parent
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add_verb(parent,/mob/living/carbon/human/proc/gargoyle_transformation)
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add_verb(parent,/mob/living/carbon/human/proc/gargoyle_pause)
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add_verb(parent,/mob/living/carbon/human/proc/gargoyle_checkenergy)
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/datum/component/gargoyle/RegisterWithParent()
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RegisterSignal(parent, COMSIG_GARGOYLE_TRANSFORMATION, PROC_REF(gargoyle_transformation))
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RegisterSignal(parent, COMSIG_GARGOYLE_PAUSE, PROC_REF(gargoyle_pause))
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RegisterSignal(parent, COMSIG_GARGOYLE_CHECK_ENERGY, PROC_REF(gargoyle_checkenergy))
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RegisterSignal(parent, COMSIG_LIVING_LIFE, PROC_REF(process_component))
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/datum/component/gargoyle/UnregisterFromParent()
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UnregisterSignal(parent, COMSIG_GARGOYLE_TRANSFORMATION)
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UnregisterSignal(parent, COMSIG_GARGOYLE_PAUSE)
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UnregisterSignal(parent, COMSIG_GARGOYLE_CHECK_ENERGY)
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UnregisterSignal(parent, COMSIG_LIVING_LIFE)
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UnregisterSignal(parent, COMSIG_MOVABLE_MOVED) //happens if gargoyle_pause is used
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/datum/component/gargoyle/proc/process_component()
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if(QDELETED(gargoyle))
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return
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if(transformed)
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if(!statue)
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transformed = FALSE
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if(paused) //We somehow lost our energy while paused.
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unpause()
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statue.damage(-0.5)
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energy = min(energy+0.3, 100)
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//This is where we do all the 'make sure we don't die in statue form' stuff (unless you succumb or take MASSIVE damage.)
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//Bloodloss will still kill us, but if we are patient enough, we'll survive most other stuff.
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//If we had 150 brute (crit for most species) it'll take 3000 seconds (50 minutes) to heal back to full hp...So yes, while you can heal, it's not a good idea.
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if(gargoyle.health < gargoyle.getMaxHealth())
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gargoyle.adjustBruteLoss(-0.1)
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gargoyle.adjustFireLoss(-0.1)
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gargoyle.adjustOxyLoss(-1) //So you don't suffocate to death.
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gargoyle.adjustToxLoss(-0.1)
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gargoyle.adjustCloneLoss(-0.02) //yeah this is uber slow, no cheese allowed by combining it with bad genetics.
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return //Early return. If we're transformed, we can stop, we don't need to check anything else.
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if(energy > 0)
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if(!transformed && !paused)
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energy = max(0,energy-0.05)
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else if(!transformed && isturf(gargoyle.loc))
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gargoyle.gargoyle_transformation()
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/datum/component/gargoyle/Destroy(force = FALSE)
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gargoyle = null
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statue = null
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. = ..()
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/datum/component/gargoyle/proc/unpause()
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SIGNAL_HANDLER
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paused = FALSE
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UnregisterSignal(gargoyle, COMSIG_MOVABLE_MOVED)
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return
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//verbs or action buttons...?
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/mob/living/carbon/human/proc/gargoyle_transformation()
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set name = "Gargoyle - Petrification"
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set category = "Abilities.Gargoyle"
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set desc = "Turn yourself into (or back from) being a gargoyle."
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SEND_SIGNAL(src, COMSIG_GARGOYLE_TRANSFORMATION)
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/datum/component/gargoyle/proc/gargoyle_transformation()
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SIGNAL_HANDLER
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if(gargoyle.stat == DEAD)
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return
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if(energy <= 0 && isturf(gargoyle.loc))
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to_chat(gargoyle, span_danger("You suddenly turn into a [identifier] as you run out of energy!"))
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else if(cooldown > world.time)
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var/time_to_wait = (cooldown - world.time) / (1 SECONDS)
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to_chat(gargoyle, span_warning("You can't transform just yet again! Wait for another [round(time_to_wait,0.1)] seconds!"))
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return
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if(istype(gargoyle.loc, /obj/structure/gargoyle))
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qdel(gargoyle.loc)
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else if(isturf(gargoyle.loc))
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new /obj/structure/gargoyle(gargoyle.loc, gargoyle)
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/mob/living/carbon/human/proc/gargoyle_pause()
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set name = "Gargoyle - Pause"
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set category = "Abilities.Gargoyle"
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set desc = "Pause your energy while standing still, so you don't use up any more, though you will lose a small amount upon moving again."
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SEND_SIGNAL(src, COMSIG_GARGOYLE_PAUSE)
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/datum/component/gargoyle/proc/gargoyle_pause()
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SIGNAL_HANDLER
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if(gargoyle.stat)
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return
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if(!transformed && !paused)
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paused = TRUE
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RegisterSignal(parent, COMSIG_MOVABLE_MOVED, /datum/component/gargoyle/proc/unpause)
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to_chat(parent, span_notice("You start conserving your energy."))
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/mob/living/carbon/human/proc/gargoyle_checkenergy()
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set name = "Gargoyle - Check Energy"
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set category = "Abilities.Gargoyle"
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set desc = "Check how much energy you have remaining as a gargoyle."
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SEND_SIGNAL(src, COMSIG_GARGOYLE_CHECK_ENERGY)
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/datum/component/gargoyle/proc/gargoyle_checkenergy()
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SIGNAL_HANDLER
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to_chat(parent, span_notice("You have [round(energy,0.01)] energy remaining. It is currently [paused ? "stable" : (transformed ? "increasing" : "decreasing")]."))
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