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CHOMPStation2/code/game/gamemodes/technomancer/spells/resurrect.dm

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/datum/technomancer/spell/resurrect
name = "Resurrect"
desc = "This function injects various regenetive medical compounds and nanomachines, in an effort to restart the body, \
however this must be done soon after they die, as this will have no effect on people who have died long ago. It also doesn't \
resolve whatever caused them to die originally."
cost = 250
obj_path = /obj/item/weapon/spell/resurrect
ability_icon_state = "tech_resurrect"
/obj/item/weapon/spell/resurrect
name = "resurrect"
icon_state = "radiance"
desc = "Perhaps this can save a trip to cloning?"
cast_methods = CAST_MELEE
aspect = ASPECT_BIOMED
/obj/item/weapon/spell/resurrect/on_melee_cast(atom/hit_atom, mob/living/user, def_zone)
if(isliving(hit_atom))
var/mob/living/L = hit_atom
if(L == user)
user << "<span class='warning'>Clever as you may seem, this won't work on yourself while alive.</span>"
return 0
if(L.stat != DEAD)
user << "<span class='warning'>\The [L] isn't dead!</span>"
return 0
if(pay_energy(5000))
if(L.tod > world.time + 10 MINUTES)
user << "<span class='danger'>\The [L]'s been dead for too long, even this function cannot replace cloning at \
this point.</span>"
return 0
user << "<span class='notice'>You stab \the [L] with a hidden integrated hypo, attempting to bring them back...</span>"
if(istype(L, /mob/living/simple_animal))
var/mob/living/simple_animal/SM = L
SM.health = SM.maxHealth / 3
SM.stat = CONSCIOUS
dead_mob_list -= SM
living_mob_list += SM
SM.icon_state = SM.icon_living
owner.adjust_instability(30)
else if(ishuman(L))
var/mob/living/carbon/human/H = L
if(!H.client && H.mind) //Don't force the dead person to come back if they don't want to.
for(var/mob/observer/dead/ghost in player_list)
if(ghost.mind == H.mind)
ghost << "<b><font color = #330033><font size = 3>The Technomancer [user.real_name] is trying to \
revive you. Return to your body if you want to be resurrected!</b> \
(Verbs -> Ghost -> Re-enter corpse)</font></font>"
break
sleep(10 SECONDS)
if(H.client)
L.stat = CONSCIOUS //Note that if whatever killed them in the first place wasn't fixed, they're likely to die again.
dead_mob_list -= H
living_mob_list += H
visible_message("<span class='danger'>\The [H]'s eyes open!</span>")
user << "<span class='notice'>It's alive!</span>"
owner.adjust_instability(100)
else
user << "<span class='warning'>The body of \the [H] doesn't seem to respond, perhaps you could try again?</span>"
owner.adjust_instability(10)