Files
CHOMPStation2/code/controllers/subsystems/character_setup.dm
2019-05-13 22:43:00 -04:00

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SUBSYSTEM_DEF(character_setup)
name = "Character Setup"
init_order = INIT_ORDER_DEFAULT
priority = FIRE_PRIORITY_CHARSETUP
flags = SS_BACKGROUND
wait = 1 SECOND
runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
var/list/prefs_awaiting_setup = list()
var/list/preferences_datums = list()
var/list/newplayers_requiring_init = list()
var/list/save_queue = list()
/*
/datum/controller/subsystem/character_setup/Initialize()
while(prefs_awaiting_setup.len)
var/datum/preferences/prefs = prefs_awaiting_setup[prefs_awaiting_setup.len]
prefs_awaiting_setup.len--
prefs.setup()
while(newplayers_requiring_init.len)
var/mob/new_player/new_player = newplayers_requiring_init[newplayers_requiring_init.len]
newplayers_requiring_init.len--
new_player.deferred_login()
. = ..()
*/ //Might be useful if we ever switch to Bay prefs.
/datum/controller/subsystem/character_setup/fire(resumed = FALSE)
while(save_queue.len)
var/datum/preferences/prefs = save_queue[save_queue.len]
save_queue.len--
if(!QDELETED(prefs))
prefs.save_preferences()
if(MC_TICK_CHECK)
return
/datum/controller/subsystem/character_setup/proc/queue_preferences_save(var/datum/preferences/prefs)
save_queue |= prefs