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CHOMPStation2/code/modules/DMAPI/yawnDMAPI.dm

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//File DEFUNCT
/datum/server_tools_command/status
name = "status" //the string to trigger this command on a chat bot. e.g. TGS3_BOT: do_this_command
help_text = "Will broadcast the current player count and other round information" //help text for this command
required_parameters = 0 //number of parameters required for this command
admin_only = FALSE //set to TRUE if this command should only be usable by registered chat admins
/datum/server_tools_command/status/Run(sender, params)
return "```PLAYERCOUNT: [SERVER_TOOLS_CLIENT_COUNT] ROUND DURATION: [roundduration2text()]```"
// - FAX
/datum/server_tools_command/readfax
name = "readfax"
help_text = "Reads a fax with specified faxid"
required_parameters = 1
admin_only = TRUE
/datum/server_tools_command/readfax/Run(sender, params)
var/list/all_params = splittext(params, " ")
var/faxid = all_params[1]
var/faxmsg = return_file_text("[config.fax_export_dir]/fax_[faxid].html")
return "FAX: ```[strip_html_properly(faxmsg)]```"
// - Staffwho
/datum/server_tools_command/staffwho
name = "staffwho"
help_text = "Shows the current online staff count"
required_parameters = 0
admin_only = TRUE
/datum/server_tools_command/staffwho/Run(datum/tgs_chat_user/sender, params)
var/message = "Current online staff:\n"
var/list/admin_keys = list()
var/list/mod_keys = list()
var/list/dev_keys = list()
var/list/other_keys = list()
var/count = 0
for(var/client/C in GLOB.admins)
count++
var/keymsg = "[C.key]"
if(C.is_afk())
keymsg += " (AFK)"
else if(C.holder.fakekey)
keymsg += " (Stealth)"
else if(isobserver(C.mob))
keymsg += " (Ghost)"
else if(isnewplayer(C.mob))
keymsg += " (Lobby)"
else
keymsg += " (Ingame)"
if(R_ADMIN & C.holder.rights && R_BAN & C.holder.rights) // R_ADMIN and R_BAN apparently an admin makes
admin_keys += keymsg
else if(R_MOD & C.holder.rights && !(R_SERVER & C.holder.rights)) // R_MOD but not R_SERVER makes a moderator
mod_keys += keymsg
else if(R_DEBUG & C.holder.rights) // R_SERVER makes a dev
dev_keys += keymsg
else // No R_ADMIN&&R_BAN, R_ADMIN!R_BAN, R_SERVER, must be a GM or something
other_keys += keymsg
var/admin_msg = english_list(admin_keys, "-None-")
var/mod_msg = english_list(mod_keys, "-None-")
var/dev_msg = english_list(dev_keys, "-None-")
var/other_msg = english_list(other_keys, "-None-")
message += "**Admins:** [admin_msg]\n**Mods:** [mod_msg]\n**Devs:** [dev_msg]\n**Other:** [other_msg]\n**Total:** [count] online"
return message
// - Discord register
/* Commented out until i can figure it out or until we update tgs
GLOBAL_LIST_EMPTY(pending_discord_registrations)
/datum/server_tools_command/register
name = "register"
help_text = "Registers your chat username with your Byond username"
required_parameters = 0
admin_only = FALSE
/datum/server_tools_command/register/Run(datum/tgs_chat_user/sender, params)
// Try to find if that ID is registered to someone already
var/sql_discord = sql_sanitize_text(sender.id)
var/DBQuery/query = dbcon.NewQuery("SELECT discord_id FROM erro_player WHERE discord_id = '[sql_discord]'")
query.Execute()
if(query.NextRow())
return "[sender.friendly_name], your Discord ID is already registered to a Byond username. Please contact an administrator if you changed your Byond username or Discord ID."
var/key_to_find = "[ckey(params)]"
// They didn't provide anything worth looking up.
if(!length(key_to_find))
return "[sender.friendly_name], you need to provide your Byond username at the end of the command. It can be in 'key' format (with spaces and characters) or 'ckey' format (without spaces or special characters)."
// Try to find their client.
var/client/user
for(var/client/C in GLOB.clients)
if(C.ckey == key_to_find)
user = C
break
// Couldn't find them logged in.
if(!user)
return "[sender.friendly_name], I couldn't find a logged-in user with the username of '[key_to_find]', which is what you provided after conversion to Byond's ckey format. Please connect to the game server and try again."
var/sql_ckey = sql_sanitize_text(key_to_find)
query = dbcon.NewQuery("SELECT discord_id FROM erro_player WHERE ckey = '[sql_ckey]'")
query.Execute()
// We somehow found their client, BUT they don't exist in the database
if(!query.NextRow())
return "[sender.friendly_name], the server's database is either not responding or there's no evidence you've ever logged in. Please contact an administrator."
// We found them in the database, AND they already have a discord ID assigned
if(query.item[1])
return "[sender.friendly_name], it appears you've already registered your chat and game IDs. If you've changed game or chat usernames, please contact an administrator for help."
// Okay. We found them, they're in the DB, and they have no discord ID set.
var/message = "<span class='notice'>A request has been sent from Discord to validate your Byond username, by '[sender.friendly_name]' in '[sender.channel.friendly_name]'</span>\
<br><span class='warning'>If you did not send this request, do not click the link below, and do notify an administrator in-game or on Discord ASAP.</span>\
<br><a href='byond://?src=\ref[user];discord_reg=[html_encode(sender.id)]'>Click Here</a> if you authorized this registration attempt. This link is valid for 10 minutes."
to_chat(user, message)
// To stifle href hacking
GLOB.pending_discord_registrations.len++
GLOB.pending_discord_registrations[GLOB.pending_discord_registrations.len] = list("ckey" = key_to_find, "id" = sender.id, "time" = world.realtime)
return "[sender.friendly_name], I've sent you a message in-game. Please verify your username there to complete your registration within 10 minutes."
*/