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CHOMPStation2/code/__defines/misc_vr.dm
Razgriz 210620be2b Points
2021-04-11 23:55:27 -07:00

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#define ECO_MODIFIER 10
// Because of omnihud having overlapping issues, we have extra ones.
#define BACKUP_HUD 11 // HUD for showing whether or not they have a backup implant.
#define STATUS_R_HUD 12 // HUD for showing the same STATUS_HUD info on the right side, but not for 'boring' statuses (transparent icons)
#define HEALTH_VR_HUD 13 // HUD with blank 100% bar so it's hidden most of the time.
#define VANTAG_HUD 14 // HUD for showing being-an-antag-target prefs
#undef TOTAL_HUDS //Undo theirs.
#define TOTAL_HUDS 14 // Total number of HUDs.
#define VANTAG_NONE "hudblank"
#define VANTAG_VORE "vantag_vore"
#define VANTAG_KIDNAP "vantag_kidnap"
#define VANTAG_KILL "vantag_kill"
#define DEPARTMENT_OFFDUTY "Off-Duty"
#define ANNOUNCER_NAME "Facility PA"
//For custom species
#define STARTING_SPECIES_POINTS 1 //CHOMPEdit
#define MAX_SPECIES_TRAITS 8 //CHOMPEdit
// Xenochimera thing mostly
#define REVIVING_NOW -1
#define REVIVING_DONE 0
#define REVIVING_READY 1
// Resleeving Mind Record Status
#define MR_NORMAL 0
#define MR_UNSURE 1
#define MR_DEAD 2
//Shuttle madness!
#define SHUTTLE_CRASHED 3 // Yup that can happen now
#define BLUE_SHIELDED 2 // Shield from bluespace teleportation (telescience)
//Assistant/Visitor/Whatever
#define USELESS_JOB "Visitor"
//Herm Gender
#define HERM "herm"
// Bluespace shelter deploy checks
#define SHELTER_DEPLOY_ALLOWED "allowed"
#define SHELTER_DEPLOY_BAD_TURFS "bad turfs"
#define SHELTER_DEPLOY_BAD_AREA "bad area"
#define SHELTER_DEPLOY_ANCHORED_OBJECTS "anchored objects"
#define SHELTER_DEPLOY_SHIP_SPACE "ship not in space"
#define PTO_SECURITY "Security"
#define PTO_MEDICAL "Medical"
#define PTO_ENGINEERING "Engineering"
#define PTO_SCIENCE "Science"
#define PTO_EXPLORATION "Exploration"
#define PTO_CARGO "Cargo"
#define PTO_CIVILIAN "Civilian"
#define PTO_CYBORG "Cyborg"
#define DEPARTMENT_TALON "ITV Talon"
#define MAT_TITANIUMGLASS "ti-glass"
#define MAT_PLASTITANIUM "plastitanium"
#define MAT_PLASTITANIUMHULL "plastitanium hull"
#define MAT_PLASTITANIUMGLASS "plastitanium glass"
#define MAT_GOLDHULL "gold hull"
#define RESIZE_MINIMUM 0.25
#define RESIZE_MAXIMUM 2
#define RESIZE_MINIMUM_DORMS 0.01
#define RESIZE_MAXIMUM_DORMS 6
#define RESIZE_HUGE 2
#define RESIZE_BIG 1.5
#define RESIZE_NORMAL 1
#define RESIZE_SMALL 0.5
#define RESIZE_TINY 0.25
#define RESIZE_A_HUGEBIG (RESIZE_HUGE + RESIZE_BIG) / 2
#define RESIZE_A_BIGNORMAL (RESIZE_BIG + RESIZE_NORMAL) / 2
#define RESIZE_A_NORMALSMALL (RESIZE_NORMAL + RESIZE_SMALL) / 2
#define RESIZE_A_SMALLTINY (RESIZE_SMALL + RESIZE_TINY) / 2