mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
First pass on major conversion of xenomorphs to a human subspecies. Additional condensing of various redundant mob verbs. Converted larva and diona to their own class, collapsed the rest of xenomorphs into a human species, other stuff. Completely removed attack_alien(). Still have to reimplement some of the lost behavior for human/alien. Reapplies lost attack_alien() functionality other than tackling/caressing. Further alien/humanoid cleanup and xenospawn fix-ups. Also uncommented caste verbs. Removed half-finished abilities system since species.dm handles it. All xenomorphs functionality should be working now, other than the HUD, tackling and the xenomorph balance issues. Added icons for xenomorph castes, moved broadcast languages into datums, removed alien_talk and robot_talk vars. Merged with organ removal code. Reapplied verbs to simple_animals/slimes. Updated species definitions to have appropriate organs. Readded tackle as a human verb. Borer changes regarding brain removal. Working on moving the human HUD to the species datum a bit. Mixed results. Moved Cortical Link to a language, added borer husks. Tidied up the HUD stuff. Still need to make it rebuild properly when species is changed, but this will do for no Compile fix, forgot the DME. Fixed up ventcrawl, added new organ mechanics for dionaea. Fixed up some overlooked sections causing mobs without brains to die immediately. Fixed up plasma generation for queens, bugs with organs, force_organ issues with set_species().
227 lines
7.1 KiB
Plaintext
Executable File
227 lines
7.1 KiB
Plaintext
Executable File
/*
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Datum based languages. Easily editable and modular.
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*/
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/datum/language
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var/name = "an unknown language" // Fluff name of language if any.
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var/desc = "A language." // Short description for 'Check Languages'.
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var/speech_verb = "says" // 'says', 'hisses', 'farts'.
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var/signlang_verb = list() // list of emotes that might be displayed if this language has NONVERBAL or SIGNLANG flags
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var/colour = "body" // CSS style to use for strings in this language.
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var/key = "x" // Character used to speak in language eg. :o for Unathi.
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var/flags = 0 // Various language flags.
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var/native // If set, non-native speakers will have trouble speaking.
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/datum/language/proc/broadcast(var/mob/living/speaker,var/message,var/speaker_mask)
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log_say("[key_name(speaker)] : ([name]) [message]")
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for(var/mob/player in player_list)
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var/understood = 0
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if(istype(player,/mob/dead))
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understood = 1
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else if(src in player.languages)
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understood = 1
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if(understood)
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if(!speaker_mask) speaker_mask = speaker.name
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player << "<i><span class='game say'>[name], <span class='name'>[speaker_mask]</span> <span class='message'>[speech_verb], \"<span class='[colour]'>[message]</span><span class='message'>\"</span></span></i>"
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/datum/language/unathi
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name = "Sinta'unathi"
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desc = "The common language of Moghes, composed of sibilant hisses and rattles. Spoken natively by Unathi."
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speech_verb = "hisses"
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colour = "soghun"
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key = "o"
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flags = WHITELISTED
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/datum/language/tajaran
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name = "Siik'tajr"
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desc = "The traditionally employed tongue of Ahdomai, composed of expressive yowls and chirps. Native to the Tajaran."
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speech_verb = "mrowls"
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colour = "tajaran"
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key = "j"
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flags = WHITELISTED
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/datum/language/skrell
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name = "Skrellian"
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desc = "A melodic and complex language spoken by the Skrell of Qerrbalak. Some of the notes are inaudible to humans."
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speech_verb = "warbles"
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colour = "skrell"
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key = "k"
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flags = WHITELISTED
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/datum/language/vox
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name = "Vox-pidgin"
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desc = "The common tongue of the various Vox ships making up the Shoal. It sounds like chaotic shrieking to everyone else."
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speech_verb = "shrieks"
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colour = "vox"
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key = "v"
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flags = RESTRICTED
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/datum/language/diona
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name = "Rootspeak"
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desc = "A creaking, subvocal language spoken instinctively by the Dionaea. Due to the unique makeup of the average Diona, a phrase of Rootspeak can be a combination of anywhere from one to twelve individual voices and notes."
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speech_verb = "creaks and rustles"
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colour = "soghun"
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key = "q"
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flags = RESTRICTED
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/datum/language/human
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name = "Sol Common"
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desc = "A bastardized hybrid of informal English and elements of Mandarin Chinese; the common language of the Sol system."
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colour = "rough"
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key = "1"
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flags = RESTRICTED
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// Galactic common languages (systemwide accepted standards).
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/datum/language/trader
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name = "Tradeband"
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desc = "Maintained by the various trading cartels in major systems, this elegant, structured language is used for bartering and bargaining."
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speech_verb = "enunciates"
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colour = "say_quote"
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key = "2"
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/datum/language/gutter
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name = "Gutter"
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desc = "Much like Standard, this crude pidgin tongue descended from numerous languages and serves as Tradeband for criminal elements."
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speech_verb = "growls"
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colour = "rough"
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key = "3"
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/datum/language/xenos
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name = "Hivemind"
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desc = "Xenomorphs have the strange ability to commune over a psychic hivemind."
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speech_verb = "hisses"
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colour = "alien"
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key = "a"
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flags = RESTRICTED | HIVEMIND
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/datum/language/ling
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name = "Changeling"
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desc = "Although they are normally wary and suspicious of each other, changelings can commune over a distance."
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speech_verb = "says"
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colour = "changeling"
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key = "g"
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flags = RESTRICTED | HIVEMIND
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/datum/language/ling/broadcast(var/mob/living/speaker,var/message,var/speaker_mask)
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if(speaker.mind && speaker.mind.changeling)
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..(speaker,message,speaker.mind.changeling.changelingID)
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else
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..(speaker,message)
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/datum/language/corticalborer
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name = "Cortical Link"
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desc = "Cortical borers possess a strange between their tiny minds."
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speech_verb = "sings"
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colour = "alien"
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key = "x"
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flags = RESTRICTED | HIVEMIND
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/datum/language/corticalborer/broadcast(var/mob/living/speaker,var/message,var/speaker_mask)
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var/mob/living/simple_animal/borer/B
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if(istype(speaker,/mob/living/carbon))
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var/mob/living/carbon/M = speaker
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B = M.has_brain_worms()
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else if(istype(speaker,/mob/living/simple_animal/borer))
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B = speaker
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if(B)
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speaker_mask = B.truename
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..(speaker,message,speaker_mask)
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/datum/language/binary
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name = "Robot Talk"
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desc = "Most human stations support free-use communications protocols and routing hubs for synthetic use."
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speech_verb = "transmits"
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colour = "say_quote"
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key = "b"
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flags = RESTRICTED | HIVEMIND
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var/drone_only
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/datum/language/binary/broadcast(var/mob/living/speaker,var/message,var/speaker_mask)
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if(!speaker.binarycheck())
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return
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if (!message)
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return
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var/message_start = "<i><span class='game say'>[name], <span class='name'>[speaker.name]</span>"
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var/message_body = "<span class='message'>[speaker.say_quote(message)], \"[message]\"</span></span></i>"
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for (var/mob/M in dead_mob_list)
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if(!istype(M,/mob/new_player) && !istype(M,/mob/living/carbon/brain)) //No meta-evesdropping
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M.show_message("[message_start] [message_body]", 2)
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world << "Got through checks, transmitting."
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for (var/mob/living/S in living_mob_list)
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if(drone_only && !istype(S,/mob/living/silicon/robot/drone))
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continue
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else if(istype(S , /mob/living/silicon/ai))
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message_start = "<i><span class='game say'>[name], <a href='byond://?src=\ref[S];track2=\ref[S];track=\ref[src];trackname=[html_encode(speaker.name)]'><span class='name'>[speaker.name]</span></a>"
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else if (!S.binarycheck())
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continue
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S.show_message("[message_start] [message_body]", 2)
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var/list/listening = hearers(1, src)
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listening -= src
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for (var/mob/living/M in listening)
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if(istype(M, /mob/living/silicon) || M.binarycheck())
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continue
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M.show_message("<i><span class='game say'><span class='name'>synthesised voice</span> <span class='message'>beeps, \"beep beep beep\"</span></span></i>",2)
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/datum/language/binary/drone
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name = "Drone Talk"
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desc = "A heavily encoded damage control coordination stream."
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speech_verb = "transmits"
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colour = "say_quote"
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key = "d"
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flags = RESTRICTED | HIVEMIND
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drone_only = 1
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// Language handling.
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/mob/proc/add_language(var/language)
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var/datum/language/new_language = all_languages[language]
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if(!istype(new_language) || new_language in languages)
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return 0
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languages.Add(new_language)
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return 1
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/mob/proc/remove_language(var/rem_language)
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languages.Remove(all_languages[rem_language])
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return 0
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// Can we speak this language, as opposed to just understanding it?
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/mob/proc/can_speak(datum/language/speaking)
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return (universal_speak || speaking in src.languages)
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//TBD
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/mob/verb/check_languages()
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set name = "Check Known Languages"
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set category = "IC"
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set src = usr
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var/dat = "<b><font size = 5>Known Languages</font></b><br/><br/>"
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for(var/datum/language/L in languages)
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dat += "<b>[L.name] (:[L.key])</b><br/>[L.desc]<br/><br/>"
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src << browse(dat, "window=checklanguage")
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return |