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https://github.com/CHOMPStation2/CHOMPStation2.git
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* to_chat() replacement. * Revert calling target.init_dir() before connecting. * This change was added in https://github.com/PolarisSS13/Polaris/pull/3775 to counteract `dir` not being set prior to New() for dynamically loaded maps. The root cause was /atom/New() not calling _preloader.load(). Undoing the change now that /atom/New() is fixed. * The addition of the init_dir() proc itself however, is useful, because there ARE other times some atmos machinery will want to re-initialize its dir, specifically whenever it is rotated. * init_dir() must be called in the constructor of all atmospherics machines capable of connecting to another. Since it has to happen for ALL machines, lets move that call to /obj/machinery/atmospherics/New() * Rename /obj/machinery/atmospherics initialize() to atmos_init() * These days `initialize()` is used to handle general object initialization that is moved outside of New(). The node connection discovery of atmos machinery needs to happen after all that, and so needs to be in a separate proc. * Make sure to actually call atmos_init during system startup.
187 lines
6.6 KiB
Plaintext
187 lines
6.6 KiB
Plaintext
//TODO: Put this under a common parent type with heaters to cut down on the copypasta
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#define FREEZER_PERF_MULT 2.5
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/obj/machinery/atmospherics/unary/freezer
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name = "gas cooling system"
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desc = "Cools gas when connected to pipe network"
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icon = 'icons/obj/Cryogenic2.dmi'
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icon_state = "freezer_0"
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density = 1
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anchored = 1
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use_power = 0
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idle_power_usage = 5 // 5 Watts for thermostat related circuitry
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circuit = /obj/item/weapon/circuitboard/unary_atmos/cooler
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var/heatsink_temperature = T20C // The constant temperature reservoir into which the freezer pumps heat. Probably the hull of the station or something.
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var/internal_volume = 600 // L
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var/max_power_rating = 20000 // Power rating when the usage is turned up to 100
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var/power_setting = 100
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var/set_temperature = T20C // Thermostat
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var/cooling = 0
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/obj/machinery/atmospherics/unary/freezer/New()
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..()
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component_parts = list()
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component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
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component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
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component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
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component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
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component_parts += new /obj/item/stack/cable_coil(src, 2)
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RefreshParts()
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/obj/machinery/atmospherics/unary/freezer/atmos_init()
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if(node)
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return
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var/node_connect = dir
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for(var/obj/machinery/atmospherics/target in get_step(src, node_connect))
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if(target.initialize_directions & get_dir(target, src))
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node = target
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break
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//copied from pipe construction code since heaters/freezers don't use fittings and weren't doing this check - this all really really needs to be refactored someday.
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//check that there are no incompatible pipes/machinery in our own location
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for(var/obj/machinery/atmospherics/M in src.loc)
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if(M != src && (M.initialize_directions & node_connect) && M.check_connect_types(M,src)) // matches at least one direction on either type of pipe & same connection type
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node = null
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break
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update_icon()
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/obj/machinery/atmospherics/unary/freezer/update_icon()
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if(node)
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if(use_power && cooling)
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icon_state = "freezer_1"
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else
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icon_state = "freezer"
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else
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icon_state = "freezer_0"
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return
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/obj/machinery/atmospherics/unary/freezer/attack_ai(mob/user as mob)
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ui_interact(user)
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/obj/machinery/atmospherics/unary/freezer/attack_hand(mob/user as mob)
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ui_interact(user)
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/obj/machinery/atmospherics/unary/freezer/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
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// this is the data which will be sent to the ui
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var/data[0]
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data["on"] = use_power ? 1 : 0
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data["gasPressure"] = round(air_contents.return_pressure())
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data["gasTemperature"] = round(air_contents.temperature)
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data["minGasTemperature"] = 0
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data["maxGasTemperature"] = round(T20C+500)
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data["targetGasTemperature"] = round(set_temperature)
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data["powerSetting"] = power_setting
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var/temp_class = "good"
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if(air_contents.temperature > (T0C - 20))
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temp_class = "bad"
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else if(air_contents.temperature < (T0C - 20) && air_contents.temperature > (T0C - 100))
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temp_class = "average"
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data["gasTemperatureClass"] = temp_class
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// update the ui if it exists, returns null if no ui is passed/found
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ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
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if(!ui)
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// the ui does not exist, so we'll create a new() one
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// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
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ui = new(user, src, ui_key, "freezer.tmpl", "Gas Cooling System", 440, 300)
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// when the ui is first opened this is the data it will use
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ui.set_initial_data(data)
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// open the new ui window
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ui.open()
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// auto update every Master Controller tick
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ui.set_auto_update(1)
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/obj/machinery/atmospherics/unary/freezer/Topic(href, href_list)
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if(..())
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return 1
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if(href_list["toggleStatus"])
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use_power = !use_power
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update_icon()
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if(href_list["temp"])
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var/amount = text2num(href_list["temp"])
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if(amount > 0)
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set_temperature = min(set_temperature + amount, 1000)
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else
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set_temperature = max(set_temperature + amount, 0)
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if(href_list["setPower"]) //setting power to 0 is redundant anyways
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var/new_setting = between(0, text2num(href_list["setPower"]), 100)
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set_power_level(new_setting)
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add_fingerprint(usr)
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/obj/machinery/atmospherics/unary/freezer/process()
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..()
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if(stat & (NOPOWER|BROKEN) || !use_power)
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cooling = 0
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update_icon()
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return
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if(network && air_contents.temperature > set_temperature)
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cooling = 1
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var/heat_transfer = max( -air_contents.get_thermal_energy_change(set_temperature - 5), 0 )
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//Assume the heat is being pumped into the hull which is fixed at heatsink_temperature
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//not /really/ proper thermodynamics but whatever
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var/cop = FREEZER_PERF_MULT * air_contents.temperature/heatsink_temperature //heatpump coefficient of performance from thermodynamics -> power used = heat_transfer/cop
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heat_transfer = min(heat_transfer, cop * power_rating) //limit heat transfer by available power
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var/removed = -air_contents.add_thermal_energy(-heat_transfer) //remove the heat
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if(debug)
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visible_message("[src]: Removing [removed] W.")
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use_power(power_rating)
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network.update = 1
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else
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cooling = 0
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update_icon()
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//upgrading parts
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/obj/machinery/atmospherics/unary/freezer/RefreshParts()
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..()
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var/cap_rating = 0
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var/manip_rating = 0
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var/bin_rating = 0
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for(var/obj/item/weapon/stock_parts/P in component_parts)
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if(istype(P, /obj/item/weapon/stock_parts/capacitor))
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cap_rating += P.rating
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if(istype(P, /obj/item/weapon/stock_parts/manipulator))
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manip_rating += P.rating
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if(istype(P, /obj/item/weapon/stock_parts/matter_bin))
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bin_rating += P.rating
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max_power_rating = initial(max_power_rating) * cap_rating / 2 //more powerful
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heatsink_temperature = initial(heatsink_temperature) / ((manip_rating + bin_rating) / 2) //more efficient
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air_contents.volume = max(initial(internal_volume) - 200, 0) + 200 * bin_rating
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set_power_level(power_setting)
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/obj/machinery/atmospherics/unary/freezer/proc/set_power_level(var/new_power_setting)
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power_setting = new_power_setting
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power_rating = max_power_rating * (power_setting/100)
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/obj/machinery/atmospherics/unary/freezer/attackby(var/obj/item/O as obj, var/mob/user as mob)
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if(default_deconstruction_screwdriver(user, O))
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return
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if(default_deconstruction_crowbar(user, O))
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return
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if(default_part_replacement(user, O))
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return
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..()
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/obj/machinery/atmospherics/unary/freezer/examine(mob/user)
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..(user)
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if(panel_open)
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user << "The maintenance hatch is open."
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