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* to_chat() replacement. * Revert calling target.init_dir() before connecting. * This change was added in https://github.com/PolarisSS13/Polaris/pull/3775 to counteract `dir` not being set prior to New() for dynamically loaded maps. The root cause was /atom/New() not calling _preloader.load(). Undoing the change now that /atom/New() is fixed. * The addition of the init_dir() proc itself however, is useful, because there ARE other times some atmos machinery will want to re-initialize its dir, specifically whenever it is rotated. * init_dir() must be called in the constructor of all atmospherics machines capable of connecting to another. Since it has to happen for ALL machines, lets move that call to /obj/machinery/atmospherics/New() * Rename /obj/machinery/atmospherics initialize() to atmos_init() * These days `initialize()` is used to handle general object initialization that is moved outside of New(). The node connection discovery of atmos machinery needs to happen after all that, and so needs to be in a separate proc. * Make sure to actually call atmos_init during system startup.
174 lines
5.7 KiB
Plaintext
174 lines
5.7 KiB
Plaintext
//TODO: Put this under a common parent type with freezers to cut down on the copypasta
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#define HEATER_PERF_MULT 2.5
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/obj/machinery/atmospherics/unary/heater
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name = "gas heating system"
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desc = "Heats gas when connected to a pipe network"
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icon = 'icons/obj/Cryogenic2.dmi'
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icon_state = "heater_0"
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density = 1
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anchored = 1
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use_power = 0
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idle_power_usage = 5 //5 Watts for thermostat related circuitry
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circuit = /obj/item/weapon/circuitboard/unary_atmos/heater
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var/max_temperature = T20C + 680
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var/internal_volume = 600 //L
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var/max_power_rating = 20000 //power rating when the usage is turned up to 100
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var/power_setting = 100
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var/set_temperature = T20C //thermostat
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var/heating = 0 //mainly for icon updates
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/obj/machinery/atmospherics/unary/heater/New()
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..()
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component_parts = list()
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component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
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component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
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component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
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component_parts += new /obj/item/stack/cable_coil(src, 5)
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RefreshParts()
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/obj/machinery/atmospherics/unary/heater/atmos_init()
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if(node)
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return
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var/node_connect = dir
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//check that there is something to connect to
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for(var/obj/machinery/atmospherics/target in get_step(src, node_connect))
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if(target.initialize_directions & get_dir(target, src))
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node = target
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break
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//copied from pipe construction code since heaters/freezers don't use fittings and weren't doing this check - this all really really needs to be refactored someday.
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//check that there are no incompatible pipes/machinery in our own location
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for(var/obj/machinery/atmospherics/M in src.loc)
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if(M != src && (M.initialize_directions & node_connect) && M.check_connect_types(M,src)) // matches at least one direction on either type of pipe & same connection type
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node = null
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break
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update_icon()
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/obj/machinery/atmospherics/unary/heater/update_icon()
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if(node)
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if(use_power && heating)
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icon_state = "heater_1"
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else
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icon_state = "heater"
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else
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icon_state = "heater_0"
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return
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/obj/machinery/atmospherics/unary/heater/process()
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..()
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if(stat & (NOPOWER|BROKEN) || !use_power)
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heating = 0
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update_icon()
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return
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if(network && air_contents.total_moles && air_contents.temperature < set_temperature)
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air_contents.add_thermal_energy(power_rating * HEATER_PERF_MULT)
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use_power(power_rating)
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heating = 1
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network.update = 1
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else
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heating = 0
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update_icon()
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/obj/machinery/atmospherics/unary/heater/attack_ai(mob/user as mob)
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ui_interact(user)
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/obj/machinery/atmospherics/unary/heater/attack_hand(mob/user as mob)
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ui_interact(user)
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/obj/machinery/atmospherics/unary/heater/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
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// this is the data which will be sent to the ui
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var/data[0]
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data["on"] = use_power ? 1 : 0
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data["gasPressure"] = round(air_contents.return_pressure())
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data["gasTemperature"] = round(air_contents.temperature)
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data["minGasTemperature"] = 0
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data["maxGasTemperature"] = round(max_temperature)
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data["targetGasTemperature"] = round(set_temperature)
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data["powerSetting"] = power_setting
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var/temp_class = "normal"
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if(air_contents.temperature > (T20C+40))
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temp_class = "bad"
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data["gasTemperatureClass"] = temp_class
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// update the ui if it exists, returns null if no ui is passed/found
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ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
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if(!ui)
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// the ui does not exist, so we'll create a new() one
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// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
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ui = new(user, src, ui_key, "freezer.tmpl", "Gas Heating System", 440, 300)
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// when the ui is first opened this is the data it will use
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ui.set_initial_data(data)
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// open the new ui window
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ui.open()
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// auto update every Master Controller tick
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ui.set_auto_update(1)
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/obj/machinery/atmospherics/unary/heater/Topic(href, href_list)
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if(..())
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return 1
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if(href_list["toggleStatus"])
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use_power = !use_power
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update_icon()
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if(href_list["temp"])
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var/amount = text2num(href_list["temp"])
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if(amount > 0)
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set_temperature = min(set_temperature + amount, max_temperature)
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else
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set_temperature = max(set_temperature + amount, 0)
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if(href_list["setPower"]) //setting power to 0 is redundant anyways
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var/new_setting = between(0, text2num(href_list["setPower"]), 100)
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set_power_level(new_setting)
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add_fingerprint(usr)
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//upgrading parts
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/obj/machinery/atmospherics/unary/heater/RefreshParts()
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..()
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var/cap_rating = 0
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var/bin_rating = 0
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for(var/obj/item/weapon/stock_parts/P in component_parts)
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if(istype(P, /obj/item/weapon/stock_parts/capacitor))
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cap_rating += P.rating
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if(istype(P, /obj/item/weapon/stock_parts/matter_bin))
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bin_rating += P.rating
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max_power_rating = initial(max_power_rating) * cap_rating / 2
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max_temperature = max(initial(max_temperature) - T20C, 0) * ((bin_rating * 4 + cap_rating) / 5) + T20C
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air_contents.volume = max(initial(internal_volume) - 200, 0) + 200 * bin_rating
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set_power_level(power_setting)
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/obj/machinery/atmospherics/unary/heater/proc/set_power_level(var/new_power_setting)
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power_setting = new_power_setting
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power_rating = max_power_rating * (power_setting/100)
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/obj/machinery/atmospherics/unary/heater/attackby(var/obj/item/O as obj, var/mob/user as mob)
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if(default_deconstruction_screwdriver(user, O))
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return
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if(default_deconstruction_crowbar(user, O))
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return
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if(default_part_replacement(user, O))
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return
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..()
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/obj/machinery/atmospherics/unary/heater/examine(mob/user)
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..(user)
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if(panel_open)
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user << "The maintenance hatch is open."
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