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CHOMPStation2/code/game/machinery/jukebox.dm
2020-10-05 18:10:53 -07:00

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//
// Media Player Jukebox
// Rewritten by Leshana from existing Polaris code, merging in D2K5 and N3X15 work
//
#define JUKEMODE_NEXT 1 // Advance to next song in the track list
#define JUKEMODE_RANDOM 2 // Not shuffle, randomly picks next each time.
#define JUKEMODE_REPEAT_SONG 3 // Play the same song over and over
#define JUKEMODE_PLAY_ONCE 4 // Play, then stop.
/obj/machinery/media/jukebox/
name = "space jukebox"
desc = "Filled with songs both past and present!"
icon = 'icons/obj/jukebox.dmi'
icon_state = "jukebox2-nopower"
var/state_base = "jukebox2"
anchored = 1
density = 1
power_channel = EQUIP
use_power = USE_POWER_IDLE
idle_power_usage = 10
active_power_usage = 100
circuit = /obj/item/weapon/circuitboard/jukebox
clicksound = 'sound/machines/buttonbeep.ogg'
// Vars for hacking
var/datum/wires/jukebox/wires = null
var/hacked = 0 // Whether to show the hidden songs or not
var/freq = 0 // Currently no effect, will return in phase II of mediamanager.
//VOREStation Add
var/loop_mode = JUKEMODE_PLAY_ONCE // Behavior when finished playing a song
var/max_queue_len = 3 // How many songs are we allowed to queue up?
var/list/queue = list()
//VOREStation Add End
var/datum/track/current_track
var/list/datum/track/tracks = list(
new/datum/track("Beyond", 'sound/ambience/ambispace.ogg'),
new/datum/track("Clouds of Fire", 'sound/music/clouds.s3m'),
new/datum/track("D`Bert", 'sound/music/title2.ogg'),
new/datum/track("D`Fort", 'sound/ambience/song_game.ogg'),
new/datum/track("Floating", 'sound/music/main.ogg'),
new/datum/track("Endless Space", 'sound/music/space.ogg'),
new/datum/track("Part A", 'sound/misc/TestLoop1.ogg'),
new/datum/track("Scratch", 'sound/music/title1.ogg'),
new/datum/track("Trai`Tor", 'sound/music/traitor.ogg'),
new/datum/track("Stellar Transit", 'sound/ambience/space/space_serithi.ogg'),
)
// Only visible if hacked
var/list/datum/track/secret_tracks = list(
new/datum/track("Clown", 'sound/music/clown.ogg'),
new/datum/track("Space Asshole", 'sound/music/space_asshole.ogg'),
new/datum/track("Thunderdome", 'sound/music/THUNDERDOME.ogg'),
new/datum/track("Russkiy rep Diskoteka", 'sound/music/russianrapdisco.ogg')
)
/obj/machinery/media/jukebox/Initialize()
. = ..()
default_apply_parts()
wires = new/datum/wires/jukebox(src)
update_icon()
/obj/machinery/media/jukebox/Destroy()
qdel(wires)
wires = null
return ..()
// On initialization, copy our tracks from the global list
/obj/machinery/media/jukebox/Initialize()
. = ..()
if(LAZYLEN(all_jukebox_tracks)) //Global list has tracks
tracks.Cut()
secret_tracks.Cut()
for(var/datum/track/T in all_jukebox_tracks) //Load them
if(T.secret)
secret_tracks |= T
else
tracks |= T
if(T.casino) //CHOMPEDIT: preventing casion tracks from being added to other jukeboxes
tracks -= T
else if(!LAZYLEN(tracks)) //We don't even have default tracks
stat |= BROKEN // No tracks configured this round!
/obj/machinery/media/jukebox/process()
if(!playing)
return
if(inoperable())
disconnect_media_source()
playing = 0
return
// If the current track isn't finished playing, let it keep going
if(current_track && world.time < media_start_time + current_track.duration)
return
// Otherwise time to pick a new one!
if(queue.len > 0)
current_track = queue[1]
queue.Cut(1, 2) // Remove the item we just took off the list
else
// Oh... nothing in queue? Well then pick next according to our rules
switch(loop_mode)
if(JUKEMODE_NEXT)
var/curTrackIndex = max(1, tracks.Find(current_track))
var/newTrackIndex = (curTrackIndex % tracks.len) + 1 // Loop back around if past end
current_track = tracks[newTrackIndex]
if(JUKEMODE_RANDOM)
var/previous_track = current_track
do
current_track = pick(tracks)
while(current_track == previous_track && tracks.len > 1)
if(JUKEMODE_REPEAT_SONG)
current_track = current_track
if(JUKEMODE_PLAY_ONCE)
current_track = null
playing = 0
update_icon()
updateDialog()
start_stop_song()
// Tells the media manager to start or stop playing based on current settings.
/obj/machinery/media/jukebox/proc/start_stop_song()
if(current_track && playing)
media_url = current_track.url
media_start_time = world.time
visible_message("<span class='notice'>\The [src] begins to play [current_track.display()].</span>")
else
media_url = ""
media_start_time = 0
update_music()
/obj/machinery/media/jukebox/proc/set_hacked(var/newhacked)
if (hacked == newhacked) return
hacked = newhacked
if (hacked)
tracks.Add(secret_tracks)
else
tracks.Remove(secret_tracks)
updateDialog()
/obj/machinery/media/jukebox/attackby(obj/item/W as obj, mob/user as mob)
src.add_fingerprint(user)
if(default_deconstruction_screwdriver(user, W))
return
if(default_deconstruction_crowbar(user, W))
return
if(W.is_wirecutter())
return wires.Interact(user)
if(istype(W, /obj/item/device/multitool))
return wires.Interact(user)
if(W.is_wrench())
if(playing)
StopPlaying()
user.visible_message("<span class='warning'>[user] has [anchored ? "un" : ""]secured \the [src].</span>", "<span class='notice'>You [anchored ? "un" : ""]secure \the [src].</span>")
anchored = !anchored
playsound(src, W.usesound, 50, 1)
power_change()
update_icon()
if(!anchored)
playing = 0
disconnect_media_source()
else
update_media_source()
return
return ..()
/obj/machinery/media/jukebox/power_change()
if(!powered(power_channel) || !anchored)
stat |= NOPOWER
else
stat &= ~NOPOWER
if(stat & (NOPOWER|BROKEN) && playing)
StopPlaying()
update_icon()
/obj/machinery/media/jukebox/update_icon()
overlays.Cut()
if(stat & (NOPOWER|BROKEN) || !anchored)
if(stat & BROKEN)
icon_state = "[state_base]-broken"
else
icon_state = "[state_base]-nopower"
return
icon_state = state_base
if(playing)
if(emagged)
overlays += "[state_base]-emagged"
else
overlays += "[state_base]-running"
if (panel_open)
overlays += "panel_open"
/obj/machinery/media/jukebox/interact(mob/user)
if(inoperable())
to_chat(usr, "\The [src] doesn't appear to function.")
return
tgui_interact(user)
/obj/machinery/media/jukebox/tgui_status(mob/user)
if(inoperable())
to_chat(user, "<span class='warning'>[src] doesn't appear to function.</span>")
return STATUS_CLOSE
if(!anchored)
to_chat(user, "<span class='warning'>You must secure [src] first.</span>")
return STATUS_CLOSE
. = ..()
/obj/machinery/media/jukebox/tgui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "Jukebox", "RetroBox - Space Style")
ui.open()
/obj/machinery/media/jukebox/tgui_data(mob/user, datum/tgui/ui, datum/tgui_state/state)
var/list/data = ..()
data["playing"] = playing
data["loop_mode"] = loop_mode
data["volume"] = volume
data["current_track_ref"] = null
data["current_track"] = null
if(current_track)
data["current_track_ref"] = "\ref[current_track]" // Convenient shortcut
data["current_track"] = current_track.toTguiList()
data["percent"] = playing ? min(100, round(world.time - media_start_time) / current_track.duration) : 0;
var/list/tgui_tracks = list()
for(var/datum/track/T in tracks)
tgui_tracks.Add(list(T.toTguiList()))
data["tracks"] = tgui_tracks
return data
/obj/machinery/media/jukebox/tgui_act(action, list/params, datum/tgui/ui, datum/tgui_state/state)
if(..())
return TRUE
switch(action)
if("change_track")
var/datum/track/T = locate(params["change_track"]) in tracks
if(istype(T))
current_track = T
StartPlaying()
return TRUE
if("loopmode")
var/newval = text2num(params["loopmode"])
loop_mode = sanitize_inlist(newval, list(JUKEMODE_NEXT, JUKEMODE_RANDOM, JUKEMODE_REPEAT_SONG, JUKEMODE_PLAY_ONCE), loop_mode)
return TRUE
if("volume")
volume = clamp(params["val"], 0, 1)
update_music() // To broadcast volume change without restarting song
return TRUE
if("stop")
StopPlaying()
return TRUE
if("play")
if(emagged)
playsound(src, 'sound/items/AirHorn.ogg', 100, 1)
for(var/mob/living/carbon/M in ohearers(6, src))
if(M.get_ear_protection() >= 2)
continue
M.SetSleeping(0)
M.stuttering += 20
M.ear_deaf += 30
M.Weaken(3)
if(prob(30))
M.Stun(10)
M.Paralyse(4)
else
M.make_jittery(500)
spawn(15)
explode()
else if(current_track == null)
to_chat(usr, "No track selected.")
else
StartPlaying()
return TRUE
/obj/machinery/media/jukebox/attack_ai(mob/user as mob)
return src.attack_hand(user)
/obj/machinery/media/jukebox/attack_hand(var/mob/user as mob)
interact(user)
/obj/machinery/media/jukebox/proc/explode()
walk_to(src,0)
src.visible_message("<span class='danger'>\the [src] blows apart!</span>", 1)
explosion(src.loc, 0, 0, 1, rand(1,2), 1)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(3, 1, src)
s.start()
new /obj/effect/decal/cleanable/blood/oil(src.loc)
qdel(src)
/obj/machinery/media/jukebox/attackby(obj/item/W as obj, mob/user as mob)
src.add_fingerprint(user)
if(default_deconstruction_screwdriver(user, W))
return
if(default_deconstruction_crowbar(user, W))
return
if(W.is_wrench())
if(playing)
StopPlaying()
user.visible_message("<span class='warning'>[user] has [anchored ? "un" : ""]secured \the [src].</span>", "<span class='notice'>You [anchored ? "un" : ""]secure \the [src].</span>")
anchored = !anchored
playsound(src, W.usesound, 50, 1)
power_change()
update_icon()
return
return ..()
/obj/machinery/media/jukebox/emag_act(var/remaining_charges, var/mob/user)
if(!emagged)
emagged = 1
StopPlaying()
visible_message("<span class='danger'>\The [src] makes a fizzling sound.</span>")
update_icon()
return 1
/obj/machinery/media/jukebox/proc/StopPlaying()
playing = 0
update_use_power(USE_POWER_IDLE)
update_icon()
start_stop_song()
/obj/machinery/media/jukebox/proc/StartPlaying()
if(!current_track)
return
playing = 1
update_use_power(USE_POWER_ACTIVE)
update_icon()
start_stop_song()
updateDialog()
// Advance to the next track - Don't start playing it unless we were already playing
/obj/machinery/media/jukebox/proc/NextTrack()
if(!tracks.len) return
var/curTrackIndex = max(1, tracks.Find(current_track))
var/newTrackIndex = (curTrackIndex % tracks.len) + 1 // Loop back around if past end
current_track = tracks[newTrackIndex]
if(playing)
start_stop_song()
updateDialog()
// Advance to the next track - Don't start playing it unless we were already playing
/obj/machinery/media/jukebox/proc/PrevTrack()
if(!tracks.len) return
var/curTrackIndex = max(1, tracks.Find(current_track))
var/newTrackIndex = curTrackIndex == 1 ? tracks.len : curTrackIndex - 1
current_track = tracks[newTrackIndex]
if(playing)
start_stop_song()
updateDialog()