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29 lines
1.6 KiB
Plaintext
29 lines
1.6 KiB
Plaintext
/obj/structure/sign/double/barsign
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icon = 'icons/obj/barsigns.dmi'
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icon_state = "empty"
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anchored = 1
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var/cult = 0
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New()
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ChangeSign(pick("pinkflamingo", "magmasea", "limbo", "rustyaxe", "armokbar", "brokendrum", "meadbay", "thedamnwall", "thecavern", "cindikate", "theorchard", "thesaucyclown", "theclownshead", "whiskeyimplant", "carpecarp", "robustroadhouse", "greytide", "theredshirt","thebark","theharmbaton","theharmedbaton","thesingulo","thedrukcarp","thedrunkcarp", "scotch","officerbeersky","on"))
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return
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proc/ChangeSign(var/Text)
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src.icon_state = "[Text]"
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//on = 0
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//brightness_on = 4 //uncomment these when the lighting fixes get in
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return
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/obj/structure/sign/double/barsign/attackby(obj/item/I, mob/user)
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if(cult)
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return
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if(istype(I, /obj/item/weapon/card/id))
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var/obj/item/weapon/card/id/card = I
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if(access_bar in card.GetAccess())
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var/sign_type = input(user, "What would you like to change the barsign to?") as null|anything in list("Off", "Pink Flamingo", "Magma Sea", "Limbo", "Rusty Axe", "Armok Bar", "Broken Drum", "Mead Bay", "The Damn Wall", "The Cavern", "Cindi Kate", "The Orchard", "The Saucy Clown", "The Clowns Head", "Whiskey Implant", "Carpe Carp", "Robust Roadhouse", "Greytide", "The Redshirt", "The Bark", "The Harm Baton", "The Harmed Baton", "The Singulo", "The Druk Carp", "The Drunk Carp", "Scotch", "Officer Beersky", "On")
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if(sign_type == null)
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return
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else
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sign_type = replacetext(lowertext(sign_type), " ", "") // lowercase, strip spaces - along with choices for user options, avoids huge if-else-else
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src.ChangeSign(sign_type)
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user << "You change the barsign."
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