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https://github.com/CHOMPStation2/CHOMPStation2.git
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# Conflicts: # code/__defines/holomap.dm # code/__defines/mobs.dm # code/_helpers/icons.dm # code/_helpers/unsorted.dm # code/_onclick/hud/hud.dm # code/_onclick/item_attack.dm # code/controllers/Processes/supply.dm # code/controllers/subsystems/planets.dm # code/datums/supplypacks/munitions.dm # code/datums/supplypacks/science.dm # code/datums/supplypacks/security.dm # code/datums/supplypacks/supply.dm # code/game/area/Space Station 13 areas.dm # code/game/atoms_movable.dm # code/game/machinery/autolathe.dm # code/game/machinery/doors/door.dm # code/game/machinery/jukebox.dm # code/game/machinery/recharger.dm # code/game/machinery/vending.dm # code/game/mecha/equipment/tools/medical_tools.dm # code/game/mecha/equipment/weapons/weapons.dm # code/game/objects/items/devices/PDA/PDA.dm # code/game/objects/items/devices/megaphone.dm # code/game/objects/items/poi_items.dm # code/game/objects/items/weapons/implants/implantlanguage.dm # code/game/objects/items/weapons/storage/firstaid.dm # code/game/objects/items/weapons/tools/weldingtool.dm # code/game/objects/structures/flora/trees.dm # code/game/objects/structures/plasticflaps.dm # code/game/supplyshuttle.dm # code/game/turfs/simulated/wall_attacks.dm # code/modules/admin/admin_verbs.dm # code/modules/assembly/infrared.dm # code/modules/client/client procs.dm # code/modules/client/preference_setup/loadout/loadout_utility.dm # code/modules/client/preferences.dm # code/modules/clothing/suits/miscellaneous.dm # code/modules/holomap/holomap_datum.dm # code/modules/holomap/station_holomap.dm # code/modules/integrated_electronics/core/printer.dm # code/modules/mining/machine_processing.dm # code/modules/mob/living/carbon/human/human_defense.dm # code/modules/mob/living/carbon/human/species/virtual_reality/avatar.dm # code/modules/mob/living/death.dm # code/modules/mob/living/silicon/ai/ai.dm # code/modules/mob/living/silicon/pai/pai.dm # code/modules/mob/living/silicon/robot/robot.dm # code/modules/mob/living/simple_animal/animals/parrot.dm # code/modules/mob/mob_movement.dm # code/modules/organs/organ_external.dm # code/modules/organs/organ_icon.dm # code/modules/organs/subtypes/standard.dm # code/modules/planet/weather.dm # code/modules/power/cable.dm # code/modules/power/fusion/core/core_control.dm # code/modules/power/fusion/fuel_assembly/fuel_control.dm # code/modules/power/fusion/gyrotron/gyrotron_control.dm # code/modules/projectiles/gun.dm # code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm # config/names/first_name_skrell.txt # config/names/last_name_skrell.txt # icons/mob/head.dmi # icons/mob/robots.dmi # icons/mob/species/tajaran/helmet.dmi # icons/obj/ammo.dmi # icons/obj/gun.dmi # icons/obj/mining.dmi # icons/obj/projectiles.dmi # icons/obj/rig_modules.dmi # icons/obj/surgery.dmi # icons/turf/walls.dmi # maps/southern_cross/southern_cross-1.dmm # maps/southern_cross/southern_cross-3.dmm # maps/southern_cross/southern_cross-6.dmm # maps/southern_cross/southern_cross-8.dmm # maps/submaps/surface_submaps/mountains/backup/IceCave1.dmm # maps/submaps/surface_submaps/mountains/backup/IceCave1A.dmm # maps/submaps/surface_submaps/mountains/backup/IceCave1B.dmm # maps/submaps/surface_submaps/mountains/backup/IceCave1C.dmm # maps/submaps/surface_submaps/mountains/crashedcontainmentshuttle.dmm # maps/submaps/surface_submaps/mountains/deadspy.dmm # maps/submaps/surface_submaps/mountains/mountains_areas.dm # maps/submaps/surface_submaps/plains/Thiefc.dmm # maps/~map_system/maps.dm # vorestation.dme
80 lines
1.8 KiB
Plaintext
80 lines
1.8 KiB
Plaintext
// the light switch
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// can have multiple per area
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// can also operate on non-loc area through "otherarea" var
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/obj/machinery/light_switch
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name = "light switch"
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desc = "It turns lights on and off. What are you, simple?"
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icon = 'icons/obj/power_vr.dmi' // VOREStation Edit
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icon_state = "light1"
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anchored = 1.0
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use_power = 1
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idle_power_usage = 10
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power_channel = LIGHT
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var/on = 1
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var/area/area = null
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var/otherarea = null
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var/image/overlay
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/obj/machinery/light_switch/New()
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..()
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spawn(5)
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area = get_area(src)
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if(otherarea)
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area = locate(text2path("/area/[otherarea]"))
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if(!name)
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name = "light switch ([area.name])"
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on = area.lightswitch
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updateicon()
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/obj/machinery/light_switch/proc/updateicon()
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if(!overlay)
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overlay = image(icon, "light1-overlay")
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overlay.plane = PLANE_LIGHTING_ABOVE
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overlays.Cut()
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if(stat & NOPOWER)
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icon_state = "light-p"
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set_light(0)
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else
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icon_state = "light[on]"
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overlay.icon_state = "light[on]-overlay"
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overlays += overlay
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set_light(2, 0.1, on ? "#82FF4C" : "#F86060")
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/obj/machinery/light_switch/examine(mob/user)
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if(..(user, 1))
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to_chat(user, "A light switch. It is [on? "on" : "off"].")
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/obj/machinery/light_switch/attack_hand(mob/user)
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on = !on
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area.lightswitch = on
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area.updateicon()
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playsound(src, 'sound/machines/button.ogg', 100, 1, 0) // VOREStation Edit
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for(var/obj/machinery/light_switch/L in area)
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L.on = on
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L.updateicon()
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area.power_change()
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/obj/machinery/light_switch/power_change()
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if(!otherarea)
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if(powered(LIGHT))
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stat &= ~NOPOWER
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else
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stat |= NOPOWER
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updateicon()
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/obj/machinery/light_switch/emp_act(severity)
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if(stat & (BROKEN|NOPOWER))
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..(severity)
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return
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power_change()
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..(severity) |