mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-01-06 15:34:35 +00:00
Was unbuildable for some reason. How'd it lose the ID? And why was it all by itself in some random path and category.
448 lines
15 KiB
Plaintext
448 lines
15 KiB
Plaintext
/datum/design/item/mechfab
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build_type = MECHFAB
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category = "Other"
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req_tech = list(TECH_MATERIAL = 1)
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/datum/design/item/mechfab/ripley
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category = "Ripley"
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/datum/design/item/mechfab/ripley/chassis
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name = "Ripley chassis"
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id = "ripley_chassis"
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build_path = /obj/item/mecha_parts/chassis/ripley
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time = 10
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materials = list(DEFAULT_WALL_MATERIAL = 20000)
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/datum/design/item/mechfab/ripley/chassis/firefighter
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name = "Firefigher chassis"
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id = "firefighter_chassis"
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build_path = /obj/item/mecha_parts/chassis/firefighter
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/datum/design/item/mechfab/ripley/torso
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name = "Ripley torso"
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id = "ripley_torso"
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build_path = /obj/item/mecha_parts/part/ripley_torso
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time = 20
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materials = list(DEFAULT_WALL_MATERIAL = 40000, "glass" = 15000)
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/datum/design/item/mechfab/ripley/left_arm
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name = "Ripley left arm"
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id = "ripley_left_arm"
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build_path = /obj/item/mecha_parts/part/ripley_left_arm
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time = 15
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materials = list(DEFAULT_WALL_MATERIAL = 25000)
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/datum/design/item/mechfab/ripley/right_arm
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name = "Ripley right arm"
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id = "ripley_right_arm"
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build_path = /obj/item/mecha_parts/part/ripley_right_arm
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time = 15
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materials = list(DEFAULT_WALL_MATERIAL = 25000)
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/datum/design/item/mechfab/ripley/left_leg
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name = "Ripley left leg"
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id = "ripley_left_leg"
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build_path = /obj/item/mecha_parts/part/ripley_left_leg
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time = 15
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materials = list(DEFAULT_WALL_MATERIAL = 30000)
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/datum/design/item/mechfab/ripley/right_leg
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name = "Ripley right leg"
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id = "ripley_right_leg"
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build_path = /obj/item/mecha_parts/part/ripley_right_leg
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time = 15
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materials = list(DEFAULT_WALL_MATERIAL = 30000)
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/datum/design/item/mechfab/odysseus
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category = "Odysseus"
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/datum/design/item/mechfab/odysseus/chassis
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name = "Odysseus chassis"
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id = "odysseus_chassis"
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build_path = /obj/item/mecha_parts/chassis/odysseus
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time = 10
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materials = list(DEFAULT_WALL_MATERIAL = 20000)
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/datum/design/item/mechfab/odysseus/torso
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name = "Odysseus torso"
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id = "odysseus_torso"
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build_path = /obj/item/mecha_parts/part/odysseus_torso
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time = 18
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materials = list(DEFAULT_WALL_MATERIAL = 25000)
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/datum/design/item/mechfab/odysseus/head
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name = "Odysseus head"
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id = "odysseus_head"
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build_path = /obj/item/mecha_parts/part/odysseus_head
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time = 10
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materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 10000)
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/datum/design/item/mechfab/odysseus/left_arm
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name = "Odysseus left arm"
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id = "odysseus_left_arm"
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build_path = /obj/item/mecha_parts/part/odysseus_left_arm
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time = 12
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materials = list(DEFAULT_WALL_MATERIAL = 10000)
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/datum/design/item/mechfab/odysseus/right_arm
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name = "Odysseus right arm"
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id = "odysseus_right_arm"
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build_path = /obj/item/mecha_parts/part/odysseus_right_arm
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time = 12
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materials = list(DEFAULT_WALL_MATERIAL = 10000)
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/datum/design/item/mechfab/odysseus/left_leg
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name = "Odysseus left leg"
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id = "odysseus_left_leg"
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build_path = /obj/item/mecha_parts/part/odysseus_left_leg
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time = 13
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materials = list(DEFAULT_WALL_MATERIAL = 15000)
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/datum/design/item/mechfab/odysseus/right_leg
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name = "Odysseus right leg"
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id = "odysseus_right_leg"
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build_path = /obj/item/mecha_parts/part/odysseus_right_leg
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time = 13
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materials = list(DEFAULT_WALL_MATERIAL = 15000)
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/datum/design/item/mechfab/gygax
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category = "Gygax"
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/datum/design/item/mechfab/gygax/chassis
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name = "Gygax chassis"
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id = "gygax_chassis"
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build_path = /obj/item/mecha_parts/chassis/gygax
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time = 10
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materials = list(DEFAULT_WALL_MATERIAL = 25000)
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/datum/design/item/mechfab/gygax/torso
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name = "Gygax torso"
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id = "gygax_torso"
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build_path = /obj/item/mecha_parts/part/gygax_torso
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time = 30
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materials = list(DEFAULT_WALL_MATERIAL = 50000, "glass" = 20000)
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/datum/design/item/mechfab/gygax/head
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name = "Gygax head"
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id = "gygax_head"
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build_path = /obj/item/mecha_parts/part/gygax_head
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time = 20
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materials = list(DEFAULT_WALL_MATERIAL = 20000, "glass" = 10000)
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/datum/design/item/mechfab/gygax/left_arm
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name = "Gygax left arm"
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id = "gygax_left_arm"
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build_path = /obj/item/mecha_parts/part/gygax_left_arm
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time = 20
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materials = list(DEFAULT_WALL_MATERIAL = 30000)
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/datum/design/item/mechfab/gygax/right_arm
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name = "Gygax right arm"
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id = "gygax_right_arm"
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build_path = /obj/item/mecha_parts/part/gygax_right_arm
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time = 20
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materials = list(DEFAULT_WALL_MATERIAL = 30000)
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/datum/design/item/mechfab/gygax/left_leg
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name = "Gygax left leg"
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id = "gygax_left_leg"
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build_path = /obj/item/mecha_parts/part/gygax_left_leg
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time = 20
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materials = list(DEFAULT_WALL_MATERIAL = 35000)
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/datum/design/item/mechfab/gygax/right_leg
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name = "Gygax right leg"
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id = "gygax_right_leg"
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build_path = /obj/item/mecha_parts/part/gygax_right_leg
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time = 20
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materials = list(DEFAULT_WALL_MATERIAL = 35000)
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/datum/design/item/mechfab/gygax/armour
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name = "Gygax armour plates"
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id = "gygax_armour"
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build_path = /obj/item/mecha_parts/part/gygax_armour
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time = 60
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materials = list(DEFAULT_WALL_MATERIAL = 50000, "diamond" = 10000)
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/datum/design/item/mechfab/durand
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category = "Durand"
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/datum/design/item/mechfab/durand/chassis
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name = "Durand chassis"
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id = "durand_chassis"
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build_path = /obj/item/mecha_parts/chassis/durand
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time = 10
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materials = list(DEFAULT_WALL_MATERIAL = 25000)
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/datum/design/item/mechfab/durand/torso
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name = "Durand torso"
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id = "durand_torso"
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build_path = /obj/item/mecha_parts/part/durand_torso
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time = 30
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materials = list(DEFAULT_WALL_MATERIAL = 55000, "glass" = 20000, "silver" = 10000)
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/datum/design/item/mechfab/durand/head
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name = "Durand head"
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id = "durand_head"
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build_path = /obj/item/mecha_parts/part/durand_head
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time = 20
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materials = list(DEFAULT_WALL_MATERIAL = 25000, "glass" = 10000, "silver" = 3000)
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/datum/design/item/mechfab/durand/left_arm
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name = "Durand left arm"
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id = "durand_left_arm"
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build_path = /obj/item/mecha_parts/part/durand_left_arm
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time = 20
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materials = list(DEFAULT_WALL_MATERIAL = 35000, "silver" = 3000)
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/datum/design/item/mechfab/durand/right_arm
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name = "Durand right arm"
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id = "durand_right_arm"
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build_path = /obj/item/mecha_parts/part/durand_right_arm
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time = 20
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materials = list(DEFAULT_WALL_MATERIAL = 35000, "silver" = 3000)
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/datum/design/item/mechfab/durand/left_leg
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name = "Durand left leg"
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id = "durand_left_leg"
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build_path = /obj/item/mecha_parts/part/durand_left_leg
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time = 20
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materials = list(DEFAULT_WALL_MATERIAL = 40000, "silver" = 3000)
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/datum/design/item/mechfab/durand/right_leg
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name = "Durand right leg"
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id = "durand_right_leg"
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build_path = /obj/item/mecha_parts/part/durand_right_leg
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time = 20
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materials = list(DEFAULT_WALL_MATERIAL = 40000, "silver" = 3000)
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/datum/design/item/mechfab/durand/armour
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name = "Durand armour plates"
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id = "durand_armour"
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build_path = /obj/item/mecha_parts/part/durand_armour
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time = 60
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materials = list(DEFAULT_WALL_MATERIAL = 50000, "uranium" = 10000)
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/datum/design/item/mecha
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build_type = MECHFAB
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category = "Exosuit Equipment"
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time = 10
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materials = list(DEFAULT_WALL_MATERIAL = 10000)
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/datum/design/item/mecha/AssembleDesignDesc()
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if(!desc)
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desc = "Allows for the construction of \a '[item_name]' exosuit module."
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/datum/design/item/mecha/tracking
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name = "Exosuit tracking beacon"
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id = "mech_tracker"
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time = 5
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materials = list(DEFAULT_WALL_MATERIAL = 500)
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build_path = /obj/item/mecha_parts/mecha_tracking
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/datum/design/item/mecha/hydraulic_clamp
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name = "Hydraulic clamp"
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id = "hydraulic_clamp"
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build_path = /obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp
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/datum/design/item/mecha/drill
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name = "Drill"
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id = "mech_drill"
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build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill
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/datum/design/item/mecha/extinguisher
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name = "Extinguisher"
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id = "extinguisher"
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build_path = /obj/item/mecha_parts/mecha_equipment/tool/extinguisher
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/datum/design/item/mecha/cable_layer
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name = "Cable layer"
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id = "mech_cable_layer"
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build_path = /obj/item/mecha_parts/mecha_equipment/tool/cable_layer
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/datum/design/item/mecha/flaregun
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name = "Flare launcher"
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id = "mecha_flare_gun"
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build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flare
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materials = list(DEFAULT_WALL_MATERIAL = 12500)
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/datum/design/item/mecha/sleeper
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name = "Sleeper"
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id = "mech_sleeper"
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build_path = /obj/item/mecha_parts/mecha_equipment/tool/sleeper
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 10000)
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/datum/design/item/mecha/syringe_gun
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name = "Syringe gun"
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id = "mech_syringe_gun"
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build_path = /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun
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time = 20
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materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 2000)
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/*
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/datum/design/item/mecha/syringe_gun
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desc = "Exosuit-mounted syringe gun and chemical synthesizer."
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id = "mech_syringe_gun"
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req_tech = list(TECH_MATERIAL = 3, TECH_BIO = 4, TECH_MAGNET = 4, TECH_DATA = 3)
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build_path = /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun
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*/
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/datum/design/item/mecha/passenger
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name = "Passenger compartment"
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id = "mech_passenger"
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build_path = /obj/item/mecha_parts/mecha_equipment/tool/passenger
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000)
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//obj/item/mecha_parts/mecha_equipment/repair_droid,
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//obj/item/mecha_parts/mecha_equipment/jetpack, //TODO MECHA JETPACK SPRITE MISSING
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/datum/design/item/mecha/taser
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name = "PBT \"Pacifier\" mounted taser"
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id = "mech_taser"
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build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/taser
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/datum/design/item/mecha/lmg
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name = "Ultra AC 2"
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id = "mech_lmg"
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build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg
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/datum/design/item/mecha/weapon
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req_tech = list(TECH_COMBAT = 3)
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// *** Weapon modules
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/datum/design/item/mecha/weapon/scattershot
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name = "LBX AC 10 \"Scattershot\""
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id = "mech_scattershot"
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req_tech = list(TECH_COMBAT = 4)
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build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot
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/datum/design/item/mecha/weapon/laser
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name = "CH-PS \"Immolator\" laser"
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id = "mech_laser"
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req_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 3)
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build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser
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/datum/design/item/mecha/weapon/laser_rigged
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name = "Jury-rigged welder-laser"
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desc = "Allows for the construction of a welder-laser assembly package for non-combat exosuits."
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id = "mech_laser_rigged"
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req_tech = list(TECH_COMBAT = 2, TECH_MAGNET = 2)
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build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/riggedlaser
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/datum/design/item/mecha/weapon/laser_heavy
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name = "CH-LC \"Solaris\" laser cannon"
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id = "mech_laser_heavy"
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req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4)
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build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy
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/datum/design/item/mecha/weapon/ion
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name = "mkIV ion heavy cannon"
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id = "mech_ion"
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req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4)
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build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/ion
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/datum/design/item/mecha/weapon/grenade_launcher
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name = "SGL-6 grenade launcher"
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id = "mech_grenade_launcher"
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req_tech = list(TECH_COMBAT = 3)
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build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang
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/datum/design/item/mecha/weapon/clusterbang_launcher
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name = "SOP-6 grenade launcher"
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desc = "A weapon that violates the Geneva Convention at 6 rounds per minute."
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id = "clusterbang_launcher"
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req_tech = list(TECH_COMBAT= 5, TECH_MATERIAL = 5, TECH_ILLEGAL = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 20000, "gold" = 6000, "uranium" = 6000)
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build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang/limited
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// *** Nonweapon modules
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/datum/design/item/mecha/wormhole_gen
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name = "Wormhole generator"
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desc = "An exosuit module that can generate small quasi-stable wormholes."
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id = "mech_wormhole_gen"
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req_tech = list(TECH_BLUESPACE = 3, TECH_MAGNET = 2)
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build_path = /obj/item/mecha_parts/mecha_equipment/wormhole_generator
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/datum/design/item/mecha/teleporter
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name = "Teleporter"
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desc = "An exosuit module that allows teleportation to any position in view."
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id = "mech_teleporter"
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req_tech = list(TECH_BLUESPACE = 10, TECH_MAGNET = 5)
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build_path = /obj/item/mecha_parts/mecha_equipment/teleporter
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/datum/design/item/mecha/rcd
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name = "RCD"
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desc = "An exosuit-mounted rapid construction device."
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id = "mech_rcd"
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time = 120
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materials = list(DEFAULT_WALL_MATERIAL = 30000, "phoron" = 25000, "silver" = 20000, "gold" = 20000)
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req_tech = list(TECH_MATERIAL = 4, TECH_BLUESPACE = 3, TECH_MAGNET = 4, TECH_POWER = 4, TECH_ENGINEERING = 4)
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build_path = /obj/item/mecha_parts/mecha_equipment/tool/rcd
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/datum/design/item/mecha/gravcatapult
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name = "Gravitational catapult"
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desc = "An exosuit-mounted gravitational catapult."
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id = "mech_gravcatapult"
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req_tech = list(TECH_BLUESPACE = 2, TECH_MAGNET = 3, TECH_ENGINEERING = 3)
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build_path = /obj/item/mecha_parts/mecha_equipment/gravcatapult
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/datum/design/item/mecha/repair_droid
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name = "Repair droid"
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desc = "Automated repair droid, exosuits' best companion. BEEP BOOP"
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id = "mech_repair_droid"
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req_tech = list(TECH_MAGNET = 3, TECH_DATA = 3, TECH_ENGINEERING = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 10000, "gold" = 1000, "silver" = 2000, "glass" = 5000)
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build_path = /obj/item/mecha_parts/mecha_equipment/repair_droid
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/datum/design/item/mecha/phoron_generator
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desc = "Phoron reactor."
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id = "mech_phoron_generator"
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req_tech = list(TECH_PHORON = 2, TECH_POWER= 2, TECH_ENGINEERING = 2)
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build_path = /obj/item/mecha_parts/mecha_equipment/generator
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materials = list(DEFAULT_WALL_MATERIAL = 10000, "silver" = 500, "glass" = 1000)
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/datum/design/item/mecha/energy_relay
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name = "Energy relay"
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id = "mech_energy_relay"
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req_tech = list(TECH_MAGNET = 4, TECH_POWER = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 10000, "gold" = 2000, "silver" = 3000, "glass" = 2000)
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build_path = /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay
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/datum/design/item/mecha/ccw_armor
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name = "CCW armor booster"
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desc = "Exosuit close-combat armor booster."
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id = "mech_ccw_armor"
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req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 20000, "silver" = 5000)
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build_path = /obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster
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/datum/design/item/mecha/proj_armor
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desc = "Exosuit projectile armor booster."
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id = "mech_proj_armor"
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req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 5, TECH_ENGINEERING = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 20000, "gold" = 5000)
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build_path = /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster
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/datum/design/item/mecha/diamond_drill
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name = "Diamond drill"
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desc = "A diamond version of the exosuit drill. It's harder, better, faster, stronger."
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id = "mech_diamond_drill"
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req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 10000, "diamond" = 6500)
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build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill
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/datum/design/item/mecha/generator_nuclear
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name = "Nuclear reactor"
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desc = "Exosuit-held nuclear reactor. Converts uranium and everyone's health to energy."
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id = "mech_generator_nuclear"
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req_tech = list(TECH_POWER= 3, TECH_ENGINEERING = 3, TECH_MATERIAL = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 10000, "silver" = 500, "glass" = 1000)
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build_path = /obj/item/mecha_parts/mecha_equipment/generator/nuclear
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/datum/design/item/synthetic_flash
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name = "Synthetic flash"
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id = "sflash"
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req_tech = list(TECH_MAGNET = 3, TECH_COMBAT = 2)
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build_type = MECHFAB
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materials = list(DEFAULT_WALL_MATERIAL = 750, "glass" = 750)
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build_path = /obj/item/device/flash/synthetic
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category = "Misc" |