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CHOMPStation2/code/modules/random_map/_random_map_setup.dm
2024-02-16 10:54:47 +01:00

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/*
This module is used to generate the debris fields/distribution maps/procedural stations.
-This controls the amount of sand turf it will create in the caves, I assume it controls the amount of minerals and undeground minerals aswell
*/
// CHOMPedit: Resource defines
#define MIN_SURFACE_COUNT 75
#define MIN_RARE_COUNT 50
#define MIN_DEEP_COUNT 25
#define RESOURCE_HIGH_MAX 3
#define RESOURCE_HIGH_MIN 2
#define RESOURCE_MID_MAX 2
#define RESOURCE_MID_MIN 0.5
#define RESOURCE_LOW_MAX 0.5
#define RESOURCE_LOW_MIN 0
// CHOMPedit end
#define FLOOR_CHAR 0
#define WALL_CHAR 1
#define DOOR_CHAR 2
#define EMPTY_CHAR 3
#define ROOM_TEMP_CHAR 4
#define MONSTER_CHAR 5
#define ARTIFACT_TURF_CHAR 6
#define ARTIFACT_CHAR 7
#define TRANSLATE_COORD(X,Y) ((((Y) - 1) * limit_x) + (X))
#define TRANSLATE_AND_VERIFY_COORD(X,Y) TRANSLATE_AND_VERIFY_COORD_MLEN(X,Y,map.len)
#define TRANSLATE_AND_VERIFY_COORD_MLEN(X,Y,LEN) \
tmp_cell = TRANSLATE_COORD(X,Y);\
if (tmp_cell < 1 || tmp_cell > LEN) {\
tmp_cell = null;\
}