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CHOMPStation2/code/game/objects/structures/displaycase.dm
2024-12-01 18:31:19 +01:00

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/obj/structure/displaycase
name = "display case"
icon = 'icons/obj/stationobjs.dmi'
icon_state = "glassbox1"
desc = "A display case for prized possessions. It taunts you to kick it."
density = TRUE
anchored = TRUE
unacidable = TRUE//Dissolving the case would also delete the gun.
var/health = 30
var/occupied = 1
var/destroyed = 0
/obj/structure/displaycase/ex_act(severity)
switch(severity)
if (1)
new /obj/item/material/shard( src.loc )
if (occupied)
new /obj/item/gun/energy/captain( src.loc )
occupied = 0
qdel(src)
if (2)
if (prob(50))
src.health -= 15
src.healthcheck()
if (3)
if (prob(50))
src.health -= 5
src.healthcheck()
/obj/structure/displaycase/bullet_act(var/obj/item/projectile/Proj)
health -= Proj.get_structure_damage()
..()
src.healthcheck()
return
/obj/structure/displaycase/proc/healthcheck()
if (src.health <= 0)
if (!( src.destroyed ))
src.density = FALSE
src.destroyed = 1
new /obj/item/material/shard( src.loc )
playsound(src, "shatter", 70, 1)
update_icon()
else
playsound(src, 'sound/effects/Glasshit.ogg', 75, 1)
return
/obj/structure/displaycase/update_icon()
if(src.destroyed)
src.icon_state = "glassboxb[src.occupied]"
else
src.icon_state = "glassbox[src.occupied]"
return
/obj/structure/displaycase/attackby(obj/item/W as obj, mob/user as mob)
user.setClickCooldown(user.get_attack_speed(W))
user.do_attack_animation(src)
playsound(src, 'sound/effects/Glasshit.ogg', 50, 1)
src.health -= W.force
src.healthcheck()
..()
return
/obj/structure/displaycase/attack_hand(mob/user as mob)
if (src.destroyed && src.occupied)
new /obj/item/gun/energy/captain( src.loc )
to_chat(user, span_notice("You deactivate the hover field built into the case."))
src.occupied = 0
src.add_fingerprint(user)
update_icon()
return
else
to_chat(user, span_warning("You kick the display case."))
for(var/mob/O in oviewers())
if ((O.client && !( O.blinded )))
to_chat(O, span_warning("[user] kicks the display case."))
src.health -= 2
healthcheck()
return