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CHOMPStation2/code/game/objects/structures/ledges.dm
2024-12-01 18:31:19 +01:00

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/obj/structure/ledge
name = "rock ledge"
desc = "An easily scaleable rocky ledge."
icon = 'icons/obj/ledges.dmi'
density = TRUE
throwpass = 1
climbable = TRUE
anchored = TRUE
var/solidledge = 1
flags = ON_BORDER
layer = STAIRS_LAYER
icon_state = "ledge"
/obj/structure/ledge_corner
icon_state = "ledge-corner"
flags = 0
name = "rock ledge"
desc = "An easily scaleable rocky ledge."
icon = 'icons/obj/ledges.dmi'
density = TRUE
throwpass = 1
climbable = TRUE
anchored = TRUE
layer = STAIRS_LAYER
/obj/structure/ledge/ledge_nub
desc = "Part of a rocky ledge."
icon_state = "ledge-nub"
density = FALSE
solidledge = 0
/obj/structure/ledge/ledge_stairs
name = "rock stairs"
desc = "A colorful set of rocky stairs"
icon_state = "ledge-stairs"
density = FALSE
solidledge = 0
/obj/structure/ledge/CanPass(atom/movable/mover, turf/target)
if(istype(mover) && mover.checkpass(PASSTABLE))
return TRUE
if(solidledge && get_dir(mover, target) == reverse_dir[dir]) // From elsewhere to here, can't move against our dir
return !density
return TRUE
/obj/structure/ledge/Uncross(atom/movable/mover, turf/target)
if(istype(mover) && mover.checkpass(PASSTABLE))
return TRUE
if(solidledge && get_dir(mover, target) == dir) // From here to elsewhere, can't move in our dir
return FALSE
return TRUE
/obj/structure/ledge/do_climb(var/mob/living/user)
if(!can_climb(user))
return
user.visible_message(span_warning("[user] starts climbing onto \the [src]!"))
LAZYDISTINCTADD(climbers, user)
if(!do_after(user,(issmall(user) ? 20 : 34)))
LAZYREMOVE(climbers, user)
return
if(!can_climb(user, post_climb_check=1))
LAZYREMOVE(climbers, user)
return
if(get_turf(user) == get_turf(src))
user.forceMove(get_step(src, src.dir))
else
user.forceMove(get_turf(src))
user.visible_message(span_warning("[user] climbed over \the [src]!"))
LAZYREMOVE(climbers, user)
/obj/structure/ledge/can_climb(var/mob/living/user, post_climb_check=0)
if(!..())
return 0
if(get_turf(user) == get_turf(src))
var/obj/occupied = neighbor_turf_impassable()
if(occupied)
to_chat(user, span_danger("You can't climb there, there's \a [occupied] in the way."))
return 0
return 1