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CHOMPStation2/code/game/objects/effects/temporary_visuals/projectiles/impact.dm
CHOMPStation2StaffMirrorBot 24e1dc8198 [MIRROR] Point Defense Turret Adjustments (#11291)
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-08-03 01:34:52 -04:00

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/obj/effect/projectile/impact
name = "beam impact"
icon = 'icons/obj/projectiles_impact.dmi'
/obj/effect/projectile/impact/laser_pulse
icon_state = "impact_u_laser"
light_range = 2
light_power = 0.5
light_color = "#0066FF"
/obj/effect/projectile/impact/laser_heavy
icon_state = "impact_beam_heavy"
light_range = 3
light_power = 1
light_color = "#FF0D00"
/obj/effect/projectile/impact/laser_em
icon_state = "impact_em_laser"
light_range = 3
light_power = 1
light_color = "#00C6FF"
/obj/effect/projectile/impact/xray
icon_state = "impact_xray"
light_range = 2
light_power = 0.5
light_color = "#00CC33"
/obj/effect/projectile/impact/laser_omni
icon_state = "impact_omni"
light_range = 2
light_power = 0.5
light_color = "#00C6FF"
/obj/effect/projectile/impact/laser
icon_state = "impact_laser"
light_range = 2
light_power = 0.5
light_color = "#FF0D00"
/obj/effect/projectile/impact/laser_blue
icon_state = "impact_blue"
light_range = 2
light_power = 0.5
light_color = "#0066FF"
/obj/effect/projectile/impact/emitter
icon_state = "impact_emitter"
light_range = 2
light_power = 0.5
light_color = "#00CC33"
/obj/effect/projectile/impact/stun
icon_state = "impact_stun"
light_range = 2
light_power = 0.5
light_color = "#FFFFFF"
/obj/effect/projectile/impact/lightning
icon_state = "impact_lightning"
light_range = 2
light_power = 0.5
light_color = "#00C6FF"
/obj/effect/projectile/impact/darkmatterstun
icon_state = "impact_darkt"
light_range = 2
light_power = 0.5
light_color = "#8837A3"
/obj/effect/projectile/impact/inversion
icon_state = "impact_invert"
light_range = 2
light_power = -2
light_color = "#FFFFFF"
/obj/effect/projectile/impact/darkmatter
icon_state = "impact_darkb"
light_range = 2
light_power = 0.5
light_color = "#8837A3"
/obj/effect/projectile/impact/precursor //CHOMPedit add precursor impact
icon = 'icons/obj/projectiles_ch.dmi' // CHOMPEdit: Fix path + replace missing file
icon_state = "impact_prec"
light_range = 2
light_power = 0.7
light_color = "#FF0099"
/obj/effect/projectile/impact/tungsten
icon_state = "impact_mhd_laser"
light_range = 4
light_power = 3
light_color = "#3300ff"
//VOREStation edit: medigun
/obj/effect/projectile/impact/medigun
icon = 'icons/obj/projectiles_vr.dmi'
icon_state = "impact_medbeam"
light_range = 2
light_power = 0.5
light_color = "#80F5FF"
//VOREStation edit ends
/obj/effect/projectile/impact/pointdefense
icon_state = "impact_pointdef"
/obj/effect/projectile/impact/rainbow
icon_state = "impact_rainbow"
light_range = 3
light_power = 1
light_color = "#ffffff"
/obj/effect/projectile/impact/coildefense
icon_state = "impact_coildef"
light_range = 2
light_power = 3
light_color = "#FFFFFF"