mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
- mass control all air machines in area (5 modes) - adjustable alarm thresholds - air alarm in server room now is preset to treat temperature 80 K as okay. EMP now affects bots internal cameras. Fixed problem with AI clicking on mulebot. Some fixes for welding with unlit welder, mostly cosmetic. Airlock controller (as in EVA) now react to commands faster. Access controller (was in engineering and virology in past) was speeded up too. One is installed into Incinerator to demonstrate that now it isn't fucking slow. Airlock in toxin mixing room now have pump, so airlock can work properly. Added some intercoms to medbay lobby. Doors now won't lag due do mapmakers mistakes. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1187 316c924e-a436-60f5-8080-3fe189b3f50e
199 lines
5.1 KiB
Plaintext
199 lines
5.1 KiB
Plaintext
/*
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Every cycle, the pump uses the air in air_in to try and make air_out the perfect pressure.
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node1, air1, network1 correspond to input
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node2, air2, network2 correspond to output
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Thus, the two variables affect pump operation are set in New():
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air1.volume
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This is the volume of gas available to the pump that may be transfered to the output
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air2.volume
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Higher quantities of this cause more air to be perfected later
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but overall network volume is also increased as this increases...
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*/
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obj/machinery/atmospherics/binary/pump
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icon = 'pump.dmi'
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icon_state = "intact_off"
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name = "Gas pump"
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desc = "A pump"
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var/on = 0
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var/target_pressure = ONE_ATMOSPHERE
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var/frequency = 0
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var/id = null
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var/datum/radio_frequency/radio_connection
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/*
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attack_hand(mob/user)
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on = !on
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update_icon()
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*/
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update_icon()
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if(node1&&node2)
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icon_state = "intact_[on?("on"):("off")]"
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else
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if(node1)
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icon_state = "exposed_1_off"
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else if(node2)
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icon_state = "exposed_2_off"
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else
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icon_state = "exposed_3_off"
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return
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process()
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..()
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if(stat & (NOPOWER|BROKEN))
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return
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if(!on)
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return 0
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var/output_starting_pressure = air2.return_pressure()
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if( (target_pressure - output_starting_pressure) < 0.01)
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//No need to pump gas if target is already reached!
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return 1
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//Calculate necessary moles to transfer using PV=nRT
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if((air1.total_moles() > 0) && (air1.temperature>0))
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var/pressure_delta = target_pressure - output_starting_pressure
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var/transfer_moles = pressure_delta*air2.volume/(air1.temperature * R_IDEAL_GAS_EQUATION)
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//Actually transfer the gas
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var/datum/gas_mixture/removed = air1.remove(transfer_moles)
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air2.merge(removed)
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if(network1)
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network1.update = 1
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if(network2)
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network2.update = 1
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return 1
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//Radio remote control
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proc
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set_frequency(new_frequency)
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radio_controller.remove_object(src, frequency)
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frequency = new_frequency
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if(frequency)
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radio_connection = radio_controller.add_object(src, frequency, filter = RADIO_ATMOSIA)
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broadcast_status()
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if(!radio_connection)
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return 0
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var/datum/signal/signal = new
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signal.transmission_method = 1 //radio signal
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signal.source = src
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signal.data = list(
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"tag" = id,
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"device" = "AGP",
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"power" = on,
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"target_output" = target_pressure,
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"sigtype" = "status"
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)
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radio_connection.post_signal(src, signal, filter = RADIO_ATMOSIA)
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return 1
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interact(mob/user as mob)
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var/dat = {"<b>Power: </b><a href='?src=\ref[src];power=1'>[on?"On":"Off"]</a><br>
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<b>Desirable output pressure: </b>
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[round(target_pressure,0.1)]kPa | <a href='?src=\ref[src];set_press=1'>Change</a>
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"}
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user << browse("<HEAD><TITLE>[src.name] control</TITLE></HEAD><TT>[dat]</TT>", "window=atmo_pump")
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onclose(user, "atmo_pump")
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initialize()
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..()
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if(frequency)
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set_frequency(frequency)
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receive_signal(datum/signal/signal)
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if(!signal.data["tag"] || (signal.data["tag"] != id) || (signal.data["sigtype"]!="command"))
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return 0
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if("power" in signal.data)
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on = text2num(signal.data["power"])
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if("power_toggle" in signal.data)
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on = !on
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if("set_output_pressure" in signal.data)
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target_pressure = between(
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0,
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text2num(signal.data["set_output_pressure"]),
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ONE_ATMOSPHERE*50
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)
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if("status" in signal.data)
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spawn(2)
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broadcast_status()
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return //do not update_icon
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spawn(2)
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broadcast_status()
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update_icon()
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return
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attack_hand(user as mob)
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if(..())
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return
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src.add_fingerprint(usr)
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if(!src.allowed(user))
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user << "\red Access denied."
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return
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usr.machine = src
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interact(user)
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return
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Topic(href,href_list)
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if(href_list["power"])
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on = !on
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if(href_list["set_press"])
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var/new_pressure = input(usr,"Enter new output pressure (0-4500kPa)","Pressure control",src.target_pressure) as num
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src.target_pressure = max(0, min(4500, new_pressure))
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usr.machine = src
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src.update_icon()
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src.updateUsrDialog()
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return
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power_change()
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..()
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update_icon()
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attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
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if (!istype(W, /obj/item/weapon/wrench))
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return ..()
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if (!(stat & NOPOWER) && on)
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user << "\red You cannot unwrench this [src], turn it off first."
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return 1
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var/turf/T = src.loc
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if (level==1 && isturf(T) && T.intact)
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user << "\red You must remove the plating first."
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return 1
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var/datum/gas_mixture/int_air = return_air()
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var/datum/gas_mixture/env_air = loc.return_air()
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if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
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user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
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add_fingerprint(user)
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return 1
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playsound(src.loc, 'Ratchet.ogg', 50, 1)
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user << "\blue You begin to unfasten \the [src]..."
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if (do_after(user, 40))
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user.visible_message( \
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"[user] unfastens \the [src].", \
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"\blue You have unfastened \the [src].", \
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"You hear ratchet.")
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new /obj/item/pipe(loc, make_from=src)
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del(src)
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