Files
CHOMPStation2/code/modules/mob/holder.dm
Aronai Sieyes 2610db486f Merge pull request #10982 from VOREStation/Arokha/omnipets
Port and move all the pets!!!
2021-07-09 16:16:46 +00:00

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var/list/holder_mob_icon_cache = list()
//Helper object for picking dionaea (and other creatures) up.
/obj/item/weapon/holder
name = "holder"
desc = "You shouldn't ever see this."
icon = 'icons/obj/objects.dmi'
randpixel = 0
center_of_mass = null
slot_flags = SLOT_HEAD | SLOT_HOLSTER
show_messages = 1
sprite_sheets = list(
SPECIES_TESHARI = 'icons/mob/species/teshari/head.dmi',
SPECIES_VOX = 'icons/mob/species/vox/head.dmi'
)
origin_tech = null
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_holder.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_holder.dmi',
)
pixel_y = 8
var/mob/living/held_mob
var/matrix/original_transform
var/original_vis_flags = NONE
/obj/item/weapon/holder/Initialize(mapload, mob/held)
ASSERT(ismob(held))
. = ..()
held_mob = held
original_vis_flags = held.vis_flags
held.vis_flags = VIS_INHERIT_ID|VIS_INHERIT_LAYER|VIS_INHERIT_PLANE
held.forceMove(src)
vis_contents += held
name = held.name
original_transform = held.transform
held.transform = null
// I really hate this, but I'm sleepy and unable to figure out a nice stateful way to do it
// Entered and Exited seem ideal but all the inventory procs are trash and put items on
// turfs before you when manhandling things in/out of backpacks and inventory slots.
START_PROCESSING(SSobj, src)
/obj/item/weapon/holder/Destroy()
STOP_PROCESSING(SSobj, src)
if(held_mob)
dump_mob()
if(ismob(loc))
var/mob/M = loc
M.drop_from_inventory(src, get_turf(src))
return ..()
/obj/item/weapon/holder/process()
if(held_mob?.loc != src || isturf(loc))
qdel(src)
/obj/item/weapon/holder/proc/dump_mob()
if(!held_mob)
return
held_mob.transform = original_transform
held_mob.vis_flags = original_vis_flags
held_mob.forceMove(get_turf(src))
held_mob = null
/obj/item/weapon/holder/throw_at(atom/target, range, speed, thrower)
if(held_mob)
var/mob/localref = held_mob
dump_mob()
var/thrower_mob_size = 1
if(ismob(thrower))
var/mob/M = thrower
thrower_mob_size = M.mob_size
var/mob_range = round(range * min(thrower_mob_size / localref.mob_size, 1))
localref.throw_at(target, mob_range, speed, thrower)
/obj/item/weapon/holder/GetID()
return held_mob?.GetIdCard()
/obj/item/weapon/holder/GetAccess()
var/obj/item/I = GetID()
return I?.GetAccess() || ..()
/obj/item/weapon/holder/container_resist(mob/living/held)
if(ismob(loc))
var/mob/M = loc
M.drop_from_inventory(src) // If it's another item, we can just continue existing, or if it's a turf we'll qdel() in Moved()
to_chat(M, "<span class='warning'>\The [held] wriggles out of your grip!</span>")
to_chat(held, "<span class='warning'>You wiggle out of [M]'s grip!</span>")
else if(istype(loc, /obj/item/clothing/accessory/holster))
var/obj/item/clothing/accessory/holster/holster = loc
if(holster.holstered == src)
holster.clear_holster()
to_chat(held, "<span class='warning'>You extricate yourself from [holster].</span>")
forceMove(get_turf(src))
else if(isitem(loc))
to_chat(held, "<span class='warning'>You struggle free of [loc].</span>")
forceMove(get_turf(src))
//Mob specific holders.
/obj/item/weapon/holder/diona
origin_tech = list(TECH_MAGNET = 3, TECH_BIO = 5)
slot_flags = SLOT_HEAD | SLOT_OCLOTHING | SLOT_HOLSTER
item_state = "diona"
/obj/item/weapon/holder/drone
origin_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 5)
item_state = "repairbot"
/obj/item/weapon/holder/drone/swarm
origin_tech = list(TECH_MAGNET = 6, TECH_ENGINEERING = 7, TECH_PRECURSOR = 2, TECH_ARCANE = 1)
item_state = "constructiondrone"
/obj/item/weapon/holder/pai
origin_tech = list(TECH_DATA = 2)
/obj/item/weapon/holder/pai/Initialize(mapload, mob/held)
. = ..()
item_state = held.icon_state
/obj/item/weapon/holder/mouse
w_class = ITEMSIZE_TINY
/obj/item/weapon/holder/pai/Initialize(mapload, mob/held)
. = ..()
item_state = held.icon_state
/obj/item/weapon/holder/possum
origin_tech = list(TECH_BIO = 2)
item_state = "possum"
/obj/item/weapon/holder/possum/poppy
origin_tech = list(TECH_BIO = 2, TECH_ENGINEERING = 4)
item_state = "poppy"
/obj/item/weapon/holder/cat
origin_tech = list(TECH_BIO = 2)
item_state = "cat"
/obj/item/weapon/holder/cat/runtime
origin_tech = list(TECH_BIO = 2, TECH_DATA = 4)
/obj/item/weapon/holder/cat/cak
origin_tech = list(TECH_BIO = 2)
item_state = "cak"
/obj/item/weapon/holder/cat/bluespace
origin_tech = list(TECH_BIO = 2, TECH_BLUESPACE = 6)
item_state = "bscat"
/obj/item/weapon/holder/cat/spacecat
origin_tech = list(TECH_BIO = 2, TECH_MATERIAL = 4)
item_state = "spacecat"
/obj/item/weapon/holder/cat/original
origin_tech = list(TECH_BIO = 2, TECH_BLUESPACE = 4)
item_state = "original"
/obj/item/weapon/holder/cat/breadcat
origin_tech = list(TECH_BIO = 2)
item_state = "breadcat"
/obj/item/weapon/holder/corgi
origin_tech = list(TECH_BIO = 2)
item_state = "corgi"
/obj/item/weapon/holder/lisa
origin_tech = list(TECH_BIO = 2)
item_state = "lisa"
/obj/item/weapon/holder/old_corgi
origin_tech = list(TECH_BIO = 2)
item_state = "old_corgi"
/obj/item/weapon/holder/void_puppy
origin_tech = list(TECH_BIO = 2, TECH_BLUESPACE = 3)
item_state = "void_puppy"
/obj/item/weapon/holder/narsian
origin_tech = list(TECH_BIO = 2, TECH_ILLEGAL = 3)
item_state = "narsian"
/obj/item/weapon/holder/bullterrier
origin_tech = list(TECH_BIO = 2)
item_state = "bullterrier"
/obj/item/weapon/holder/fox
origin_tech = list(TECH_BIO = 2)
item_state = "fox"
/obj/item/weapon/holder/pug
origin_tech = list(TECH_BIO = 2)
item_state = "pug"
/obj/item/weapon/holder/sloth
origin_tech = list(TECH_BIO = 2)
item_state = "sloth"
/obj/item/weapon/holder/borer
origin_tech = list(TECH_BIO = 6)
item_state = "brainslug"
/obj/item/weapon/holder/leech
color = "#003366"
origin_tech = list(TECH_BIO = 5, TECH_PHORON = 2)
/obj/item/weapon/holder/cat/fluff/tabiranth
name = "Spirit"
desc = "A small, inquisitive feline, who constantly seems to investigate his surroundings."
gender = MALE
icon_state = "kitten"
w_class = ITEMSIZE_SMALL
/obj/item/weapon/holder/cat/kitten
icon_state = "kitten"
w_class = ITEMSIZE_SMALL
/obj/item/weapon/holder/cat/fluff/bones
name = "Bones"
desc = "It's Bones! Meow."
gender = MALE
icon_state = "cat3"
/obj/item/weapon/holder/bird
name = "bird"
desc = "It's a bird!"
icon_state = null
item_icons = null
w_class = ITEMSIZE_SMALL
/obj/item/weapon/holder/bird/Initialize()
. = ..()
held_mob?.lay_down()
/obj/item/weapon/holder/fish
attack_verb = list("fished", "disrespected", "smacked", "smackereled")
hitsound = 'sound/effects/slime_squish.ogg'
slot_flags = SLOT_HOLSTER
origin_tech = list(TECH_BIO = 3)
/obj/item/weapon/holder/fish/afterattack(var/atom/target, var/mob/living/user, proximity)
if(!target)
return
if(!proximity)
return
if(isliving(target))
var/mob/living/L = target
if(prob(10))
L.Stun(2)
/obj/item/weapon/holder/attackby(obj/item/weapon/W as obj, mob/user as mob)
for(var/mob/M in src.contents)
M.attackby(W,user)
//Mob procs and vars for scooping up
/mob/living/var/holder_type
/mob/living/MouseDrop(var/atom/over_object)
var/mob/living/carbon/human/H = over_object
if(holder_type && issmall(src) && istype(H) && !H.lying && Adjacent(H) && (src.a_intent == I_HELP && H.a_intent == I_HELP)) //VOREStation Edit
if(istype(src, /mob/living/simple_mob/animal/passive/mouse)) //vorestation edit
return ..() //vorestation edit
if(!issmall(H) || !istype(src, /mob/living/carbon/human))
get_scooped(H, (usr == src))
return
return ..()
/mob/living/proc/get_scooped(var/mob/living/carbon/grabber, var/self_grab)
if(!holder_type || buckled || pinned.len)
return
if(self_grab)
if(src.incapacitated()) return
else
if(grabber.incapacitated()) return
//YW edit - size diff check
var/sizediff = grabber.size_multiplier - size_multiplier
if(sizediff < -0.5)
if(self_grab)
to_chat(src, "<span class='warning'>You are too big to fit in \the [grabber]\'s hands!</span>")
else
to_chat(grabber, "<span class='warning'>\The [src] is too big to fit in your hands!</span>")
return
//end YW edit
var/obj/item/weapon/holder/H = new holder_type(get_turf(src), src)
grabber.put_in_hands(H)
if(self_grab)
to_chat(grabber, "<span class='notice'>\The [src] clambers onto you!</span>")
to_chat(src, "<span class='notice'>You climb up onto \the [grabber]!</span>")
grabber.equip_to_slot_if_possible(H, slot_back, 0, 1)
else
to_chat(grabber, "<span class='notice'>You scoop up \the [src]!</span>")
to_chat(src, "<span class='notice'>\The [grabber] scoops you up!</span>")
add_attack_logs(grabber, H.held_mob, "Scooped up", FALSE) // Not important enough to notify admins, but still helpful.
return H
/obj/item/weapon/holder/human
icon = 'icons/mob/holder_complex.dmi'
var/list/generate_for_slots = list(slot_l_hand_str, slot_r_hand_str, slot_back_str)
slot_flags = SLOT_BACK